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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

...
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lichlord-magic.png
lichlord-magic.png (2.56 KiB) Viewed 2348 times
lichlord-defend.png
lichlord-defend.png (2.31 KiB) Viewed 2348 times
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thespaceinvader
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Re: E-ville

Post by thespaceinvader »

A frame in between will make the animation a lot smoother, and will use the defense_anim macro to its full effect. Otherwise, that looks pretty good.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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francophone
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Re: E-ville

Post by francophone »

The face lacks sharpness, I think. The eyes are not visible enough.
I love the posture and the game with cloak. This lich is so kingly.

The skeleton seems to have the knees down. it gives an interesting style.
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

thespaceinvader wrote:A frame in between will make the animation a lot smoother, and will use the defense_anim macro to its full effect. Otherwise, that looks pretty good.
Thanks, I was actually thinking about those in-between frames. I've been looking at them trying to figure out if I can pull it off. Remember, the impressive stuff is 90%+ Frankie. If I figure out how to do it manageable I probably will, but other higher-level stuff (which this may require drawing pieces completely from scratch rather than modifying to fit) is probably going to wait til I can manage something like the back of the Adept.
francophone wrote:The face lacks sharpness, I think. The eyes are not visible enough.
I love the posture and the game with cloak. This lich is so kingly.

The skeleton seems to have the knees down. it gives an interesting style.
Most of the face is the original mainline lich. I did mess with the eyes in a way that might have made them less clear though (I TCed the eyes).

I'm not sure what you mean by "The skeleton seems to have the knees down." Though, I suspect, its related to something that was actually in the original sprite.
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em3
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Re: E-ville

Post by em3 »

Darker_Dreams wrote:I'm not sure what you mean by "The skeleton seems to have the knees down." Though, I suspect, its related to something that was actually in the original sprite.
I think he meant that the thigh parts look longer than the rest of the legs.
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francophone
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Re: E-ville

Post by francophone »

em3 wrote: I think he meant that the thigh parts look longer than the rest of the legs.
Yes !
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

in between frames and edited frames to match them...
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lich-magic-1.png
lich-magic-1.png (2.69 KiB) Viewed 2238 times
lichlord-magic-2.png
lichlord-magic-2.png (2.52 KiB) Viewed 2238 times
lichlord-defend-1.png
lichlord-defend-1.png (2.29 KiB) Viewed 2238 times
lichlord-defend-2.png
lichlord-defend-2.png (2.23 KiB) Viewed 2238 times
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

melee frames.
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lichlord-melee-1.png
lichlord-melee-1.png (2.44 KiB) Viewed 2237 times
lichlord-melee-2.png
lichlord-melee-2.png (3.28 KiB) Viewed 2237 times
lichlord-melee-3.png
lichlord-melee-3.png (3.89 KiB) Viewed 2237 times
lichlord-melee-4.png
lichlord-melee-4.png (7.29 KiB) Viewed 2237 times
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Captain_Wrathbow
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Re: E-ville

Post by Captain_Wrathbow »

These are... pretty good. :D
Are you just making animations cause you feel like it or are you using this in a campaign or other project?
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

just because I feel like it, really. I've got a couple campaign and faction ideas I've worked on off and on, but something usually happens to my computer resetting work to 0 before it gets anywhere. This is just entertainment that lets me work on looking at pixel art and figuring out how it goes together to look like what I want it to.
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

went through and did some touchups of things that bothered me right off (a couple pixel-holes, some off-alignments between frames, etc).
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lichlord.gif
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lich lord.zip
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woodmouse
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Re: E-ville

Post by woodmouse »

Wow. I hope you don't mind if I use the Lich lord in a campaign I'm making?
Check out my sprites!
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

Woodmouse; Go right ahead. I've got no real plans (and even if I did, if i wanted to keep something as a surprise to use myself I just wouldn't post it). Besides, everything I've made here is open for use per GPL, heck it's so explicitly derivative of GPL work that I couldn't say anything else... On the other hand, I'd imagine there are very few people around here who would really mind seeing something they made being used.


Elsewise;
My ongoing efforts to figure out how to create stuff like this;
black-magic-2.png
black-magic-2.png (6.67 KiB) Viewed 2188 times
Have been spectacularly unsuccessful. In the grand tradition of frankenstining, I played with opacity, resize, and recolor to get these;
spectral shields.png
spectral shields.png (6.19 KiB) Viewed 2188 times
But that's neither what I really want, nor is it original work. The closest I've gotten from scratch looks like;
arcane defense1.png
arcane defense1.png (3.13 KiB) Viewed 2188 times
Anyone got any suggestions for a good tutorial?

Meanwhile, after looking at it for ages, I cut away the ancient-lich's bell-jar shield for use as a halo or otherwise, the inner shading had to be redone, but I think I got it to something passable.
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ancient-lich-shield.png
ancient-lich-shield.png (4.34 KiB) Viewed 2188 times
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SFault
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Re: E-ville

Post by SFault »

Didn't really understand what are you looking for...
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Something like this?
Something like this?
lightning.png (3.28 KiB) Viewed 2179 times
segmentation fault
EBfW, GtR, Art, Old art
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Darker_Dreams
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Re: E-ville

Post by Darker_Dreams »

While I can draw a hard-edged item, like the lightning (?) you posted, a lot of the magical effects have a glow about them. Heck, a number of the "halos" are simply nimbus glows. I'm just trying to figure out how others do that.
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