Ageless Era - Current Version: 4.33
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Re: Ageless Era - Released Version 4.3
Good idea. Could a mod please split off the last couple replies on this subject off onto another thread? Thanks.mnewton1 wrote:Well isn't this off-topic? If you want to have a debate about it, make a new thread somewhere else, but please stay on topic. Anyway, I will not change the Legionnaire's attack to pierce, unless you can come up with a good reason on how it would improve the balance.
Now, back on topic:
Ageless Era will be put on the 1.9 add-on server today. I am fixing all the bugs now and will have it up later. I will also update on the 1.8 add-on server.
@mnewton1 I'm sorry about the OT debate. I hope that fixes it.
- thespaceinvader
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Re: Ageless Era - Released Version 4.3
There's no real need for a split. Just stay on topic.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- RenoOfTurks
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Re: Ageless Era - Released Version 4.3
Well done for the ageless in the 1.9x
Re: Ageless Era - Released Version 4.3
Sorry for the meta post, but this wasn't declared at all.IPS wrote:Some unpowered units
Arawaight spearmen deals 10-2 first strike, with 38 hp and without ressistances and costs 15. It's inferior than the loyalist spearman and costs more. I think that is not just.
Arawaight Eagle Rider costs 23 to have the same hp, inferior atack (11-2 only in atack and 6-3 blade), it moves only 7 squares instead the 8 from the gryphon rider from the Knalgan Aliance. I think the eagle rider should cost 22 :/
Balancing in ageless era should it more popular in the rooms, but many players does not play this in 1vs1 games and they told me the reasson is so low balancing in the era.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
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Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
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Re: Ageless Era - Released Version 4.3
The ageless era isn't meant to be balanced and therefore it needn't. If you want to play a balanced game, go to the suitable topics, convince their developers to your opionion and then either play the suitable era or ask mnewton to update his era. Not to forget, the eras are different in power comparing to the default so you can't balance with the default era, you need to balance with a fitting unit of the fitting era. And honestly, do you really care about <+/-5% in costs?
Re: Ageless Era - Released Version 4.3
On the former page I suggested to change the Legionnaire melee attack to Pierce, but this was rejected for balance reasons.
Now I read that the balance is not important in Ageless Era.
So, is it important or not?
Now I read that the balance is not important in Ageless Era.
So, is it important or not?
Favourite Eras: Ageless Era; Eastern Europe at War.
Favourite MP Map: Creep War.
Favourite MP Map: Creep War.
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Re: Ageless Era - Released Version 4.3
balance>realism, right, but the ageless era isn't meant to change something. Better go to the suitable era's topic.
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Re: Ageless Era - Released Version 4.3
Balance is not important within Ageless, but it is with the Imperial. You can't just change things.MattDakka wrote:On the former page I suggested to change the Legionnaire melee attack to Pierce, but this was rejected for balance reasons.
Now I read that the balance is not important in Ageless Era.
So, is it important or not?
Re: Ageless Era - Released Version 4.3
the lightshifter from the "steelhive" era does not work correctly (in other words, at all) in your era. this is one of my favorite units/factions and i was really upset to see that i could not use it. if it cant be made to work, they should probobly be removed here.
also... when compared to some of the other new factions added... they do not do NEARLY enough damage, even when you take into account there abilitys. they should definately get there damage increased a little bit in order to stay balanced with the others. or, if not, they should have there costs reduced by a few gold each. in fact you may notice that the original steel hive add-on has done this already, not only do most units do slightly more damage, but they all cost about 1 or 2 gold less.
finally (though this may be more of a note for the original creators than for yourself) having the steel amniote start at level 1 and then advance to lvl 2 is rediculous. even though it has massive HP it does not have enough combat power (3-2 impact) to ever be considered a lvl 2 unit. this unit, even though cheap, is just pumping your enemys full of xp. they should start at level 0 and progress to 1 much as the cybercones do.
anyways, i love what you've done with this so far and i'm really enjoying this add on for the most part. i hope to see more factions and balancing in the future, as this has fast become one of my favorite add-ons.
also... when compared to some of the other new factions added... they do not do NEARLY enough damage, even when you take into account there abilitys. they should definately get there damage increased a little bit in order to stay balanced with the others. or, if not, they should have there costs reduced by a few gold each. in fact you may notice that the original steel hive add-on has done this already, not only do most units do slightly more damage, but they all cost about 1 or 2 gold less.
finally (though this may be more of a note for the original creators than for yourself) having the steel amniote start at level 1 and then advance to lvl 2 is rediculous. even though it has massive HP it does not have enough combat power (3-2 impact) to ever be considered a lvl 2 unit. this unit, even though cheap, is just pumping your enemys full of xp. they should start at level 0 and progress to 1 much as the cybercones do.
anyways, i love what you've done with this so far and i'm really enjoying this add on for the most part. i hope to see more factions and balancing in the future, as this has fast become one of my favorite add-ons.
Re: Ageless Era - Released Version 4.3
Hi. I'm the original creator.
http://forums.wesnoth.org/viewtopic.php?f=3&t=30503
tl;dr: Steelhive sucks in balance, I don't intend on going back and fixing it.
http://forums.wesnoth.org/viewtopic.php?f=3&t=30503
tl;dr: Steelhive sucks in balance, I don't intend on going back and fixing it.
- mnewton1
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Re: Ageless Era - Released Version 4.3
Sorry for not replying to any of you, I just started school and have been really busy. I plan to hopefully get a little work done tomorrow though.
PS: Welcome to the forum Puppy_Luv
EDIT: Also, expect Ageless Era ready by around 1.9.1 not 1.9.0.
PS: Welcome to the forum Puppy_Luv
EDIT: Also, expect Ageless Era ready by around 1.9.1 not 1.9.0.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Ageless Era - Released Version 4.3
The flame sprite is unpowered, a lv2 with only 27 hp when the lv1 of this units has 24 hp. This lv2 leader can be picked as leader and I picked random and I took this unit as leader!!
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
- RenoOfTurks
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Re: Ageless Era - Released Version 4.3
but the attack is extremly strong...the resistence are good i think
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Re: Ageless Era - Released Version 4.3
The resistances are 30% to fire and 0% to the other damage types. Melee attack is pretty weak too - most level 1s have better melee... in fact, even some level 0s have better melee:
* Goblin Spearman: 6-3
* Vampire Bat: 4-2, but drains HP on hit
* Peasant: 5 - 2
* Ruffian: 5-2
* Walking Corpse: 6-2 +plague
Ranged attack SEEMS pretty good because it has 6 hits, but it is not Magical. At least defense is good: 50% or 60% depending on terrain.
* Goblin Spearman: 6-3
* Vampire Bat: 4-2, but drains HP on hit
* Peasant: 5 - 2
* Ruffian: 5-2
* Walking Corpse: 6-2 +plague
Ranged attack SEEMS pretty good because it has 6 hits, but it is not Magical. At least defense is good: 50% or 60% depending on terrain.
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