No Color :(
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
No Color :(
I've been playing around with editing existing images and am having troubles getting the team colors to show. I used the colors specified here http://wiki.wesnoth.org/Team_Color_Shifting and yet in game it still looks like:
This is the base edited image, is there something I'm missing?
Using:
- Adobe Photoshop 7
- Wesnoth 1.6.5
- Included in the .cfg is {MAGENTA_IS_THE_TEAM_COLOR}
Thanks in advance.
This is the base edited image, is there something I'm missing?
Using:
- Adobe Photoshop 7
- Wesnoth 1.6.5
- Included in the .cfg is {MAGENTA_IS_THE_TEAM_COLOR}
Thanks in advance.
Re: No Color :(
I recomend you save that magenta spectrum into a seperate file and have it open in the background. Then use the color picker to colorize the TC areas. It has to be those exact shades.
Also you need to use transparency on the background. And make sure in the unit's file you put {MAGENTA_IS_THE_TEAM_COLOR}
Lastly this belongs in Art Workshop.
Also you need to use transparency on the background. And make sure in the unit's file you put {MAGENTA_IS_THE_TEAM_COLOR}
Lastly this belongs in Art Workshop.
Re: No Color :(
Now I'm really confused as that is exactly what I did . I saved the color palette and then opened it up and used it to color the shoulder pad and crown gem (eye dropper tool to get the needed color)... Least I know I was on the right track!Gambit wrote:I recomend you save that magenta spectrum into a seperate file and have it open in the background. Then use the color picker to colorize the TC areas. It has to be those exact shades.
Also you need to use transparency on the background. And make sure in the unit's file you put {MAGENTA_IS_THE_TEAM_COLOR}
Re: No Color :(
Oops sorry.Lastly this belongs in Art Workshop.
No Color :(
I've been playing around with editing existing images and am having troubles getting the team colors to show. I used the colors specified here http://wiki.wesnoth.org/Team_Color_Shifting and yet in game it still looks like:
In game screen.
This is the base edited image, is there something I'm missing?
Out of game image.
Using:
- Adobe Photoshop 7
- Wesnoth 1.6.5
- Included in the .cfg is {MAGENTA_IS_THE_TEAM_COLOR}
Thanks in advance.
In game screen.
This is the base edited image, is there something I'm missing?
Out of game image.
Using:
- Adobe Photoshop 7
- Wesnoth 1.6.5
- Included in the .cfg is {MAGENTA_IS_THE_TEAM_COLOR}
Thanks in advance.
Re: No Color :(
Nothing to be sorry about. New forums take getting used to.
You've done everything right as far as my art knowledge goes.
Edit: Just saved this to my PC and copied over another piece of art. The image is perfect and team-colorized exactly how it should. It's got to be something in the unit file.
You've done everything right as far as my art knowledge goes.
Edit: Just saved this to my PC and copied over another piece of art. The image is perfect and team-colorized exactly how it should. It's got to be something in the unit file.
Re: No Color :(
Thats good to know, ok back to the unit file - thanks for the help.Gambit wrote:Edit: Just saved this to my PC and copied over another piece of art. The image is perfect and team-colorized exactly how it should. It's got to be something in the unit file.
FYI: I made another dupe post in Art Workshop as I figured this would be deleted.
Re: No Color :(
Still don't know exactly what is going on, I've even tried to copy the image over an existing one and it still doesn't show correctly.
Here is the code associated with the unit.
For now sleep seems to be the only solution .
Here is the code associated with the unit.
Code: Select all
#textdomain wesnoth-units
[unit_type]
id=Naga Sea Witch
name= _ "Naga Sea Witch"
race=naga
gender=female
image="units/necron/naga-witch.png"
profile=portraits/nagas/fighter+female.png
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
hitpoints=36
movement_type=naga
movement=7
experience=100
level=2
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
undead_variation=swimmer
cost=39
usage=mixed fighter
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/necron/naga-witch-magic-1.png" "units/necron/naga-witch-magic-2.png" {SOUND_LIST:NAGA_HIT} }
... and so on (left out the animations and description)
Re: No Color :(
I suggest that you use the "pick color" tool, to use the same colors in the shoulder, that the ones you used in the staff team-color as they appear to be right.
Be sure to turn on the "hard-edge" option in the eraser tool when you are using it or it will create a mess with the colors.
Be sure to turn on the "hard-edge" option in the eraser tool when you are using it or it will create a mess with the colors.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: No Color :(
Moved.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: No Color :(
"Curiouser and curiouser"
Your unit file is crystaline too. Tested and working.
When you say that it's not teamcolored on the on the in-game screen do you mean in battle or some sort of menu?
Your unit file is crystaline too. Tested and working.
When you say that it's not teamcolored on the on the in-game screen do you mean in battle or some sort of menu?
Re: No Color :(
Actually tried that the first time I added the shoulder pad thingy , thinking that would be the easiest route as I hadn't looked for the colors yet on the website. It didn't work so I went looking for instructions figuring maybe I missed something.I suggest that you use the "pick color" tool, to use the same colors in the shoulder, that the ones you used in the staff team-color as they appear to be right.
Both, when you view unit (upgrade path) or view the unit for your leader right before you start the game and in the actual game. The first picture with the blue background is an actual in game shot where you select your leader after you've chosen your side.When you say that it's not teamcolored on the on the in-game screen do you mean in battle or some sort of menu?
^ Truuf - starting to baffle me more and more especially when you've got it to show just fine. After work I'll start back on it - Round Two!"Curiouser and curiouser"
Re: No Color :(
Nope, they aren't the correct gamma, and I even have a proof that you even submmitted.
Look at the naga with the black background, its Wand has a ribbon that is Team colored (As in the original I submitted)
So, if the wand silk is blue, and the shoulderpad isn't, its because the shoulderpad isn't in team color.
So, now you know the problem and the way to fix it.
Look at the naga with the black background, its Wand has a ribbon that is Team colored (As in the original I submitted)
So, if the wand silk is blue, and the shoulderpad isn't, its because the shoulderpad isn't in team color.
So, now you know the problem and the way to fix it.
"Mysteries are revealed in the light of reason."
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: No Color :(
Indeed - the colours have to be PRECISELY the same. The exact same hex/rgb value. You have to pick them with the colour picker tool, and apply them with a hard-edged, full opacity tool. Otherwise they break. Don't worry, we've all done it
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: No Color :(
Eh sorry OP. I was testing with side 1.