You think a faction is overpowered? Come here!
Moderator: Forum Moderators
- Aethaeryn
- Translator
- Posts: 1554
- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Re: You think a faction is overpowered? Come here!
IRC is not a temporary medium if in an official Wesnoth channel. Nothing is purged if you look far enough back in the archives, just compressed.Caphriel wrote:The discussion you are looking for most likely took place on IRC, or another temporary medium, as was most likely not preserved.
http://irclogs.wesnoth.org/
The trick is that you would need to know the day.
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Re: You think a faction is overpowered? Come here!
I didn't know that the Wesnoth IRC channels were logged. Learn something every day, I guess
Re: You think a faction is overpowered? Come here!
Just asking a question, would giving the thunderer impact attack change the balance much?
I personally would love having my thunderer rifle butt something but would it make it too strong against undead?
I personally would love having my thunderer rifle butt something but would it make it too strong against undead?
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
Re: You think a faction is overpowered? Come here!
Yes, it would change the balance a lot, not only against undead, but also vs drakes, as the thunderer is the main source of (neutral) pierce damage for knalgans. Against undead, the thunderer would probably overpower knalgans largely.Noskillz wrote:Just asking a question, would giving the thunderer impact attack change the balance much?
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Re: You think a faction is overpowered? Come here!
I think he meant for the melee attack.
Re: You think a faction is overpowered? Come here!
Merely changing the type of the melee attack... the thunderer would become stronger in melee against many undead, butt in on footpad territory, and suck more in defense against woses. The dwarvish fighter would still be your go-to place for impact melee, but thunderers would be not much worse, and much less vulnerable to adepts.
I don't see much sense in butting be a 6-2 attack, though. If anything, it would be a moderately weak 6-1 or something - and not only make the thunderer even less capable of reliable killing than he already is, but raise the question why the thunderer, carrying a slow-loading unreliable ranged weapon, doesn't carry a proper backup melee weapon to begin with. So if anything, it should be an addition to the dagger attack.
That would actually be something to think about. Adding a 6-1 impact melee attack to use on skeletons. Mainly a flavor change with negligent impact on balance, and would probably not help Keeping It Simple.
I don't see much sense in butting be a 6-2 attack, though. If anything, it would be a moderately weak 6-1 or something - and not only make the thunderer even less capable of reliable killing than he already is, but raise the question why the thunderer, carrying a slow-loading unreliable ranged weapon, doesn't carry a proper backup melee weapon to begin with. So if anything, it should be an addition to the dagger attack.
That would actually be something to think about. Adding a 6-1 impact melee attack to use on skeletons. Mainly a flavor change with negligent impact on balance, and would probably not help Keeping It Simple.
- Aethaeryn
- Translator
- Posts: 1554
- Joined: September 15th, 2007, 10:21 pm
- Location: Baltimore, Maryland, USA
Re: You think a faction is overpowered? Come here!
Would it really be negligent? It would make them useful against skeletons, especially skeleton archers.Eskon wrote:Merely changing the type of the melee attack... the thunderer would become stronger in melee against many undead, butt in on footpad territory, and suck more in defense against woses. The dwarvish fighter would still be your go-to place for impact melee, but thunderers would be not much worse, and much less vulnerable to adepts.
I don't see much sense in butting be a 6-2 attack, though. If anything, it would be a moderately weak 6-1 or something - and not only make the thunderer even less capable of reliable killing than he already is, but raise the question why the thunderer, carrying a slow-loading unreliable ranged weapon, doesn't carry a proper backup melee weapon to begin with. So if anything, it should be an addition to the dagger attack.
That would actually be something to think about. Adding a 6-1 impact melee attack to use on skeletons. Mainly a flavor change with negligent impact on balance, and would probably not help Keeping It Simple.
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
Re: You think a faction is overpowered? Come here!
Well, they would do 4-2 or 7-1 vs skeletons in melee. Not a big change, that 7-1 attack, although it is certainly better, then attacking archers in ranged.
Re: You think a faction is overpowered? Come here!
The 4-2 is in most cases better than 7-1 – almost only for skeletons with 5, 6 or 7 hitpoints the last one would be better (having a greater CTK).csarmi wrote:Well, they would do 4-2 or 7-1 vs skeletons in melee. Not a big change, that 7-1 attack, although it is certainly better, then attacking archers in ranged.
Re: You think a faction is overpowered? Come here!
It would make them more useful against skeletons, but not to a degree they become worthwhile anti-skeleton recruits. Thunderers against undead have the job of bat/walking corpse wasting and possible defending against adepts, and adding a crappy 6-1 melee impact attack wouldn't disrupt the balance overall I think. Against skeleton archers the melee attack of the thunderer already does 4-2 damage if I'm not mistaken - this would get switched to an 8-1 attack, which is not terribly different. I wouldn't do it for reasons of simplicity.
Re: You think a faction is overpowered? Come here!
I think an impact on a thunderer would not be that useful, this has been said before but, fighter have an impact and so do footpads. It would not be to advantageous to change the thunderers melee attack to impact.
maybe, add a fire attack (like shooting a phosphorus round) to dragon guards(sorry if i am wrong about the name i rarely play knalgas) and weaken the pierce. this would make it slightly more effective against undead and add a fire attack to the alliance.
this is all assuming change is needed, I find the races fairly balanced.
maybe, add a fire attack (like shooting a phosphorus round) to dragon guards(sorry if i am wrong about the name i rarely play knalgas) and weaken the pierce. this would make it slightly more effective against undead and add a fire attack to the alliance.
this is all assuming change is needed, I find the races fairly balanced.
It is from their foes, not friends that cities learn the lesson of building high walls - Aristophanes
Re: You think a faction is overpowered? Come here!
I'd prefer some sort of way to make the thunderstick much less...luck dependent. That would be far more useful
Re: You think a faction is overpowered? Come here!
That would take away the whole point of the thunderstick attack. Besides, it's an advantage, if used well.
Re: You think a faction is overpowered? Come here!
Attacks should never be luck dependent in the first place, even if you are trying to hit something in the open or on poor terraincsarmi wrote:That would take away the whole point of the thunderstick attack. Besides, it's an advantage, if used well.
Re: You think a faction is overpowered? Come here!
All attacks are luck dependent. The thunderstick is useful in that you can be sure that it will either do full damage or do nothing making it easy to plan for. Now part of that plan must be for the possibility that it will miss but in many instances a skilled player will pick a situation where the thunderer missing will not hurt him too badly.
EDITED: Originally said a lucks are luck based but this is what I had meant.
EDITED: Originally said a lucks are luck based but this is what I had meant.
Last edited by Velensk on November 27th, 2009, 12:48 pm, edited 1 time in total.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."