Cuttlefish sprite redesign - finished
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- thespaceinvader
- Retired Art Director
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Re: Cuttlefish sprite redesign
Though that will only be for special cases - like boss villains. Like the Kraken, I presume... Don't make it tooooo big, but don't worry about hex breaking.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Cuttlefish sprite redesign
I'm tired. Done so far:
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- New_cuttlefish_made so far-anim.gif (10.58 KiB) Viewed 3548 times
Re: Cuttlefish sprite redesign
Finished poison attack animation. What remains is melee animation and death. And probably floating? The pose of cuttlefish in a frame I'm using now as standing looks like a threatening and I'm thinkin about treating it as kind of "Draw weapon" frame.
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- poison attack-animation.gif (7.11 KiB) Viewed 3409 times
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- template_cuttlefish_defense_poison_attack.png (31.54 KiB) Viewed 3409 times
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- cuttlefish set.zip
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- Captain_Wrathbow
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Re: Cuttlefish sprite redesign
Beautiful.
Re: Cuttlefish sprite redesign
On the subject of the Kraken...
It's a giant sea creature that crushes entire ships. What is wrong with giving it an unusually large sprite?
A remember reading that when the fire dragon gets remade, it will be significantly larger than a hex. The Kraken is basically the sea equivalent, so it deserves an equally large sprite.
It's a giant sea creature that crushes entire ships. What is wrong with giving it an unusually large sprite?
A remember reading that when the fire dragon gets remade, it will be significantly larger than a hex. The Kraken is basically the sea equivalent, so it deserves an equally large sprite.
Re: Cuttlefish sprite redesign
This cuttlefish is actually large enough to wrap around our current ship sprites.
Re: Cuttlefish sprite redesign
Yeah, but so is the Peasant.Gambit wrote:This cuttlefish is actually large enough to wrap around our current ship sprites.
- Captain_Wrathbow
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Re: Cuttlefish sprite redesign
A-Red wrote:Yeah, but so is the Peasant.
Maybe the ship sprites are due for a tune-up?
Re: Cuttlefish sprite redesign
Ships would take up entire maps if they were at scale with regular units. Though, they could be bigger.
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!
- Captain_Wrathbow
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Re: Cuttlefish sprite redesign
And units would be much much smaller if they were to scale with the terrain. (trees are knee-high to our Lvl0 sprites and a Lvl3 is easily the size of a mountain.)
But enough off-topic! Somebody post on-topic to get back on track.
But enough off-topic! Somebody post on-topic to get back on track.
Re: Cuttlefish sprite redesign
Work in progress. I made blocking animation of melee attack and tired to simulate in-game appearance. It looks like that:
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- template-blocking-melee-attack.gif (14.51 KiB) Viewed 3045 times
Re: Cuttlefish sprite redesign
I think you may have chosen a baseframe standing pose that is too passive, although it is based on nature. This is not a normal neutral animal, it is a monster which should inspire some fear at its initial appearance. One of the frames from your attack animation would probably fit the bill, IMHO.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Cuttlefish sprite redesign
When you see a triangle fin over the sea sufrace coming in your direction you are becoming frightened enough, though the owner of this fin didn't even open his mouth and his moves aren't rapid. I think cuttlefish monster doesn't need to wander everywhere with tentacles spread to induce fear in potential victims. The same with every large predator.
Re: Cuttlefish sprite redesign
What do you think about Metasepia pfefferi as a model for kraken? (No worries, I'm still working on cuttlefish).
- Peter the Great
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Re: Cuttlefish sprite redesign
Seems a tad small to be a giant ship sinking Kraken.