Armageddon Drake
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Armageddon Drake
Somebody's gotta do it, so I thought I'd give it a try. How is this?
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- armageddon-drake.png (8.07 KiB) Viewed 6264 times
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- armageddon-drake.gif (3.46 KiB) Viewed 6264 times
Re: Armageddon Drake
It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.
I think overall it needs a new color, or just more over the top looking armor.
I think overall it needs a new color, or just more over the top looking armor.
Re: Armageddon Drake
Hmm. This tempts me. This tempts me ever so much.
Maybe I'll take a shot later.
Maybe I'll take a shot later.
Re: Armageddon Drake
All those fangly faces weren't over the top enough? I thought they were pretty over the top...Gambit wrote:It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.
I think overall it needs a new color, or just more over the top looking armor.
I've played around with some palettes. Are any of these better? I think I'm leaning toward the first one.
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- armageddon-drake5.png (8 KiB) Viewed 6223 times
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- armageddon-drake4.png (7.98 KiB) Viewed 6223 times
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- armageddon-drake3.png (7.99 KiB) Viewed 6223 times
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- armageddon-drake2.png (7.99 KiB) Viewed 6223 times
Re: Armageddon Drake
The new palettes aren't good, but I agree a change in palette is warranted. The chief problem with the new palettes is that the color ramps you're using are mono-chromatic. They go from bright to dark as you go through the ramp, but they don't change the color. Have it actually cycle through radically different colors as you go through the ramp.
The costume changes are great.
The whole unit, though, should be dramatically bigger. Maybe even 5 or so pixels. It's not human, it's a level 4, you don't need to be too conservative about it.
The costume changes are great.
The whole unit, though, should be dramatically bigger. Maybe even 5 or so pixels. It's not human, it's a level 4, you don't need to be too conservative about it.
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- thespaceinvader
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Re: Armageddon Drake
Yeah - BIG.
One thing I was considering was using a slightly edited/armoured/shrunken version of Eternal's fire dragon head - just to give you an idea of scale...
One thing I was considering was using a slightly edited/armoured/shrunken version of Eternal's fire dragon head - just to give you an idea of scale...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Armageddon Drake
Big. Specifically, 3 bigger in each direction than before, and 4 bigger in each direction than the Inferno. Is that good?
Also, I like this palette. Pretty molten, no?
Also, I like this palette. Pretty molten, no?
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- armageddon-drake9.png (8.35 KiB) Viewed 5988 times
Re: Armageddon Drake
The size now, and costume design are great (good work!), but your palette still kinda sucks.
It doesn't look molten at all, you've got one bright orange color there, and it suddenly drops down to dark, muddy, barely-visible darks.
Major hint: Space the colors in your ramp by ~ 10 luminosity-units, as measured by the L*a*b color space.
If you do more than ~15L, you usually get exactly the problem we're seeing here - the colors don't blend. Here, you've spaced that yellow-orange, with the next orangish-red, by 40L. Ouch.
The other colors are "muddy" because they're too close in L value.
Give the palette a few more attempts.
It doesn't look molten at all, you've got one bright orange color there, and it suddenly drops down to dark, muddy, barely-visible darks.
Major hint: Space the colors in your ramp by ~ 10 luminosity-units, as measured by the L*a*b color space.
If you do more than ~15L, you usually get exactly the problem we're seeing here - the colors don't blend. Here, you've spaced that yellow-orange, with the next orangish-red, by 40L. Ouch.
The other colors are "muddy" because they're too close in L value.
Give the palette a few more attempts.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Armageddon Drake
Thanks! I may still have to play this by eye, though--Elements doesn't do L*a*b, and apparently the conversion is...complicated...
Your general point is taken, though, and I've evened out the color spacing (mainly according to HSB brightness). I'm glad you approve of the design!
Your general point is taken, though, and I've evened out the color spacing (mainly according to HSB brightness). I'm glad you approve of the design!
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- armageddon-drake10.png (8.33 KiB) Viewed 5957 times
Re: Armageddon Drake
I would suggest getting GIMP, if your current image editor doesn't suit your needs.
Re: Armageddon Drake
A couple more tries, with blending in mind.
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- armageddon-drake11.png (8.34 KiB) Viewed 5733 times
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- armageddon-drake12.png (8.29 KiB) Viewed 5733 times
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- armageddon-drake10.png (8.33 KiB) Viewed 5733 times
Re: Armageddon Drake
I would say the second (drake12) looks excellent.
Re: Armageddon Drake
Ok, so it sounds like this is ready to go except possibly the colors, which can be changed easily later in the process. Here's a couple more minor tweaks to the base, and blocking for the defense animation.
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- armageddon-drake-defend.gif (3.98 KiB) Viewed 5457 times
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- armageddon-drake13.png (8.24 KiB) Viewed 5457 times
Re: Armageddon Drake
I'd say that looks pretty good to me. Great motion; if there's anything wrong with it I'm not skilled enough to tell you what it is.
- thespaceinvader
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Re: Armageddon Drake
Defence looks good. For the rest, I HIGHLY advise you to just clone the existing animations. It will make life MUCH easier.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.