How to make scenario playable?(in single player atleast)
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How to make scenario playable?(in single player atleast)
answer question plz.
Thank you for all answers.
Thank you for all answers.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: How to make scenario playable?(in single player atleast)
By doing it right.How to make scenario playable?
You're welcome!Thank you for all answers.
P.S. Ask better.
Re: How to make scenario playable?(in single player atleast)
okey how where to put files and what files are needed
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
-
- Posts: 1549
- Joined: June 18th, 2009, 1:45 am
Re: How to make scenario playable?(in single player atleast)
You could try reading the documentation in the big 'Create' at the top of the page.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: How to make scenario playable?(in single player atleast)
Download "Campaign-How-To" from the 1.8 server and look how it's done.
Btw @zookeeper maybe it's a good idea if you look at that too, in case I wrote some bad description or so...
Btw @zookeeper maybe it's a good idea if you look at that too, in case I wrote some bad description or so...
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: How to make scenario playable?(in single player atleast)
Okay, this is a blank campaign. You can install your files in there.
I recommend to take a look at A Simple Campaign to refer the code. It is downloadable here: http://wiki.wesnoth.org/BuildingCampaignsTutorial
Or the last post (although Anon posted ahead).
I recommend to take a look at A Simple Campaign to refer the code. It is downloadable here: http://wiki.wesnoth.org/BuildingCampaignsTutorial
Or the last post (although Anon posted ahead).
- Attachments
-
- campaign.zip
- (10.57 KiB) Downloaded 107 times
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: How to make scenario playable?(in single player atleast)
i got stuff in mygames/wesnoth1.8/data/add-ons/Rebellion
there i got files maps
and scenarios
map:border_size=1
usage=map
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg^Ve , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg^Ve , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Wm , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Rd , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Ch , Gg , Gg , Gg^Ve , Rd , Rd , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Rd , Ch , 2 Kh , Ch , Rd , Rd , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Wm , Gg , Gg , Gg^Ve , Gg , Rd , Gg , Ch , Ch , Ch , Gg , Rd , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Rd , Gg , Gg , Re^Gvs , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gs^Fp , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg
Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Ch , Ch , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , 1 Ke , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
and scenario:#textdomain wesnoth-anl
[multiplayer]
id=multiplayer_A_Test_Map
name= _ "2p - A Test Map"
map_data="{add-ons/Rebellion/maps/TEST.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=no
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=2
canrecruit=yes
controller=computer
team_name=east
user_team_name= _ "teamname^East"
fog=no
[/side]
[event]
name="prestart"
[unit]
name=spearman
side=1
x,y=10,10
[/unit]
[/event
[/multiplayer]
it doesent show on wesnoth multiplayer list still.
So what ineed to do next?
there i got files maps
and scenarios
map:border_size=1
usage=map
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg^Ve , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg^Ve , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Wm , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Rd , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg
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Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Rd , Ch , 2 Kh , Ch , Rd , Rd , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Wm , Gg , Gg , Gg^Ve , Gg , Rd , Gg , Ch , Ch , Ch , Gg , Rd , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Rd , Gg , Gg , Re^Gvs , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rd , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gs^Fp , Gg
Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg
Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Ch , Ch , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , 1 Ke , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg
Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
and scenario:#textdomain wesnoth-anl
[multiplayer]
id=multiplayer_A_Test_Map
name= _ "2p - A Test Map"
map_data="{add-ons/Rebellion/maps/TEST.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=no
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=2
canrecruit=yes
controller=computer
team_name=east
user_team_name= _ "teamname^East"
fog=no
[/side]
[event]
name="prestart"
[unit]
name=spearman
side=1
x,y=10,10
[/unit]
[/event
[/multiplayer]
it doesent show on wesnoth multiplayer list still.
So what ineed to do next?
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: How to make scenario playable?(in single player atleast)
You might probably need a "main.cfg" file. Also: you can write code in
Code: Select all
tags on the forum. Placing those in [spoiler] tags can also be quite user friendly :)
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: How to make scenario playable?(in single player atleast)
okey lets try
okey thnx.
