Cloud's animations

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Jetrel
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Re: Cloud's animations

Post by Jetrel »

thespaceinvader wrote:The attack looks good.
No, it needs more of a windup. The rest of the animation is great, but the dwarf needs to lean way back like a baseball pitcher winding up for a swing, before thrusting the spear forward.

Just a frame or two of that will do it, though - the rest of it is great.
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Re: Cloud's animations

Post by Cloud »

Slight fix to the NE frame, I have a feeling the right leg is still wrong.

Updated on the bob and included a zip.

Last but by no means least - I'll get cracking on the wind up frames.

EDIT: Here's one - I don't think I can wind it up anymore without the spear seeming too high in the frame, I'll think about tweaking the legs and shield for another if it seems it's needed.

EDIT2: And onto the Stalwart. I'm just going to clone off the Guard, so there's very little to see here.
Attachments
stalwart-se-bob.gif
stalwart-se-bob.gif (3.67 KiB) Viewed 3924 times
guard-spear-s-anim.gif
guard-spear-s-anim.gif (6.26 KiB) Viewed 3959 times
guard-ne.png
guard-ne.png (1.55 KiB) Viewed 3974 times
guard-bob.zip
(9.72 KiB) Downloaded 233 times
guard-bob.gif
guard-bob.gif (3.38 KiB) Viewed 3974 times
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Re: Cloud's animations

Post by Cloud »

Preliminary clone of the Stalwart's SE attack. Needs a bit of a touch up, but it's nearly there I think.
Progress list:
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stalwart-se-attack.gif
stalwart-se-attack.gif (8.53 KiB) Viewed 3870 times
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Re: Cloud's animations

Post by Cloud »

Another day another start at an animation (need something to keep me busy whilst waiting for crit on the rest).

This time it's the turn of the Guard's ranged animation. It still needs a lot of work, I'm more posting it to see if I've got the correct level of emphasis. It might also be a touch high (I should really check it against the projectile frames). It almost goes without saying that there'll be a few more recovery frames.

As a note - the shield's quite difficult to read without shading; it actually comes somewhat in front of him during windup, the two positions in the windup will probably also be different - but I'm aiming for general motion rather than specifics.

Also I want to avoid stepping him forward, otherwise it'll be too similar to the melee attack.
But Dwarven knees are a pain.
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guard-ranged.gif
guard-ranged.gif (3.53 KiB) Viewed 3799 times
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Re: Cloud's animations

Post by thespaceinvader »

NB: the ranged attack should be more SE - currently that's an East attack, and we don't have that direction.
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Re: Cloud's animations

Post by Cloud »

I had a feeling that might be the case, I'll lower spear and hand a couple of pixels.
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Re: Cloud's animations

Post by thespaceinvader »

Changing the angle of the spear would do much more.
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Re: Cloud's animations

Post by Cloud »

Sorry it's late. Changing the angle is what I meant (lowering the spearhead).
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Re: Cloud's animations

Post by thespaceinvader »

Ah, no worries. Looking forward to it. I should be on a little more over the next couple of days. The conference I'm at has free wifi and a free web cafe!
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Re: Cloud's animations

Post by Cloud »

Whilst I'm still marginly awake I'll quickly ask: is the NE Guard frame getting there? (in fact crit on any of the above would be lovely, but the NE is the most important - onces that's sorted I can get onto the rest of the NE animations).

Enjoy the rest of the conference, and the free interwebs ;)
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Re: Cloud's animations

Post by thespaceinvader »

Getting there, but I'm unsure exactly what's going on with his thighh and glutes. It's also worth bearing in midn that Jet suggested, IIRC, that NE base frames could/should include any secondary weapons etc, so you could put the javelins of the ranegd attack slung across the back.
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Re: Cloud's animations

Post by Cloud »

Which also helps sort out the backside issue :P

It's probably on the wrong way around and the javelins are too short. To the former it's a composition issue and to the latter I'll makes some changes.

Also hopefully it isn't too difficult to read, but as with a lot of things what's obvious to me might not be to anyone else. Feel free to comment (so long as it's productive ;)).

EDIT: Update to the ranged.
Attachments
guard-ranged.gif
guard-ranged.gif (3.52 KiB) Viewed 3595 times
guard-ne-with-javelin.png
guard-ne-with-javelin.png (1.64 KiB) Viewed 3600 times
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Re: Cloud's animations

Post by Lord-Knightmare »

Awesome graphics for the guardsman-line
but one thing attracted my attention:
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Re: Cloud's animations

Post by Cloud »

Indeed, though it's a minor issue which I'll deal with after everything in the mainline dwarf department is done. It'll be easier and probably more convinient just to do them in bulk rather than as and when I finish an animation.

To be honest a lot of campaign art needs a look at but because mainline gets more views than an individual campaign does (and some of the units in those campaigns might only appear for a couple of scenarios) so mainline is always going to get higher priority. Or at least that's how I see it.
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REPOST to add a small update to the Guard's SE ranged attack.
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guard-ranged.gif
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Monroid
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Re: Cloud's animations

Post by Monroid »

I really like how smooth the animation is, great job so far! :D
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