SFault's (franken) art

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: SFault's franken art

Post by woodmouse »

The level 4 berserker is somehow... Scary. I mean, it almost looks like some sort of hormone monster. xD
I mean, simply because of that he's full of tattoos... I don't know why, but I see them as veins. :shock:
Check out my sprites!
User avatar
Fog
Posts: 297
Joined: January 25th, 2010, 6:19 pm
Location: Walking through mist

Re: SFault's franken art

Post by Fog »

I agree, the tattoos are very distracting. He looks more like a lavander The Hulk than the tattooed man at the circus.
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
User avatar
PeterPorty
Translator
Posts: 310
Joined: January 12th, 2010, 2:25 am
Location: Chair, In-Front-Of-Computer

Re: SFault's franken art

Post by PeterPorty »

I'd say Berserker level 2 looks bigger than level 3 and 4... maybe making them bigger would make the tatoos use up less of his skin... dunno.
"The real world is for people who can't imagine anything better."
User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: SFault's franken art

Post by Neoskel »

PeterPorty wrote:I'd say Berserker level 2 looks bigger than level 3 and 4... maybe making them bigger would make the tatoos use up less of his skin... dunno.
I'd say it's more of an issue of him having less hair. He should be having more hair the wilder he get IMO.
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: SFault's franken art

Post by SFault »

Thanks for the comments. The lvl 3,4 are not smaller. The lvl2 dude is just few pixels higher than the rest. But I think I need more contrast on the tattoos or something.
Neoskel wrote:I'd say it's more of an issue of him having less hair. He should be having more hair the wilder he get IMO.
The more hair didn't really end up well...
Attachments
Hair metal
Hair metal
dwarvish_bard.png (1.94 KiB) Viewed 4990 times
segmentation fault
EBfW, GtR, Art, Old art
User avatar
Monroid
Posts: 157
Joined: May 15th, 2010, 9:03 pm

Re: SFault's franken art

Post by Monroid »

I don't know... he's furious, drinks a lot, and probably gets stressed with anything

He should really lose the hair as he advances from "age"
User avatar
PeterPorty
Translator
Posts: 310
Joined: January 12th, 2010, 2:25 am
Location: Chair, In-Front-Of-Computer

Re: SFault's franken art

Post by PeterPorty »

I insist, if a level two is even 'a few pixels higher' than a level four in the same path of advancement.... something is wrong.
"The real world is for people who can't imagine anything better."
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: SFault's franken art

Post by SFault »

PeterPorty wrote:I insist, if a level two is even 'a few pixels higher' than a level four in the same path of advancement.... something is wrong.
Ugh... Bad English. I meant that the unit it placed bit higher on the picture. It is as tall as the rest. Perhaps I could make the others taller. Bit odd that the lvl1 is actually 2px taller than the lvl2 unit...

I'm a bit surprised that nobody has commented on the big goofy axes they get. I assume that they are ok then.
Attachments
talldwarves.png
talldwarves.png (5.47 KiB) Viewed 4935 times
segmentation fault
EBfW, GtR, Art, Old art
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: SFault's franken art

Post by Captain_Wrathbow »

How come he grows his hair between levels 1 and 2 but gets a haircut between 2 and 3?
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: SFault's franken art

Post by SFault »

Captain_Wrathbow wrote:How come he grows his hair between levels 1 and 2 but gets a haircut between 2 and 3?
Because fighting with long hair sucks..?'

Besides, unit loses hair from the top at 1-2 transition. I'll see if I'll add a long mullet to the guys, but I really don't belive it would look good.
segmentation fault
EBfW, GtR, Art, Old art
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: SFault's franken art

Post by Captain_Wrathbow »

I just thought it kind of strange that one of the changes introduced in the level 2 is undone in 3 and 4.
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: SFault's franken art

Post by SFault »

The main problem here is that logically a berserker would use less armor and stuff when advancing, but graphically units usually gain more armor and TC. Perhaps they should grow a TC punk mohawk?
Attachments
These guys are hairy. Hope you like it better.
These guys are hairy. Hope you like it better.
dwarfhair.png (4.12 KiB) Viewed 4834 times
segmentation fault
EBfW, GtR, Art, Old art
User avatar
shiremct
Art Contributor
Posts: 116
Joined: August 1st, 2007, 9:23 pm

Re: SFault's franken art

Post by shiremct »

I think a better solution would be to just remove the back hair on the level 2 so the line has a thinning hairline throughout. The added hair takes away a lot of their character IMO.
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: SFault's franken art

Post by Captain_Wrathbow »

Off the topic of hair: I love those huge axes! :mrgreen:
shiremct wrote:I think a better solution would be to just remove the back hair on the level 2 so the line has a thinning hairline throughout. The added hair takes away a lot of their character IMO.
^Might be a good idea.
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: SFault's franken art

Post by SFault »

shiremct wrote:I think a better solution would be to just remove the back hair on the level 2 so the line has a thinning hairline throughout. The added hair takes away a lot of their character IMO.
Gave him a rough haircut for all the frames but the idles. Wanted to animate it, but the photoshops animation tool is absolutely horrible piece of poo.
Get a haircut and get a job
Get a haircut and get a job
berserker-attack-6.png (3.9 KiB) Viewed 4753 times
While editing I noticed that the core image attack2 has transparent pixels in the head. (in 1.8.1)
Attachments
For your eyes only
For your eyes only
eyes.png (9.63 KiB) Viewed 4753 times
segmentation fault
EBfW, GtR, Art, Old art
Post Reply