An Island or Shade Does MP
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An Island or Shade Does MP
An Island or Shade Does MP
The attached map is intended for MP. It is a four player map, and the villages are balanced in each of the four keep areas. The map is dominated in the centre by a Island with a cave. Those who hold the island will hold the (economic) balance of power. This map is suitable for team play (In just about any configuration). There was no attempt at terrain symmetry instead I opted for areas the would be blatantly favourable to certain factions, but a map that was balanced on the whole.
The Keeps:
1 - NW: Forest dominated area
2 - NE: Mixed snow plains
3 - SW: Mixed desert plains
4 - SE: Mountain dominated area
Centre: An island ringed by trees and swamp, with a ring of plains, dominated by hills, mountains, and a cave.
There is one file in the .zip, just extract it to where you put MP scenarios.
Have Fun!!
_Shade
The attached map is intended for MP. It is a four player map, and the villages are balanced in each of the four keep areas. The map is dominated in the centre by a Island with a cave. Those who hold the island will hold the (economic) balance of power. This map is suitable for team play (In just about any configuration). There was no attempt at terrain symmetry instead I opted for areas the would be blatantly favourable to certain factions, but a map that was balanced on the whole.
The Keeps:
1 - NW: Forest dominated area
2 - NE: Mixed snow plains
3 - SW: Mixed desert plains
4 - SE: Mountain dominated area
Centre: An island ringed by trees and swamp, with a ring of plains, dominated by hills, mountains, and a cave.
There is one file in the .zip, just extract it to where you put MP scenarios.
Have Fun!!
_Shade
Note to forum users: You are in a maze of twisty little passages
I remember when a lot of people did Battle reports of Warcraft or Starcraft games they would show a screenshot of the mini-map with a shot of one of the cool battle scenes on top, sort of like what you did. I wonder if multiplayer gets really popular, will people star writing battle reports of their games? I guess with replays, we relaly don't need battle reports written out. People could just post replays of their favorite games, with some comments on their strategy.
I have a question...Can we show pictures of our maps done for MP and if they are balanced they go inside Wesnoth for MP ???
I ask that because I have nice 1vs1 maps and a beautiful 4 vs 5 map(never ended in play,just posible to finish it playing all 4 players = humans not ai)...
I ask that because I have nice 1vs1 maps and a beautiful 4 vs 5 map(never ended in play,just posible to finish it playing all 4 players = humans not ai)...
WoW C-Mode activated...
For the horde
For the horde
The best
The Best way to go about it is to do the map, maybe attach replay, and show at least the mini-map. . . Then it is a matter of hunting down a dev and convincing the that your map is balanced, and would be a good addition to the game. Please note the hunting down a dev does not include: stalking, harassing, nagging, or threatening This process goes a lot better if you have a few respected people who happen to think your map is good.
Who does what can be found here:
http://www.wesnoth.org/forum/viewtopic.php?t=3134
Please note that I am only the TROW guy. Anything else I do (that goes beyond the truly trivial, like adding a missing unit description), I have to ask before I do.
It should also be noted that there is talk of making a MP map server much like the campaign server. If your maps are good then they will rise to the top there, and you might have devs coming to you asking about including them in 1.0
Who does what can be found here:
http://www.wesnoth.org/forum/viewtopic.php?t=3134
Please note that I am only the TROW guy. Anything else I do (that goes beyond the truly trivial, like adding a missing unit description), I have to ask before I do.
It should also be noted that there is talk of making a MP map server much like the campaign server. If your maps are good then they will rise to the top there, and you might have devs coming to you asking about including them in 1.0
Note to forum users: You are in a maze of twisty little passages
Sure!Mkgego wrote:I have a question...Can we show pictures of our maps done for MP and if they are balanced they go inside Wesnoth for MP ???
A very nice selection of maps would be great.
I think a needed feature for maps though is a description of the map, since a mp map is more interesting if there's some kind of description/history of it
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
yes, that and a way to easily tell how many players are expected to play, and what is the desired race for each starting point...
the terrain around the starting point is important for game balance, and mp player need a way to help player find the right one...
the terrain around the starting point is important for game balance, and mp player need a way to help player find the right one...
Fight key loggers: write some perl using vim
Sorry Mkgego if it seems like I was telling you to jump through hoops. I just didn't want everybody with a MP map knocking on my door Just for the record. If you, or anybody else, can get the OK for a map to go in from a core developer, I'd be happy to add it. So long as I can 'see' that it was OKed. . .Mkgego wrote:I have a question...Can we show pictures of our maps done for MP and if they are balanced they go inside Wesnoth for MP ???
I ask that because I have nice 1vs1 maps and a beautiful 4 vs 5 map(never ended in play,just posible to finish it playing all 4 players = humans not ai)...
(edit: This is part of my evil plan to keep Dave [& the other Devs] up to his neck in C++. I'll gladly 'commit' any trivial thing that gets a thumbs up.)
Note to forum users: You are in a maze of twisty little passages
Would it be possible to include this information in a form that Wesnoth could understand?Boucman wrote:yes, that and a way to easily tell how many players are expected to play, and what is the desired race for each starting point...
the terrain around the starting point is important for game balance, and mp player need a way to help player find the right one...
So if you select a map, and don't change any of the parameters, it defaults to playing it as the author intended.
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There are LOTS of needed features for MP maps.Dave wrote:I think a needed feature for maps though is a description of the map, since a mp map is more interesting if there's some kind of description/history of it
Notably, my suggestion from somewhere: To have a better selection screen than a simple list. (list gets too long...) The idea was that they would be divided into categories based on the number of players.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.