Wesnoth 1.9.0
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- Lord-Knightmare
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Re: Wesnoth 1.9.0
Found Two Bloody Bugs:
1. Whenever a lvl 3 unit advances (AMLA) the game crashes
2. When I click the next button in the help box, on the main menu, the game crashes
1. Whenever a lvl 3 unit advances (AMLA) the game crashes
2. When I click the next button in the help box, on the main menu, the game crashes
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Creator of the Isle of Mists survival scenario.
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- brisingrbolt
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Re: Wesnoth 1.9.0
Woohoo! This looks like the best version of Wesnoth yet! Downloading now.
- Captain_Wrathbow
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Re: Wesnoth 1.9.0
Best in terms of features, perhaps, but remember it is a development release, so bugs abound.
Re: Wesnoth 1.9.0
For feedback on the Planning System/Whiteboard (not bugs, those should be reported on bugs.wesnoth.org), head over to this thread.
- Eleazar
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Re: Wesnoth 1.9.0
There are also a lot of new special transitions (chasm to castle, dry to mountains, grass to different things) so that there's often more visual variety on a map with the same number of terrains.norbert wrote:It depends on what exactly you mean, but if we keep it simple and just count the number of terrains in 'all' for 1.8.4 and for 1.9.0, the difference is 37.Captain_Wrathbow wrote:[...] the amount of terrains that were in 1.8 to those in 1.9?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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- PapaSmurfReloaded
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Re: Wesnoth 1.9.0
Congratulations on the graphics Ele, they are absolutely gorgeous, by the way would it be possible to add a lit tile without the rays of light? It would be really useful in some instances.
On a less positive note, is it just me or the transition between water and this forested hilll terrain look sort of odd?
On a less positive note, is it just me or the transition between water and this forested hilll terrain look sort of odd?
Last edited by PapaSmurfReloaded on August 24th, 2010, 12:25 am, edited 1 time in total.
Re: Wesnoth 1.9.0
PapaSmurfReloaded wrote:Congratulations on the graphics Ele, they are absolutely gorgeous, by the way would it be possible to add a lit tile without the rays of light? It would be really useful in some instances.
On a less positive note, is it just me or the transition between water and this forested hilll terrain look sort of odd?
By the way, I get this:
When I try to upload and add-on, or when I try to join the MP Server, was anything changed that I have to update that makes 1.8 add-ons imcompatible with 1.9?
I remember getting an error that said something about movement.
I got the same Error before PapaSmurfReloaded. And you for a reasson you can't connect to an alternative server because a WML error.
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- PapaSmurfReloaded
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Re: Wesnoth 1.9.0
Oh wait lol, it's a know issue <.<
Remember, reading the first page first is a good idea.
Remember, reading the first page first is a good idea.
- Eleazar
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Re: Wesnoth 1.9.0
Time of Day areas are now visible if you have the "local time of day light" turned on. That means in your scenario you can set a hex to always be day, and it will not receive the color-shifting that night, dusk and dawn get. This should be more attractive than the overlay method.PapaSmurfReloaded wrote:Congratulations on the graphics Ele, they are absolutely gorgeous, by the way would it be possible to add a lit tile without the rays of light? It would be really useful in some instances.
Hills and mountains to water is still due for some kind of overhaul.PapaSmurfReloaded wrote:On a less positive note, is it just me or the transition between water and this forested hilll terrain look sort of odd?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- PapaSmurfReloaded
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- Eleazar
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Re: Wesnoth 1.9.0
Do you see that all the time?PapaSmurfReloaded wrote:A minor animation bug in windmills.
None of the images have that glitch, so i assume what you see is the result of your computer not quite keeping up with the all the animating terrains
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- PapaSmurfReloaded
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Re: Wesnoth 1.9.0
Yea it repeats in the same frame.
I don't think so because in first place the computer good, in second the only animations in that map are the windmills.
Also, Saurian flankers seem to have a missing frame when they attack SE or SW in melee, noticed it in Dead Water level 4.
I don't think so because in first place the computer good, in second the only animations in that map are the windmills.
Also, Saurian flankers seem to have a missing frame when they attack SE or SW in melee, noticed it in Dead Water level 4.
Re: Wesnoth 1.9.0
On Win2000 (with SP4), the program does not start, gives a message like
"Entrypoint freeaddrinfo not found in dll WS2_32.DLL".
Wesnoth 1.8.4 on the same machine still runs ok.
"Entrypoint freeaddrinfo not found in dll WS2_32.DLL".
Wesnoth 1.8.4 on the same machine still runs ok.
-HaJo
Re: Wesnoth 1.9.0
From what I gather, it seems that it's caused by our Boost copy being compiled for a later version of Windows. Loonycyborg uses Windows XP IIRC, but maybe he could try to figure out a fix anyway...
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