Scenario 6: A Detour through the Swamp

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Scenario 6: A Detour through the Swamp

Post by Content Feedback » March 11th, 2008, 4:27 pm

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Turuk
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Re: Scenario Review: AOI 6 - A Detour through the Swamp

Post by Turuk » December 16th, 2008, 6:25 am

(1) What difficulty levels have you played the scenario on?
High Lord (Challenging) 1.5.6

(2) How difficult did you find the scenario? (1-10)
5. Despite having high level units, the undead posed a nice challenge. The ghosts plus the damage potential of the revenants was nice. Also, it rendered my rangers/marksmen less effective due to their resistance to pierce damage.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not as much as the others, but well-written again.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
7. Swamp map is nicely drawn, and the bridges make for nice bottlenecks to force the undead to attack from the water or swamp.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looks good as is.
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Re: Scenario Review: AOI 6 - A Detour through the Swamp

Post by axelotl » June 22nd, 2009, 1:25 am

(1) What difficulty levels have you played the scenario on?

High Lord (1.6.2)

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

This scenario is just an excuse to use mages, I think. The undead don't seem to fit into the main storyline at all.

(5) What were your major challenges in meeting the objectives of the scenario?

None

(6) How fun do you think the scenario is? (1-10)

4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I don't know.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No. I fought the lich at night (to finish on turn 11) and took a lot of damage to Linaera. Fortunately, my White Mage and Shyde were able to finish the job.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

The WML auto-recalls one of Linaera's apprentice mages from the previous scenario. Unfortunately, this code won't work if all the surviving apprentices have been promoted to Silver Mages. (I guess Silver Mage is omitted because Linaera is a Silver Mage and we don't want to recall her twice; instead, the recall should explicitly exclude Linaera.)

Similarly, no apprentice Silver Mage will ever volunteer to accompany the Elves in their pursuit of the Orcs.
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Re: Scenario Review: AOI 6 - A Detour through the Swamp

Post by monochromatic » June 22nd, 2009, 5:15 pm

(1) What difficulty levels have you played the scenario on?
High Lord, Ver. 1.7

(2) How difficult did you find the scenario? (1-10)
3. With shamans slowing and acting as cannon fodder, the undead did not pose much threat to the power of my sorceress and Linaera.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much storyline. Perhaps the lich should be involved more?

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
5. A good way to introduce undead.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More ghosts and co. Elves are -10% vulnerable to arcane, and the ghost's potential 5-3 drain attack at night is really annoying plus the ghost's high mobility and high defensive abilities. Why not a wraith or two?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looks fine.

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Re: Scenario Review: AOI 6 - A Detour through the Swamp

Post by Captain_Wrathbow » July 15th, 2009, 7:02 pm

(1) What difficulty levels have you played the scenario on?
Only easiest, Ver. 1.4

(2) How difficult did you find the scenario? (1-10)
3. Very easy, maybe 2, probably mostly because I did the easiest difficulty, but also because on like the third turn the lich came out to play all alone, and Linaera teleported in and helped blast it into oblivion in record speed. I think I won in 3 or 4 turns.

(3) How clear did you find the scenario objectives?
Painfully obvious.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Seemed like this scenario didn't really have much to do with the rest of the campaign. It seemed just thrown in to include Undead, so I don't think the storyline was very interesting.

(5) What were your major challenges in meeting the objectives of the scenario?
Absolutely none :D .

(6) How fun do you think the scenario is? (1-10)
8 or 9, just because it felt really great to completely annihilate that lich in 4 turns. Other than that, it was just ok.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think it was fine. Just a nice little 1on1. I personally like 2 sided fights better than those huge, epic battles where it's like four enemy leaders against you and an ally.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Was ok.

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Re: Scenario Review: AOI 6 - A Detour through the Swamp

Post by cph » April 14th, 2010, 9:52 pm

(1) High Lord (Challenging), 1.8.0
(2) 4
(3) Clear
(4) It's clear, albeit a bit of a diversion from original orcish incursion.
(5) Not losing units to the first wave of enemies. Revenants hit hard, and while there's more than one left in action, no unit in the front line is really safe. I could have used a second elven avenger to soak up damage in the first two rounds of the attack, but had only one available.

It took a few tries to get the tactics in the main fight right. Once you get the the tactics right and kill the revenants, it goes smoothly.

(6) 5 - it's interesting to face a new enemy.
(7) An end run around the undead forces would be an interesting alternative strategy; a bridge leading south off of the start island would make it more tempting, but perhaps no change is needed (I didn't try it). The level would probably be more interesting if I wasn't toting quite so many L2 and L3 mages and sorcerers going in, so I'm reluctant to suggest increasing the difficulty (which would be another way to make strategy more relevant) unless that's how players at High usually come in.

(8) My first few attempts, I got the main fight all wrong; lost Linaera on one attempt, Erlornas on another.

