SFault's (franken) art

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SFault
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Re: SFault's franken art

Post by SFault »

Here's a dude with less stolen weapon and less poofy robe. I really couldn't think of ways (nor reasons) to make different kind of robes, but here's a one with more decoration and with clearer weapon.
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Issyl
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Re: SFault's franken art

Post by Issyl »

The loincloth of the left one looks flat - i would suggest giving it folds, like the right one.
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Captain_Wrathbow
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Re: SFault's franken art

Post by Captain_Wrathbow »

He was trying to make it not look like the right one because the previous set all had the same boring robes.
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Frogger5
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Re: SFault's franken art

Post by Frogger5 »

Yes but it still looks very unrealistic. Nice job with the flails.
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SFault
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Re: SFault's franken art

Post by SFault »

Any suggestions how to make it look realistic and non-poofy-non-flat? Perhaps some reference images. I'm a bit lost with this now.
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Frogger5
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Re: SFault's franken art

Post by Frogger5 »

Unit's reference.
My spritework can be seen here.

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SFault
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Re: SFault's franken art

Post by SFault »

I tried to fix the tabard-thingy, but it's still not so clear what's wrong with it. There's also a Swamp Troll from scratch and a gravestone.
The rest is art for my campaign-to-be. Elven zombie princess, undead warrior lord and a henchman for the lord.
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Issyl
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Re: SFault's franken art

Post by Issyl »

That's a lot better as far as the tabard goes.

Your gravestone is rather small, low, and dark. I initially just identified it as a rock.

The troll has a strange posture; his thighs are extremely thick and his nose is rather strange (although that may be intended).
The troll itself needs darker shading INSIDE the border lines, and you should NOT be using black as a border color; try using very dark green.
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Captain_Wrathbow
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Re: SFault's franken art

Post by Captain_Wrathbow »

The rogue guys on the bottom row appear to be missing a right arm.
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Peter the Great
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Re: SFault's franken art

Post by Peter the Great »

Captain_Wrathbow wrote:The rogue guys on the bottom row appear to be missing a right arm.
I believe that it's supposed to be hidden by the cloak, but yeah, you should probably make that clearer.
Also, why does your swamp troll have a beak? Does he dive into the water like a duck to get fish? :P
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SFault
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Re: SFault's franken art

Post by SFault »

I actually thought to make that guy one-armed (but only after I had made the sprite). It would fit well into the story and make the character rather unique.

About the swamp troll. After seeing the current sky drake I just had to make a troll with such nose. It got a bit too big. The legs are too fat and the pelvis area is out of place or something. Most likely I'll dump that one and start from scratch again (sometime).


EDIT: Added the hand and fixed the cloak a bit.
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artisticdude
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Re: SFault's franken art

Post by artisticdude »

Overall these are very nice, but the weapons seem to be misshapen and have a large blob at the tip. The sides of a bladed weapon like a sword should ideally be parallel in relation to each other, and the shading should get lighter towards the tip. But keep it up, I like these. :)
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Peter the Great
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Re: SFault's franken art

Post by Peter the Great »

artisticdude wrote:The sides of a bladed weapon like a sword should ideally be parallel in relation to each other
Maybe he's trying to give them a sort of Katana or Scimitar sword?
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Frogger5
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Re: SFault's franken art

Post by Frogger5 »

One tiny weeeeeeeeenie little nitpick.
I noticed that the hoods, look slightly square, it's pretty easy to fix. If you can be bothered.
Nice work BTW. :D
My spritework can be seen here.

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SFault
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Re: SFault's franken art

Post by SFault »

It should be somewhat similar to a scimitar, but the top was a bit blobby. Also tried to remove the box-hoods, but wasn't too succesful.
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