artisticdude's Art

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artisticdude
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Re: artisticdude's art, critique welcome

Post by artisticdude » February 11th, 2010, 9:56 pm

New sprites, and a... cupcake? :wink:
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Re: artisticdude's art, critique welcome

Post by Zerovirus » February 11th, 2010, 10:02 pm

No real direction of light- somewhat pillowed.

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Re: artisticdude's art, critique welcome

Post by Fog » February 12th, 2010, 2:28 am

I agree. You need to define the outlines once you establish a direction of light, contrast is also lacking.
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Re: artisticdude's art, critique welcome

Post by Frogger5 » February 12th, 2010, 4:48 am

Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
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Re: artisticdude's art, critique welcome

Post by em3 » February 13th, 2010, 11:48 am

Frogger5 wrote:Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
QFT

Not to mention that skeleton's knees look like if he's been in a saddle for too long.
ride on shooting star

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Re: artisticdude's art, critique welcome

Post by Peter the Great » February 13th, 2010, 3:02 pm

Not skeleton, Alien.
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.

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Re: artisticdude's art, critique welcome

Post by artisticdude » February 13th, 2010, 3:14 pm

Yes, it's (supposedly) and alien, for some unfathomable reason I seem to have had a recent urge to create extra-terrestial sprites. I don't know why, I haven't even seen Star Wars in months, I rarely watch Star Trek, and haven't yet seen Avatar.
Frogger5 wrote:Also, my first impression of the top left guy was that he was holding a giant toothbrush.
As a result of un-metalic shading.
Shading. :( My biggest failing in art, but hopefully one I shall be able to overcome in future years. :) Maybe I should call up oral-B's advertising center...

Anyway, here's a little something I drummed up last night to practice drawing tentacles.

EDIT: and a rock gollum that looks more like metal than rock. I'm practicing shading here though, which is good (I really need more practice in this particular part of art).
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Re: artisticdude's art, critique welcome

Post by Fog » February 14th, 2010, 2:06 am

No, it looks like rock due to the shading you used. Metal has much lighter highlights and darker darks. You don't seem to outline.
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Re: artisticdude's art, critique welcome

Post by Zerovirus » February 14th, 2010, 2:16 am

ARRRGH PILLOWING

When you do rocks and such things, I find it helpful to think of them almost as 3d modeling- in terms of facets and faces and edges, not roundness. Roundness is sometimes conducive to pillowing.

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Re: artisticdude's art, critique welcome

Post by Frogger5 » February 14th, 2010, 8:05 am

Man I could just jump on that guy and fall asleep on him. He looks soooooooooooooo comfortable. More contrast (and maybe dabble in some trasperancy) on the jellyfish also.
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Re: artisticdude's art, critique welcome

Post by Zarel » February 14th, 2010, 8:28 am

By the way - dithering is a simple method that can help make rocks look more like rocks.
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Re: artisticdude's art, critique welcome

Post by Frogger5 » February 14th, 2010, 8:31 am

Hoping I don't sound stupid, but what is dithering?
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Re: artisticdude's art, critique welcome

Post by Zarel » February 14th, 2010, 8:33 am

Frogger5 wrote:Hoping I don't sound stupid, but what is dithering?
A valid question. See here: http://en.wikipedia.org/wiki/Dithering# ... processing
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Re: artisticdude's art, critique welcome

Post by Frogger5 » February 14th, 2010, 8:37 am

Ohhhh right, thanks for that. :D
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Re: artisticdude's art, critique welcome

Post by artisticdude » February 22nd, 2010, 3:40 pm

I've been fooling around for the past couple days, and came up with some graphics, most of which I needed for my campaign and some of which I did for fun and/or practice, no frankensteining here. From top to bottom, left to right, we have:

-village
-book on stand
-bookcase
-Thor with waaaaay too dark face (I had this giant head lying around, so I just had to make a body for him, but it doesn't quite match)
-mushroom
-mushroom
-clock
-stairs going up
-stairs going down
-stairs going down
-street light
-table
-wand
-wheel
-armor
-stairs going down
-pillar
-dice
-magic staff
-money
-log
-chest
-barrel
-barrel
-long curved spike (mammoth rib?)
-crystal formation
-crystal formation
-mushroom
-plant
-mushroom
-stunted tree
-large mushroom
-large mushroom

BTW, if anyone wants to use any of this, feel free. I know the artwork isn't really wesnoth style, but oh well.
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