Spoiler:
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: How to make scenario playable?(in single player atleast)
You will want a [side] tag at the very top.
Also, specify what units the sides can recruit, using recruit=
Also, specify what units the sides can recruit, using recruit=
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: How to make scenario playable?(in single player atleast)
He actually did not copy well from the original code. He just tried to use theboru wrote:You will want a [side] tag at the very top.
Code: Select all
+ [spoiler] tag by following Dixie's advise.
It was not really necessary actually in this case. Dixie probably means for the next time, or editing the previous post.
By the way, alluton, you should post clearly to tell us what you would like to do. On the subject, it seems you like to create a SP campaign, but the code shows a MP campaign. Either cases, you need at least unit type in the side tag as your leader unit, and <add-ons> should be <~add-ons> on the map_data. But I think they do not help you at this moment. So attaching your folder on this thread will probably give you the fastest solution, I think. Zipping up the folder will be needed in the case.
P.S. the map file is fine though.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: How to make scenario playable?(in single player atleast)
well okey here is my main.cfg(i have tried to copy it from flight to freedom and modify it better for my suits)
and here is the scenario file
and ps. i want single player campaing
Spoiler:
and here is the scenario file
Spoiler:
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: How to make scenario playable?(in single player atleast)
1. for the main.cfg the icon=units/Outlaw_Highwayman (and all image paths) require the .png ending.
2. victory_when_enemyes_defeated=yes, this is misspelled and I think that 'yes' is the default value anyway.
3. expriencemodifer should be experience_modifier
4. controller=computer, I don't know if wesnoth recognizes 'computer' as a valid value as a controller, usually it would be controller=ai.
5. it should be type=Spearman, not name=spearman.
2. victory_when_enemyes_defeated=yes, this is misspelled and I think that 'yes' is the default value anyway.
3. expriencemodifer should be experience_modifier
4. controller=computer, I don't know if wesnoth recognizes 'computer' as a valid value as a controller, usually it would be controller=ai.
5. it should be type=Spearman, not name=spearman.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: How to make scenario playable?(in single player atleast)
6. Missing a closing quote on the main file at the campaign description.
7. Missing {~add-ons/Rebellion/scenarios} on the main file inside of #ifdef and #endif. It is very important to define your scenario.
8. {TURNS 20} on the scenario should be "turns=20" in your case. Or {TURNS 20 20 20}. It causes to the missing closing tag error on current BfW.
9. As I said, you need "type=any unit-type" in the both [side] tags. (you might need "id" and "name" also.)
If you fix those 1-9 correctly and install your campaign folder with the right folder name in the right folder, it will probably work, but what boru said is also important to recruit units. You ought to install the objectives for the game-play in the prestart [event] that you have had already, but missing it does not make any errors.
Hopefully, those will help you.
7. Missing {~add-ons/Rebellion/scenarios} on the main file inside of #ifdef and #endif. It is very important to define your scenario.
8. {TURNS 20} on the scenario should be "turns=20" in your case. Or {TURNS 20 20 20}. It causes to the missing closing tag error on current BfW.
9. As I said, you need "type=any unit-type" in the both [side] tags. (you might need "id" and "name" also.)
If you fix those 1-9 correctly and install your campaign folder with the right folder name in the right folder, it will probably work, but what boru said is also important to recruit units. You ought to install the objectives for the game-play in the prestart [event] that you have had already, but missing it does not make any errors.
Hopefully, those will help you.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: How to make scenario playable?(in single player atleast)
these 3 i didnt get yet.( i fexed the others tought.)SkyOne wrote: 7. Missing {~add-ons/Rebellion/scenarios} on the main file inside of #ifdef and #endif. It is very important to define your scenario.
9. As I said, you need "type=any unit-type" in the both [side] tags. (you might need "id" and "name" also.)
If you fix those 1-9 correctly and install your campaign folder with the right folder name in the right folder, it will probably work, but what boru said is also important to recruit units. You ought to install the objectives for the game-play in the prestart [event] that you have had already, but missing it does not make any errors.
Hopefully, those will help you.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash