artisticdude's Art

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artisticdude
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Re: artisticdude's art, critique welcome

Post by artisticdude »

New sprites, and a... cupcake? :wink:
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Zerovirus
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Re: artisticdude's art, critique welcome

Post by Zerovirus »

No real direction of light- somewhat pillowed.
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Fog
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Re: artisticdude's art, critique welcome

Post by Fog »

I agree. You need to define the outlines once you establish a direction of light, contrast is also lacking.
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Re: artisticdude's art, critique welcome

Post by Frogger5 »

Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
My spritework can be seen here.

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Re: artisticdude's art, critique welcome

Post by em3 »

Frogger5 wrote:Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
QFT

Not to mention that skeleton's knees look like if he's been in a saddle for too long.
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Re: artisticdude's art, critique welcome

Post by Peter the Great »

Not skeleton, Alien.
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French: J'ai perdu le jeu.
English: I lost the game.
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artisticdude
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Re: artisticdude's art, critique welcome

Post by artisticdude »

Yes, it's (supposedly) and alien, for some unfathomable reason I seem to have had a recent urge to create extra-terrestial sprites. I don't know why, I haven't even seen Star Wars in months, I rarely watch Star Trek, and haven't yet seen Avatar.
Frogger5 wrote:Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
Shading. :( My biggest failing in art, but hopefully one I shall be able to overcome in future years. :) Maybe I should call up oral-B's advertising center...

Anyway, here's a little something I drummed up last night to practice drawing tentacles.

EDIT: and a rock gollum that looks more like metal than rock. I'm practicing shading here though, which is good (I really need more practice in this particular part of art).
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Fog
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Re: artisticdude's art, critique welcome

Post by Fog »

No, it looks like rock due to the shading you used. Metal has much lighter highlights and darker darks. You don't seem to outline.
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Zerovirus
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Re: artisticdude's art, critique welcome

Post by Zerovirus »

ARRRGH PILLOWING

When you do rocks and such things, I find it helpful to think of them almost as 3d modeling- in terms of facets and faces and edges, not roundness. Roundness is sometimes conducive to pillowing.
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Re: artisticdude's art, critique welcome

Post by Frogger5 »

Man I could just jump on that guy and fall asleep on him. He looks soooooooooooooo comfortable. More contrast (and maybe dabble in some trasperancy) on the jellyfish also.
My spritework can be seen here.

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Re: artisticdude's art, critique welcome

Post by Zarel »

By the way - dithering is a simple method that can help make rocks look more like rocks.
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Re: artisticdude's art, critique welcome

Post by Frogger5 »

Hoping I don't sound stupid, but what is dithering?
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Re: artisticdude's art, critique welcome

Post by Zarel »

Frogger5 wrote:Hoping I don't sound stupid, but what is dithering?
A valid question. See here: http://en.wikipedia.org/wiki/Dithering# ... processing
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Re: artisticdude's art, critique welcome

Post by Frogger5 »

Ohhhh right, thanks for that. :D
My spritework can be seen here.

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Re: artisticdude's art, critique welcome

Post by artisticdude »

I've been fooling around for the past couple days, and came up with some graphics, most of which I needed for my campaign and some of which I did for fun and/or practice, no frankensteining here. From top to bottom, left to right, we have:

-village
-book on stand
-bookcase
-Thor with waaaaay too dark face (I had this giant head lying around, so I just had to make a body for him, but it doesn't quite match)
-mushroom
-mushroom
-clock
-stairs going up
-stairs going down
-stairs going down
-street light
-table
-wand
-wheel
-armor
-stairs going down
-pillar
-dice
-magic staff
-money
-log
-chest
-barrel
-barrel
-long curved spike (mammoth rib?)
-crystal formation
-crystal formation
-mushroom
-plant
-mushroom
-stunted tree
-large mushroom
-large mushroom

BTW, if anyone wants to use any of this, feel free. I know the artwork isn't really wesnoth style, but oh well.
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