Wesnoth 1.7.5

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ivanovic
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Wesnoth 1.7.5

Post by ivanovic »

Wesnoth 1.7.5 is out!

This is the sixth release of the 1.7.x development branch. That means it may include a bigger amount of bugs than the 1.6.x branch and each version is not compatible with another one from the 1.6.x and 1.7.x branch since we do change quite a lot between the releases. Keep in mind, it might be a lot more buggy than the 1.6.x branch so don't be disappointed if you get a crash every now and then. "Normal" players should not use this release, you should stay with the stable branch. But if you want to test the future of Wesnoth and help us find bugs early, you are welcome to check out 1.7.5.

Okay, you might ask something along the lines "What, five days and already a new dev release?!? Are you crazy?" though don't expect me to answer this obvious question. There is a reason for this release and it is quite good. The main reason is that some drake units were *really* screwed in 1.7.4. Those issues should now all be fixed and they should be working and well balanced again. Beside this new stats upload is finally working. You can have a look at the (new) uploaded stats at stats.wesnoth.org. Beside this there were graphics changes, replay fixes plus some AI improvements and fixes.

Of course there is also the full changelog listing (almost) all the changes since 1.7.4. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://sourceforge.net/projects/wesnoth ... 2/download (249.7 MB) md5sum
Here is the xDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.7.4 to 1.7.5, 2.0 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.5 is already up and running. This server can only be used to play with 1.7.5. If you do encounter problems, please report them.

A new add-on server for the new development branch was started, too. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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tr0ll
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Re: Wesnoth 1.7.5

Post by tr0ll »

the dev release it seems to be working well, and i love all the portraits and scenario graphics.

in the stats page, what is the BRENT level of difficulty?
AI
Developer
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Re: Wesnoth 1.7.5

Post by AI »

Some campaign (called Brent) has that level of difficulty, so it appears in the list so you can filter on it.
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tr0ll
Posts: 551
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Wesnoth 1.7.5

Post by tr0ll »

once you select a filter in a category there is no way to stop filtering on that category.
maybe someone could add a reset button.
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Ken_Oh
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Re: Wesnoth 1.7.5

Post by Ken_Oh »

tr0ll wrote:once you select a filter in a category there is no way to stop filtering on that category.
maybe someone could add a reset button.
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cornmander
Inactive Developer
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Joined: March 23rd, 2009, 9:17 am
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Re: Wesnoth 1.7.5

Post by cornmander »

I thought this might be an issue and I'll fix it in the future, but it's low priority until I get other feature requests and bugfixes done.
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