Aragwaith art thread

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bumbadadabum
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Aragwaith art thread

Post by bumbadadabum » June 19th, 2010, 2:33 pm

This is wayfarer's Aragwaith art thread.
Last edited by bumbadadabum on November 4th, 2013, 11:02 am, edited 12 times in total.

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Re: Aragwaith sprites updated!

Post by sur.nhm » June 20th, 2010, 1:33 pm

updtaing the Agrawaithi sprites would be nice, but I think that it's low-priority.
BTW, I PM'd you quite a while ago about a crash-bug in WiB, so I'd apperciate a response :annoyed:
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Re: Aragwaith sprites updated!

Post by bumbadadabum » June 20th, 2010, 1:46 pm

I had a wesbreak...
And it is my project, you are not the one to judge my "priority's"

New frame!
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pikeman-attack1-ne.png
ne attack frame.
pikeman-attack1-ne.png (5.76 KiB) Viewed 6565 times

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Re: Aragwaith sprites updated!

Post by monochromatic » June 20th, 2010, 1:58 pm

@LightFighter That's not really much of an attack frame....

And really, something that crashes is a much higher priority the updated art let alone 'animations'. Then again, it's 'your project' so you can do whatever you want.

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Re: Aragwaith sprites updated!

Post by bumbadadabum » June 20th, 2010, 2:01 pm

It is just one frame. I'm updating the whole sprite with all the frames.

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Re: Aragwaith sprites updated!

Post by Cloud » June 20th, 2010, 2:48 pm

To be brutally honest it's not really an update. All I can see that you've really done is recolour the hair, you've not even changed the shadow to conform with the mainline style and there's still some aliasing around. Compare and contrast with the Aragwaith Strongbow, Slayer, Spearman, Swordsman, Guard and Swordmaster, as well as the vast majority of mainline sprites; that's the cleaner look you should be aiming for - My advice would be to start a sprite from scratch and use the old one as a reference, it'll give you more room to improve it.

Second point (and I can't emphasise this enough):

Get the baseframe right before even thinking about animations.

When you do start the animations bare in mind it's very difficult to judge the quality from (and of) a single frame - if you're updating: create a gif with all the old frames there, they'll provide useful references for how it will look. If you're creating a new animation: block out the animation first. Getting the motion right is essential before you start shading.

As an aside: by "low-priority" I think sur.nhm meant in the grand scheme of things (in Wesnoth), not in your personal priorities.
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Re: Aragwaith sprites updated!

Post by Urs » June 27th, 2010, 6:52 pm

A while ago, the Aragwaithi were in the process of being updated by their original maker, Wayfarer/Shadow. An example of his work:
Image

This was an update that went far beyond "adding some TC to the sprites"; he was essentially completely redoing each unit, complete with animations. I don't know what happened to Wayfarer/the process of updating them, but I know he got more done than the ones above. A forum search should reveal some more.

It should be noted that his style is very distinctive, extremely complete (as evidenced by the directional frames above, and the various poses) and may be hard to work with.

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Re: Aragwaith sprites updated!

Post by shadowm » June 28th, 2010, 6:00 am

Urs wrote:I don't know what happened to Wayfarer/the process of updating them, [...]
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Re: Aragwaith sprites updated!

Post by wayfarer » June 28th, 2010, 6:05 am

shadowmaster wrote:This.
So whats actual missing?
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

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Re: Aragwaith sprites updated!

Post by Urs » June 29th, 2010, 5:05 am

wayfarer wrote:So whats actual missing?
You mean of the Aragwaithi? I think there's still some, although I don't actually know which... it's been a very long time since I played/worked with Wesnoth. Are you thinking of finishing them?

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Re: Aragwaith sprites updated!

Post by wayfarer » June 29th, 2010, 5:40 am

I don't know to be frank. I just feel burned out. I ask because I have salvaged the rest of my HD and I don't know what I have already published or if it will be used anyways.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields

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Re: Aragwaith sprites updated!

Post by Urs » June 29th, 2010, 9:55 pm

ah... I see. That's too bad.

I'm going to try get the Feudal Era (which includes the Aragwaithi) up and running with IE... sadly we hadn't even started getting in the new Aragwaithi graphics (to my knowledge) and I don't know the state of Extended Era.

I feel like you this is what you published... though it'd probably be best if you just stuck everything you have on a dropbox account or something...

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Re: Aragwaith sprites updated!

Post by Tet » July 3rd, 2010, 11:33 am

The Argawaithi are used in the ANO Campaign. They are getting maintained now. They seem to use the old ones. But it is work in progress. So might have changed last week. The Akladian sprites could be reworked.

Argawaithi are cool. I liked them. The mage was great. The banner is exotic. I missed that it had a level 4 until I finished the campaign.
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Re: Aragwaith sprites updated!

Post by Liryan » July 15th, 2010, 5:55 pm

or if it will be used anyways.
well i can say for sure the BEEM players/autors would like the new images/animation, i just pointed out to them the new ones and they said they'll use them whenever they're ready

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Re: Aragwaith sprites updated!

Post by wayfarer » July 16th, 2010, 5:01 am

Ready is a bit tricky. I sorted to my heap of waste. The mage line female has some polished bse frames. The archer line has standing frames. The lvl 1 some more, but that's it.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields

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