Chocobone (WIP)
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Re: Chocobone (WIP)
It's a helm of some sort, though I think it could do with a little differentiation between skull and metal.
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Re: Chocobone (WIP)
It seems to me like a helmet with a weird shape.thespaceinvader wrote:What's going on with the rider's head? It looks like he has mushrooms growing out of it...
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Re: Chocobone (WIP)
Yep.It seems to me like a helmet with a weird shape.thespaceinvader wrote:What's going on with the rider's head? It looks like he has mushrooms growing out of it...
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Except the crest is metal.
For the record, we're not editing this, we're moving ahead with animation. Let's not mince around, let's get this done already.
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Re: Chocobone (WIP)
Here's my first attempt at the attack, and my first attempt at animation. Looks like there's a bit of jumping around with the shoulder garments that I'll have to clean up. How's the rest of it?
EDIT: cleaned up a lot of the jumping (including the error in the gif). Much better now.
EDIT: cleaned up a lot of the jumping (including the error in the gif). Much better now.
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Re: Chocobone (WIP)
He seems to be using the spear to slash, not stab.
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Re: Chocobone (WIP)
I'd assume he's lowering the spear to charge.Zigg wrote:He seems to be using the spear to slash, not stab.
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Re: Chocobone (WIP)
I thought that too, up to the point where it stopped without the Chocobone running forward.Aethaeryn wrote:I'd assume he's lowering the spear to charge.Zigg wrote:He seems to be using the spear to slash, not stab.
Re: Chocobone (WIP)
Movement into the opponent's hex is not part of the animation; it's handled by the engine. I'm assuming that with the sprite sliding forward, frozen on that second frame, it will look right.Zigg wrote:I thought that too, up to the point where it stopped without the Chocobone running forward.Aethaeryn wrote: I'd assume he's lowering the spear to charge.
Re: Chocobone (WIP)
Oh, right.A-Red wrote:Movement from hex to hex is not part of the animation; it's handled by the engine. I'm assuming that with the sprite sliding forward, frozen on that second frame, it will look right.
Re: Chocobone (WIP)
Not quite.A-Red wrote:Movement into the opponent's hex is not part of the animation; it's handled by the engine. I'm assuming that with the sprite sliding forward, frozen on that second frame, it will look right.Zigg wrote: I thought that too, up to the point where it stopped without the Chocobone running forward.
Remember, wesnoth never attacks horizontally; it only attacks downwards and diagonally - and for making all of our animations, we officially neglect the northern hemisphere ( because the only 'right way' to handle that is to actually provide a full set of north-facing animations).
What you have is fine, but make a third frame where the spear is tilted down/diagonally.
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Re: Chocobone (WIP)
Here's the completed attack animation with the third frame.
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- thespaceinvader
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Re: Chocobone (WIP)
I'd suggest making the step larger/more obvious, thrusting the spear more (two to three frames of the rider twisting to thrust) and putting in a motion blur - model this on the ones seen in the Drake Clasher line, which will serve as a model for future pierce attacks anyway =)
Otherwise, this looks great.
Otherwise, this looks great.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Chocobone (WIP)
Are you sure he'd have to twist and thrust the spear? Since it's a charge attack, I imagine him using it like a lance--no thrust, just letting the momentum of the charge do the damage, which it seems to me would be much more effective than anything involving the strength of his arm thrusting. I think I need some convincing on that one, but the other crits are duly noted, and will be fixed. I'll be away most of the work week, but I'll get to them, and the block animation, whenever I can next weekend.
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Re: Chocobone (WIP)
2 points on that: you can still thrust with a lance, particlarly a light one like that. Second, whilst the attack is a charge, the animation isn't, it's a single step more or less - to make it look more powerful, some motion in the rider's body would look good =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Chocobone (WIP)
Do what he said - we know that this will significantly improve the animation. It really gives it a lot more 'oomph'.thespaceinvader wrote:2 points on that: you can still thrust with a lance, particlarly a light one like that. Second, whilst the attack is a charge, the animation isn't, it's a single step more or less - to make it look more powerful, some motion in the rider's body would look good =)
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