SFault's (franken) art

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Captain_Wrathbow
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Re: SFault's franken art

Post by Captain_Wrathbow » June 29th, 2010, 1:38 pm

:shock: Woah!! :shock:
Umm, is he supposed to have a hole in his head?! Or is that a mistake?

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Fog
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Re: SFault's franken art

Post by Fog » June 29th, 2010, 9:07 pm

You're absolutely right. I checked. Maybe you should notify one of the powers?
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Re: SFault's franken art

Post by Monroid » June 30th, 2010, 12:20 am

I think I remember seeing the same problem with the Great Wolf (the L2 wolf without a Goblin) on one of its defense animations

Again, I think I remember seeing it

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Re: SFault's franken art

Post by SFault » June 30th, 2010, 9:27 am

Captain_Wrathbow wrote:Umm, is he supposed to have a hole in his head?! Or is that a mistake?
Aero dynamics you see...

I checked out every wolf frame (also the monsters) and found seven pics with obvious missing pixels. There were also numerous things that might have been missing, but if I wasn't absolutely sure I counted them as hair or movement-effect. The question is, does anyone really care. The pics look great and it really takes some zooming work to notice those.
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Re: SFault's franken art

Post by Captain_Wrathbow » June 30th, 2010, 2:48 pm

Hmm... Wow, that's kind of weird... :hmm:

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Re: SFault's franken art

Post by artisticdude » June 30th, 2010, 3:35 pm

Actually, a lot of the older sprites have semi-transparent/missing pixels. I imagine that will be fixed at some point, but ATM it isn't a pressing concern.
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Re: SFault's franken art

Post by Mountain_King » July 4th, 2010, 3:47 am

If anybody's looking for them, me an' my brother whipped up some frames for "Necro-Delfador." Here's a couple for interested folks:
geannan-melee.png
geannan-melee.png (3.78 KiB) Viewed 3912 times
geannan-magic-3.png
geannan-magic-3.png (4.65 KiB) Viewed 3912 times
thanks for the base image, SFault!
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Re: SFault's franken art

Post by SFault » July 4th, 2010, 9:47 am

I'm working on this. Did few tweaks on the base and decided to fix all the frames. After that I will also release the WIP layers, so others can easily change the color of the beard, skin and robe if they will.
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Re: SFault's franken art

Post by SFault » July 18th, 2010, 9:36 am

Here is the lvl 5 wizard with black robe, pale skin and skullstaff. I'll be posting the masks to the franken-pack. I guess that is ok?

If possible, I would recommend NOT to use white TC with the unit. Looks a bit silly.
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Delfanor's dark side
Delfanor's dark side
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segmentation fault
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Re: SFault's franken art

Post by SFault » July 21st, 2010, 8:18 am

Tripel post. :twisted:

I made a tiger. There's something wrong with the shading or the stripes, but I can't put my finger on it.
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tiger.png
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thespaceinvader
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Re: SFault's franken art

Post by thespaceinvader » July 21st, 2010, 8:28 am

doesn't look bad but for two things:

1, you need to smooth the curves on the back a little more - use smaller jumps in the number of pixels per horizontal.

2, you need a LOT more contrast in your shading. This looks completely flat right now, particularly in the lack of distinction between the underside and the top part.
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Re: SFault's franken art

Post by SFault » July 21st, 2010, 10:09 pm

thespaceinvader wrote:use smaller jumps in the number of pixels per horizontal.
I really don't understand this. The width is kinda fixed, so I cannot change the ratio without reducing the actual height. Naturally I cannot make half a pixel jumps either.
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Re: SFault's franken art

Post by thespaceinvader » July 22nd, 2010, 6:38 am

I'll put up a paintover as soon as I am able to.
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Re: SFault's franken art

Post by thespaceinvader » July 24th, 2010, 2:32 pm

As promised:

What I mean is to try to avoid, uneven lines - smooth curves in pixel art are very important.

>.< I can't really explain what I mean. Gah.
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tiger.png
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Re: SFault's franken art

Post by SFault » July 26th, 2010, 11:18 pm

Thanks TSI, I think I got now what you ment. But the tigger shall wait, I head for doing portrait to War of Terrador.

Since I'm not too used to scan and color my work I decided to do some training here before aiming to the real work. So useful critic is very welcome. Usually I ink by hand, but now I used photoshop magic. I'm not exactly sure if the left forearm should show a bit behind the gun. The pose is bit stiff and I will try to do more dynamic poses after getting hang of the coloring/shading. Besides, he is in army anyways, should stand stiff.
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quick shade
quick shade
trooper1shaded.png (130.67 KiB) Viewed 3605 times
Don't mind the legs.
Don't mind the legs.
trooper1flat.png (101.67 KiB) Viewed 3608 times
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