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Re: Scenario 6: A Detour through the Swamp

Post by Mountain_King » April 14th, 2011, 12:04 am

(1) What difficulty levels have you played the scenario on?
1.9.5, Challenging
(2) How difficult did you find the scenario? (1-10)
Thanks to my own restrictions, this was only a 4.
(3) How clear did you find the scenario objectives?
Clear as a fishbowl in April.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not bad. :D
(5) What were your major challenges in meeting the objectives of the scenario?
The just shamans thing actually made this incredibly easy. Skeletons are weak to impact and arcane. As I had mostly leveled sorceresses, it was a piece of cake. I almost lost a shyde to three ghosts, but managed to save her just in time.
(6) How fun do you think the scenario is? (1-10)
I'm giving this one a 10.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None I can think of.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Know it, but didn't look.

Replay attached
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Re: Scenario 6: A Detour through the Swamp

Post by Faello » May 13th, 2011, 11:15 am

(1) What difficulty levels have you played the scenario on?

Challenging (High Lord) - hardest difficulty level, 1.9.6, no saves/reloads, 178 starting gold

(2) How difficult did you find the scenario? (1-10)

3.

Keremal (Lich) has 250gp that he spents on lvl1 and lvl2 undead units (mostly bowmen, revenants and ghosts), but his force is easy to deal with if player will manage to start the battle on favourable ground. Multiple slow attacks by shammies do most of the hard work here. Both Linaera and Erlornas arcane damage does miracles in this scenario. Once Erlornas is a High Lord, he can actually take down the Lich in 1on1 combat.

1 loss, 15 kills.

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It wasn't interesting. Tbh, I've no idea why I was forced to fight undead.

(5) What were your major challenges in meeting the objectives of the scenario?

No major challanges.

(6) How fun do you think the scenario is? (1-10)

6.

It's interesting from tactical point of view, but aside from that, it's a bit boring and map isn't really that interesting either.

(7) What, if any, are changes you would have made to the scenario to make it more fun?


I'd re-make the map and add more varied terrain types.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Replay attached:
Attachments
AOI-A_Detour_through_the_S..._replay.gz
A Detour through the Swamp replay, Challenging (High Lord) difficulty level, 1.9.6, no saves/reloads
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Re: Scenario 6: A Detour through the Swamp

Post by WanderingHero » June 1st, 2011, 1:39 pm

1) Normal
(2) 6.. maybe I just have a problem fighting undead. I was a bit inexperinced and seem to always have the worst time against them.
(3) Pretty clear
(4) Not too bad, except this whole chase the undead seemed left field. Maybe some hint they were going to invade soon after or that a Necromancer was forming an alliance with orcs or that people had been attacked recently?
(5) The fun of undead resistances, and the ais sucide ganking tactics (which was at least a good place to show the player this, wether you inteded it or not)
(6) 6 kind of dragged, but I had to use my brains and again, it serves its tutorial purpose well
(7) More of a warning or something? I dunno
(8) Carelessness, ai sucide attacking and ganking my lord, n00bishness

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Re: Scenario 6: A Detour through the Swamp

Post by CeltiK » January 30th, 2012, 10:38 pm

(1) What difficulty levels have you played the scenario on?
1.10.0; Hard no saves/reloads.

(2) How difficult did you find the scenario? (1-10)
4. Just need to be careful at night.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Hum, the scenario is good but why am I here? Just to clean the world of undead? You could add a dialogue between Erlornas and Linaera saying that the lich has to be defeated, else Erlornas' army would be surrounded by undead while chasing Rualsha. It's just an idea.

(5) What were your major challenges in meeting the objectives of the scenario?
I had 1 high lord, 1 silver mage, 2 shydes and 3 mages, enough to deal with those "dead'uns" (find the reference here...).

(6) How fun do you think the scenario is? (1-10)
6. Nothing special.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The map looks a bit "empty", maybe add a few more different terrain tiles. Actually it's not bad, but the other maps of the campaign are very well designed so this one pales in comparison.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Everything's fine here.

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Re: Scenario 6: A Detour through the Swamp

Post by Linthar » July 22nd, 2014, 2:34 am

(1) What difficulty levels and game versions have you played the scenario on?
Challenging 1.10.7

(2) How difficult did you find the scenario? (1-10)
2.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
There was barely any dialog and the scenario was pure filler to boot. By far the weakest part of the campaign, story and dialog wise.

(5) What were your major challenges in meeting the objectives of the scenario?
The enemy recruit mostly level 1 undead with a few level 2's. I had level 3 elvish champions to absorb damage, as well as a number of different types of mages, an elvish shyde, and an elvish enchantress on my side. Even the low starting gold I had from ending the previous scenario in so much debt couldn't give the enemy any chance of victory.

