Bat descriptions

For writers working on documentation, story prose, announcements, and all kinds of Wesnoth text.

Moderator: Forum Moderators

User avatar
Araja
Posts: 718
Joined: May 28th, 2009, 9:56 am
Location: Bath, England

Re: Bat descriptions

Post by Araja »

The thing with this is, you take it for granted without really noticing, until someone points it out to you.
So in a way, by saying Vampire Bat doesn't make sense and explaining why, you've created a problem that previously only existed for you :P
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Bat descriptions

Post by thespaceinvader »

Oh noes.

Fixing such problems will improve the game overall. It will make it a more fulfilling experience.

It's like good animations. The game plays fine without them, and is just as interesting and engaging. But this sort of thing add polish and shine, builds the world, and clears up inconsistencies. Which is EXACTLY what descriptions are for.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Thrawn
Moderator Emeritus
Posts: 2047
Joined: June 2nd, 2005, 11:37 am
Location: bridge of SSD Chimera

Re: Bat descriptions

Post by Thrawn »

I don't want to backseat mod, but can we please take the "Vampires in Wesnoth" discussion into another thread? We're bogging the poor fellow's down w/ a meta weslore fight >_<

@jhanlon: In case this hasn't been made clear by now, we are trying to make unit descriptions interesting, and reflect the expanding lore behind wesnoth (I believe there is a thread in the forum about that concept). We have enough stat information just below the unit description (both from pressing 'd' and simply being able to see the unit in the sidebar. Feel free to have fun w/ this, rather than trying to add tons of information.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Bat descriptions

Post by thespaceinvader »

Agreed. I think I've made my point, if you want to discuss any further about the presence or otherwise of vampires in wesnoth lore, do so in a new thread, please. And further posts off topic will be removed.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
uzytkownik
Posts: 126
Joined: April 19th, 2008, 7:12 pm
Contact:

Re: Bat descriptions

Post by uzytkownik »

jhanlon wrote: Because of their disadvantages in size and strength, vampire bats are more often used by their masters as scouts, rather than regular fighters. However, if they do enter combat, are preserved by their ability to drain health from their enemies. If a bat's fangs can get a grip in it's adversary's flesh, it will suck the other's vitals which will be used to heal it's wounds. The bat is in danger if the enemy is able to strike back, however, for to a creature of the vampire's size, even a light blow can cause damage.
Maybe 'its' would be better then vampire's as they are not vampires (vampires' existance is another thread I know - I merly states that vampires bats are not called vampires).
Post Reply