iPhone version support/feedback thread: Ep. 3

General feedback and discussion of the game.

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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

Yes, I would love to do translations, but unfortunately as ivanovic said, there is no way it can fit in the iPhone's memory...
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

Oh, also. Can next release include Delfador's Memoirs? And maybe the updated Drake graphics? The archaic ones are so terribly outdated, I reeeallly want to see newer drakes.
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thespaceinvader
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Re: iPhone port, Episode 3

Post by thespaceinvader »

Unfortunately, IIRC, this is working from 1.6 series, and won't include the drakes by default. but yes, it would be fantastic if it could. Erasing the old drakes from the face of Irdya would be a boon.
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

Don't current drakes use some updated code that 1.6 can't run? If not, what stops the new graphics from being grafted on like a patch or something?
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thespaceinvader
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Re: iPhone port, Episode 3

Post by thespaceinvader »

Oh gah, yes, they do. That's a good point. in order to make them 1.6 compatible, you'd need to seriously tone down their animations, and do major edits to the relevant WML.

We'll have to wait til 1.8 i guess.
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

So you guys update the iphone version whenever a new stable version comes out, is that right? If so, waiting time.
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thespaceinvader
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Re: iPhone port, Episode 3

Post by thespaceinvader »

Not really. The iPhone version comes out in episodes, whenever Kyle finishes them - these include smaller amounts of content than mainline, because memory is at a premium on the device. They are all built around the stable version, however, since the effort which goes into making them is big, and wouldn;t keep up with dev.

Or such is my understanding, please feel free to correct me.
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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

I could update the drakes manually, just swap out the old images for the new... But the problem with that is it is a lot of manual work, and 95% of the users won't see the results, since drakes are rare in mainline campaigns :P
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Re: iPhone port, Episode 3

Post by thespaceinvader »

It could be done, I guess, that way - but the animations would remain very simple. Which would be a nice compromise. If you're willing, that would be cool =)
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501st_alpha1
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Re: iPhone port, Episode 3

Post by 501st_alpha1 »

Here is one other thing I just remembered: I encountered what I thought was a glitch, in which the map would suddenly jump to a random place, usually along the left edge, while I was panning around. It happened several times before I finally figured it out: I was bumping the minimap in the upper right corner, so it jumped to the spot I bumped. I know that minimap is going to be redone in the next version so it enlarges, but I would like to request this: please make sure that it is only activated by tapping on it, and not dragging over it. (For that matter, that's how some of the other things around the edges should work too.)
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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

Ah, thanks for letting me know about that. I'll make sure it only gets activated when you tap on it.
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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

Zerovirus wrote: [...] And maybe the updated Drake graphics? The archaic ones are so terribly outdated, I reeeallly want to see newer drakes.
Okay, I checked out all the new images for the drakes... Although I liked the old ones just fine, the new graphics are definitely an improvement! So I'll go ahead and update those as well as some other changed graphics such as a few orcs and wolves.
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Zerovirus
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Re: iPhone port, Episode 3

Post by Zerovirus »

Hooray!

Question-will you update the app to v. 1.8 once it comes out or will we be stuck forever in 1.6 land?
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KylePoole
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Re: iPhone port, Episode 3

Post by KylePoole »

When v1.8 is finalized, I'll hire a few people to update the code. Cause I sure don't want to do the manual line-by-line source merge myself! :lol2:
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jayce
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Re: iPhone port, Episode 3

Post by jayce »

Hi,

After finishing some other campains (like the dead water one) without any problem, I decided to try again the "Invasion from the Unknown" one....

In the second scenario (where there is lot of units), it is still very buggy :
- Almost every turn (or at least every 2 turns) it crash and quit. Sometimes, to finish a turn, I need to quit the game during one of the "iphone turns" to autosave. This is the only way to continue... And even if the time to load a saved game is far better than in previous versions, when we need to do it several times per turn, it is frustating... :-)
- There is lot of graphics bugs : sometimes some characters are replaced with white square, sometimes with a unknown graphic, sometimes they disapeared....

I have a iPhone 3G 16Go with iPhone OS 3.1.3 and more that 2Go free.

I tried some things to see if things goes better, but nothing :
- Reboot or reset the iPhone
- Verify that no page are loaded in Safari
- Memory cleaned up with "Touch Scan"
- I select to keep only 2 autosave games, and I have only 2 other save game in my list. (with other campains, I keep 5 autosave and sometimes I had 4 or 5 other saved games)
- I put my iPhone in Flight mode (I never did this with other campains)
- I disconnected my OpeinFeint account (it worked well with others too)
- Unit idle animations are disabled.
- I disabled sound effects (and wesnoth is lot less funny now :-/ )
- I disabled music (and wesnoth is far less funny now... :-( )

What I will try, but I don't think that will change anything :
- uncheck "Accelerated speed", actually the speed is 2.
- restore my iPhone with iTunes.

Is there something else I can try ?
--
Jayce Piel - MosX.org
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