(6) How fun do you think the scenario is? (1-10)
2. Its a pointless scenario that has no relevance to the campaign as a whole, nor any challenge to be interesting.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The undead need to be far stronger then they currently are. Alternatively remove this scenario all together. The scenario is noticeably out of place with the rest of the campaign and isn't really memorable in the slightest. I guess its supposed to add a little variety, but the undead are too weak as things currently stand for that variety to be worth much.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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Re: Scenario 6: A Detour through the Swamp

Post by kiss » August 5th, 2014, 5:21 pm

Swamp, swamp and swamp everywhere! Let's have a mud's fight.

Turn 1, 2: Ok, skeletons. I would like to go straight to south, but villages may be too far and I'm not sure I can afford splitting my army.
Not sure it is a good idea to recall bowmen, but If they can help.

Turn 3, 4: I wonder if I can take the central village? Let's try it!

Turn 5, 6: Big loss?

Turn 7, ..., 10: Over.

(1) What difficulty levels have you played the scenario on?
Fighter(beginner)1.10.7

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Short is nice from time to time!
But what is that orc team with an undead leader? I don't get it ... Pfuiii, what an end! Help me and bye bye!
For sure I was happy with the help in previous scenario, I was so weak, but ... this is not fair.

(5) What were your major challenges in meeting the objectives of the scenario?
I'm not expecting them to let my scoot take the villages so easily. As a consequence, I have more units to fight against.

(6) How fun do you think the scenario is? (1-10) 7
The terrain is annoying, it is not easy to move, but geography is an interesting part of the game isn't it?

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Without any magic on my side it could be interesting, but from the begining I used some shamans in that campaign. Was it only to explain: use magic against undead?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

I don't know.
Attachments
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Re: Scenario 6: A Detour through the Swamp

Post by SigurdFireDragon » February 17th, 2016, 10:29 pm

1) What difficulty levels have you played the scenario on?
Lord (Normal) 216 Gold

(2) How difficult did you find the scenario?
5

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good on both points

(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding carelessness

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, Reloaded twice, as careless positioning cost me my leader and loyal mage
Attachments
AOI-A_Detour_through_the_S..._replay.gz
1.12.5 Normal
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Re: Scenario 6: A Detour through the Swamp

Post by Aldarisvet » April 6th, 2016, 10:55 pm

Just funny playing only shamans to shydes strategy at hardest difficulty.

Well, the scenario even do not care to bring some undergroud under that meeting with lich.
Really, we fought with orcs a lot, with trolls a bit, would be good to fight undead a bit before fighting with orcs again.
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Re: Scenario 6: A Detour through the Swamp

Post by Remellion » May 18th, 2016, 11:19 pm

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only.

2. Difficulty is a 4/10. With enough mage/faerie fire firepower, the undead will drop. Using the terrain advantageously (flat 40% holding a line against swamp/shallow water 20%) also helps if you pick the location for the battle.

3. Objective is as usual clear.

4. Dialogue is OK. The introduction to the scenario is much more abrupt than the preceding ones, and appears to be some arcanely-phrased hint to screen mages with beefier elves. The ending is also somewhat sudden, and it seems unusual that elves would accept human company, although maybe Erlonas means just until this little orc-hunting party is finished.

5. Challenges would be the awkward terrain, and the unusual undead resistances. This scenario gets easier the more mages/sorceresses you have, to blow up the undead faster. The swamp and flat means that both sides will take fairly heavy damage in the initial encounter, while the unwieldy terrain and bountiful villages mean Linaera is going to have a field day village-grabbing then teleporting around to wreak havoc.

Generic run: Initial scouting runs by Linaera and a quick scout to grab villages, then recalling/recruiting a bunch of mages and meatshields. The defensive line is set up at the initial keep, causing the undead to waste dusk/first watch before actually reaching us. The day is then reserved for undead slaying; once we have the numerical advantage ToD goes out the window and the rest of the scenario is mop-up.

Shamans-only: "Gleeful anticipation" describes the mood here. I admit I didn't see many problems with this scenario because having a whole squad of levelling enchantresses simply demolishes the undead. Being neutral, they rain faerie fire equally hard at night as during the day. A far more aggressive strategy of holding the chokepoint southeast off the central island saw the undead struggle to mount a real attack (held back by swamp/shallow water movement costs) even at night. 2 more sylphs resulted.

6. Fun is around 7/10 for the generic run, and another automatic 10 for shamans-only. Sylphs are amazing.

7. Suggestions would be maybe to beef up the dialogue a little, maybe have Erlonas comment about the swamp at the start (since he certainly sensed the magic the last scenario), express relief that it appears to just be a random lich and not an orcish plot, etc.
Attachments
AOI-A_Detour_through_the_S..._replay.gz
Generic run, 1.12.1 hardest
(36.35 KiB) Downloaded 264 times
UIO-Un_détour_par_les_maré..._revoir_la_partie.gz
Shamans-only, 1.12.5 hardest
(26.29 KiB) Downloaded 264 times

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