DD's Frankie emporium; terrain, units- evil a speciality...
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- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: E-ville
"Energy shield" I've been working on for a bit. It was inspired by the shield for the ancient lich (and is nominally for the lich lord), but the bell-jar shape of that always bugged me, so I decided I wanted something shaped different...
I also redid the archlich in an attempt to capture the intent better (and less cheezily- though, yes, all I'm doing is frankenstiening so there's always going to be cheese and I'm not really sure how to get past a certain level of cheese on this one in general... eh, if it conveys the idea.)
I also redid the archlich in an attempt to capture the intent better (and less cheezily- though, yes, all I'm doing is frankenstiening so there's always going to be cheese and I'm not really sure how to get past a certain level of cheese on this one in general... eh, if it conveys the idea.)
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- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: E-ville
dodad I've been working up for another sprite. the first one is flat-on angle, the second is me trying to get it in line with wesnoth sprites. I'm still trying to get part of what's in the first into the proper angle, so obviously that one isn't complete.
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- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: E-ville
Yes ... That Archlich It's ... It's ...
But for "Energy Shield" the bubble is not she too small ?
I think you must to inspire you (at least for the size) of the bubble shield of elves (Sylph, sorcerer...).
For the animation, could you put it on a dark or medium background, like a cave castle for example ?
But for "Energy Shield" the bubble is not she too small ?
I think you must to inspire you (at least for the size) of the bubble shield of elves (Sylph, sorcerer...).
For the animation, could you put it on a dark or medium background, like a cave castle for example ?
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: E-ville
I actually checked and it contains everything but the shadow on the lich lord.francophone wrote:Yes ... That Archlich It's ... It's ...
But for "Energy Shield" the bubble is not she too small ?
just for you though
I put the front-on one on a flat black background to see it better at one point. It'll be a bit before I get a chance to put any of them on any other background.francophone wrote:I think you must to inspire you (at least for the size) of the bubble shield of elves (Sylph, sorcerer...).
For the animation, could you put it on a dark or medium background, like a cave castle for example ?
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Re: E-ville
For the bubble to look more spherical, it needs more contrast. Right now it looks very flat.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Re: E-ville
I've always wondered if yo-yos are Evil. Now I know.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: E-ville
It's very slow, but I like it. It should be more like 100-150 ms in-between frames. The skull transform is a nice touch.
Re: E-ville
What uh... terrain is that?
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: E-ville
it's a few hexes of the grass put into gimp in a way that gives more context than just leaving him stationary.Gambit wrote:What uh... terrain is that?
Re: E-ville
Oh
It looked really cool. XD
It looked really cool. XD
- artisticdude
- Moderator Emeritus
- Posts: 2424
- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: E-ville
Why does his face suddenly change from a skull to blackness-with-two-glowing-little-eyes in the last frame? That kinda threw me off a bit...
I really like that terrain, BTW... creepy dead grass kicks it. XD
I really like that terrain, BTW... creepy dead grass kicks it. XD
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: E-ville
That terrain is so cool! I want it...
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: E-ville
heh...Gambit wrote:Oh
It looked really cool. XD
there's actually an intermediate step where his face gets shadowed, but it's not showing up well. I'll have to consider.artisticdude wrote:Why does his face suddenly change from a skull to blackness-with-two-glowing-little-eyes in the last frame? That kinda threw me off a bit...
I actually hadn't paid attention, but it is kinda nifty. Sadly, after a little bit poking around with it I've still got no clue what I did to get that particular color-shift. I'm a firm believer that Wesnoth needs more creepy terrain.artisticdude wrote:I really like that terrain, BTW... creepy dead grass kicks it. XD