Rise of Wesnoth: The Rise of Wesnoth

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TheBladeRoden
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Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

I'm playing through this on Normal for version 1.6 and I'm wondering if what i have is enough to beat this ruddy scenario. It probably would be if that Jevyan didn't keep ringing up new zombies and naga each turn. *shakes fist* :augh:

578 Gold

Level 3's
Haldric
Jessica
Burin
Aethyr
Ruddry
Edmond

Halberdier
Fugitive
Mage of Light
Royal Guard
Master Bowman

Level 2's
Merman Warrior
2 x Outlaws
Rogue
Trapper
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CMaster
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by CMaster »

This is not nearly enough. What you are lacking is a bunch of leveled mages. Five of them would be about the minimum. You'll still need your tank units (which you have), but never underestimate the importance of a band of mages for quickly finishing off enemies, especially not in this campaign.
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Velensk
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by Velensk »

Like he said, for this level it really helps to have a large number of leveled mages. I would add that a sizable force of leveled cavalry and the three loyal iron maulers helps a lot.
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TheBladeRoden
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

Hmm, I don't think I can get any Iron Maulers
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Rakarei55555
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by Rakarei55555 »

the guys from the second battle, they're loyal heavy infantry. i assume you let them die?

don't next time

and yes, i recommend 3 white mages and 3 great mages

also, a few more royal guards wouldn't hurt
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TheBladeRoden
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

ack, you mean I have to start the campaign all over? I've been at this for like a year :shock:
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Rakarei55555
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by Rakarei55555 »

this your first campaign?

because it took me maybe a week or two the first time i did this one
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TheBladeRoden
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

Rakarei55555 wrote:this your first campaign?

because it took me maybe a week or two the first time i did this one
Naw, I did the five campaigns before it on the list first.
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by Soliton »

Post a start-of-scenario save.
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TheBladeRoden
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

Here it is
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silent
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by silent »

While the magi may be important, you'd really only need another white mage for healing. Your problem is even with healers you'd be wiped out first night due to the lack of melee tanks. Where are the royal guards, grand knights, paladins, highwaymen even, especially to protect the missing magi people rant about. Where you began to lose unacceptable amounts of these (more than 3-4 a scenario), is where you may be able to get away with restarting from, as it's somewhat impressive you actually got this far with what you have.
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by Soliton »

Attached is a replay of a successful run from your save.

I should have recruited/recalled more at the start since it got a little close on the western side. I hoped to get to an enemy keep earlier... but well, it worked out.

You need to click through some corruption at the beginning since for some reason the ai sides have less gold in the replay and recruit too much but it should play fine nevertheless.
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TheBladeRoden
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Re: Rise of Wesnoth: The Rise of Wesnoth

Post by TheBladeRoden »

Man, if you can beat it using only half the money, I have no excuse :P
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