Mudcrawlers
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- thespaceinvader
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Mudcrawlers
Since eternal gave us a lovely base frame for the Giant Mudcrawler based on kitty's portrait I thought I'd make it a little more in tune with the new dirt colours. Then, I made up a quick base frame for the Mudcrawler. SHould be doing some animating soon, if I can get my head round gloopiness.
Decided to go with TC eyes, then they can be used for such things if desired, and coloured to default to red if not.
EDIT: the small one could probably stand to be a little larger. Or the big one a little smaller, since the units are level 0 and level 1.
Decided to go with TC eyes, then they can be used for such things if desired, and coloured to default to red if not.
EDIT: the small one could probably stand to be a little larger. Or the big one a little smaller, since the units are level 0 and level 1.
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Re: Mudcrawlers
Great sprites, as usual.
As to the issue of size, I think they look okay compared to other units-drakes and woses are as big as the lvl1. However, compared to the lvl0 the lvl1 looks huge. I think going with knocking a few pixels off the big one and adding a few to the small one would fix that.
As to the issue of size, I think they look okay compared to other units-drakes and woses are as big as the lvl1. However, compared to the lvl0 the lvl1 looks huge. I think going with knocking a few pixels off the big one and adding a few to the small one would fix that.
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George Bush, when shown a map of the world
- thespaceinvader
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Re: Mudcrawlers
Bit of tweakery. Probably the small one could do with being a little larger.
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Re: Mudcrawlers
Needs bolder shadows about it's personage.
I know it's mud, but if you're considering references for motion, I would recommend the Sandman in Spiderman 3, the scene where he's just been transformed. I think the sluggish/lumbering uncertainty would be fitting for a creature of this type. So the body seems to have difficulty keeping it's shape.
I know it's mud, but if you're considering references for motion, I would recommend the Sandman in Spiderman 3, the scene where he's just been transformed. I think the sluggish/lumbering uncertainty would be fitting for a creature of this type. So the body seems to have difficulty keeping it's shape.
- thespaceinvader
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Re: Mudcrawlers
Yeah, i figured on more contrast.
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- Cloud
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Re: Mudcrawlers
Still needs more contrast, especially dark, but maybe a touch of light for the more liquified parts to represent that. Aside from that it looks good so far, though I'll withhold judgement until I've seen an animation, that's going to be the real test of these two.
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- Sgt. Groovy
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Re: Mudcrawlers
The giant one needs more shadow on the chest area and to the side to make the arm stand out better.
The small one looks like a pile of bear dung, with two undigested lingonberries in it (and I should know, I've worked in a zoo, I've shoveled plenty of that stuff ). It needs more defined shape (head, hands), to make sure it's a living thing.
The small one looks like a pile of bear dung, with two undigested lingonberries in it (and I should know, I've worked in a zoo, I've shoveled plenty of that stuff ). It needs more defined shape (head, hands), to make sure it's a living thing.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- thespaceinvader
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Re: Mudcrawlers
Actually I'd disagree. It should just be a vaguely animate glob of mud. The level 1 is amorphous but vaguely recognisably humanoid. The level 0 is basically lump of ...what you suggestSgt. Groovy wrote:The giant one needs more shadow on the chest area and to the side to make the arm stand out better.
The small one looks like a pile of bear dung, with two undigested lingonberries in it (and I should know, I've worked in a zoo, I've shoveled plenty of that stuff ). It needs more defined shape (head, hands), to make sure it's a living thing.
I'll drop in more contrast tomorrow, and hopefully pull together the beginnings of animation. Gloopery will be a test of my skill.
Why do I make these rods for my own back >.<
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Mudcrawlers
Mix up your palette a bunch more. Eternal's core color may have been off, but he was properly mixing up his palette. Don't do a straight run of the same hue at different brightnesses.
This is a post from someone commenting on us doing that right, in frogatto:
http://www.gamedev.net/community/forums ... id=3684412
For characterization reasons, the small mudglob should of course not have hands and such, but IMO should have something closer to a recognizable face, at least with a mouth and eyes in about the right spot. If we step away from that kind of characterization, we need to go whole hog, and ditch looking remotely anthropomorphic. The point of being anthropomorphic (at all) is evoking sympathetic human emotions. Faces are really important for that.
But don't compromise on this; having a muddled halfway point gives the worst of 2 worlds.
This is a post from someone commenting on us doing that right, in frogatto:
http://www.gamedev.net/community/forums ... id=3684412
For characterization reasons, the small mudglob should of course not have hands and such, but IMO should have something closer to a recognizable face, at least with a mouth and eyes in about the right spot. If we step away from that kind of characterization, we need to go whole hog, and ditch looking remotely anthropomorphic. The point of being anthropomorphic (at all) is evoking sympathetic human emotions. Faces are really important for that.
But don't compromise on this; having a muddled halfway point gives the worst of 2 worlds.
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- wayfarer
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Re: Mudcrawlers
Always nice to see the thoughts you share nicely formulated on paper.Jetrel wrote: This is a post from someone commenting on us doing that right, in frogatto:
http://www.gamedev.net/community/forums ... id=3684412
...
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
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- thespaceinvader
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Re: Mudcrawlers
Improvements, hopefully.
I hadn't done a straight run of different brightnesses in the first place, but this has more variation I'm loathe to introduce too much, because I specifically picked the colours to match the new earth colours.
I hadn't done a straight run of different brightnesses in the first place, but this has more variation I'm loathe to introduce too much, because I specifically picked the colours to match the new earth colours.
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- mudcrawler.png (1.2 KiB) Viewed 6811 times
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- giant-mudcrawler.PNG (2.3 KiB) Viewed 6811 times
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- Darker_Dreams
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Re: Mudcrawlers
The new mudcrawler does look better...
but the earlier attempts at base frames look usable for defense frames with relatively minor work.
but the earlier attempts at base frames look usable for defense frames with relatively minor work.
Re: Mudcrawlers
At least against white background it looks too green. IMO more red and less saturation would make it look much better.thespaceinvader wrote:Improvements, hopefully.
- thespaceinvader
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Re: Mudcrawlers
*shrug* it's unlikely to ever be seen against a white background. It doesn't actually go past yellow, at all. It could maybe stand to be a little redder in the upper registers, however.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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