Ripped material in Wesnoth

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Locked
Marco
Posts: 20
Joined: August 14th, 2009, 3:13 pm

Ripped material in Wesnoth

Post by Marco »

Sadly, I have to tell you that, since an artist based many undead skeletal units (and the wraith) upon Final Fantasy IV skeleton graphic, even today the work of redrawing and replacing isn't finished: still Chocobone, Ancient Lich, Skeleton Cavalry (or what it's called) and Death Squire have ripped and modified graphics...
User avatar
Crunchy
Posts: 29
Joined: August 2nd, 2009, 10:06 am

Re: Ripped material in Wesnoth

Post by Crunchy »

Well, concerning the chocobone, it would make more sense to have a skeletal horse or wolf (etc) since AFAIK there isn't any other chocobo creature in the game.
Last edited by Crunchy on August 14th, 2009, 10:03 pm, edited 1 time in total.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Ripped material in Wesnoth

Post by thespaceinvader »

This was true some time ago. Changes have since been made to revise those units and remove the ripped material. What version are you using?

Two of those units are up for further revisions anyway - the Ancient Lich and the Chocobone. Not sure exactly when that will be, however.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Ripped material in Wesnoth

Post by Iris »

still Chocobone, Ancient Lich, Skeleton Cavalry (or what it's called) and Death Squire have ripped and modified graphics...
We know since long ago. I attempted to make some replacement for the Skeleton Rider/Bone Knight and Death Squire, but they are still not quite ready for mainline. The Rider/Knight may also require waiting for the new mounted unit baseframes from Jetryl. Nonetheless, people are free to attempt new baseframes for these and the Chocobone.

The Ancient Lich replacement is reserved for the Art Director, however.

(Note that the Chocobone is mentioned in a recent post by him.)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Ripped material in Wesnoth

Post by Jetrel »

We know, and we don't urgently care; it's on the list to fix, but we're going to finish some more logistically pressing things first, such as WSAS. We took care of the skeletons themselves earlier, because they're visible and common units, but both the ancient lich and chocobone are extremely rare; you don't see them in normal multiplayer, for example.

We could quickly frankenstein the skeleton's skull onto them, but it's a waste of effort when we're going to replace the entire body of the unit later.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Ripped material in Wesnoth

Post by A-Red »

I've started working on the Chocobone, for the record. Can't wait to see how the Ancient Lich will turn out.
Marco
Posts: 20
Joined: August 14th, 2009, 3:13 pm

Re: Ripped material in Wesnoth

Post by Marco »

This was true some time ago. Changes have since been made to revise those units and remove the ripped material. What version are you using?
1.6.2(Linux), 1.6.3(Windows) and 1.7.0 (Linux) and, since I am quite strict regarding copyright, I always have to remove these few images (when do I ever encounter a Chocobone or an Ancient Lich, anyway? So it's not a big loss...)
we don't urgently care
Ok, I know what you're meaning, but still this is a minor copyright infringment. And it's a pity too. A temporary replacement gfx would be fine, no? Even a simple palette change...
AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Ripped material in Wesnoth

Post by AI »

Marco wrote:Ok, I know what you're meaning, but still this is a minor copyright infringment. And it's a pity too. A temporary replacement gfx would be fine, no? Even a simple palette change...
A temporary replacement would work, but unless you want to throw in something ugly, you'll have to put effort into it that'll be duplicated with the permanent replacement.
And a palette change doesn't help, it'll still be a derivative work, which retains the original copyrights.
User avatar
Quietus
Art Contributor
Posts: 474
Joined: January 15th, 2008, 3:37 pm
Location: Worthing, UK

Re: Ripped material in Wesnoth

Post by Quietus »

AI wrote:
Marco wrote:Ok, I know what you're meaning, but still this is a minor copyright infringment. And it's a pity too. A temporary replacement gfx would be fine, no? Even a simple palette change...
A temporary replacement would work, but unless you want to throw in something ugly, you'll have to put effort into it that'll be duplicated with the permanent replacement.
And a palette change doesn't help, it'll still be a derivative work, which retains the original copyrights.
Those sprites were made almost 19 years ago and i was under the awareness copyrighted material had a limited duration
JAP
Art Contributor
Posts: 175
Joined: October 31st, 2007, 12:36 am

Re: Ripped material in Wesnoth

Post by JAP »

Those sprites were made almost 19 years ago and i was under the awareness copyrighted material had a limited duration
It has but its a lot longer then 19 years.
I think that its 75 years in this case but i am uncertain so don't take my word for it.
Otik
Posts: 3
Joined: August 11th, 2008, 1:10 am

Re: Ripped material in Wesnoth

Post by Otik »

JAP wrote:Quote:
Those sprites were made almost 19 years ago and i was under the awareness copyrighted material had a limited duration

It has but its a lot longer then 19 years.
I think that its 75 years in this case but i am uncertain so don't take my word for it.
It depends on state, it is different peroid of time in each. For example in Poland (my home country) that, in most cases, would be a 70 years after creators date of death. As far as i know situation is very similar in other countries.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Ripped material in Wesnoth

Post by Jetrel »

Marco wrote:
we don't urgently care
Ok, I know what you're meaning, but still this is a minor copyright infringment. And it's a pity too. A temporary replacement gfx would be fine, no?
It's seriously not a big deal. There's no legal risk, because the world of law operates like this:
infraction * enforcement = punishment

We've been steadily trying to reduce "infraction" to zero; we actually had a very high amount in the earliest versions of wesnoth. A certain artist used commercial sprites to bootstrap both the game's art, and his own spriting skill - this is actually very commendable as a learning and development method in terms of effectiveness, even though it is illegal. But we're very near zero on this factor now, and we'll take steps to bring it all the way.

However, enforcement is zero already. No one has brought cases like this to court, ever - the only ones I've seen are cases against "clone games" like chrono resurrection, where literally the entire game is copied verbatim. Something like what we have would actually get thrown out of court.
Marco wrote:Even a simple palette change...
If you'd done your research, you'd note that it's already palette shifted and changed in shape slightly compared to the original. Also, 1 out of two of these is being replaced in the very near future by a contributor, anyways. The other will happen likely within the calendar year.

Be patient.
Play Frogatto & Friends - a finished, open-source adventure game!
Marco
Posts: 20
Joined: August 14th, 2009, 3:13 pm

Re: Ripped material in Wesnoth

Post by Marco »

@jetrel I know we don't really risk punishment, but an infringment is an infringment, even if not enforced (I'm not so innocent to think Square would sue us for a remote derivative work of a single frame belonging to a game published in the early nineties, but with the odd copyright-patent enforcement craze of these days...who knows?) Simply, I don't like the "spartan way", i.e. "if I'm not caught, than there's no issue at all". But let's cut this off now, I don't want to fuel a flame

@others for Palette Change I didn't intend a palette change of the ancient lich(LVL4) but making A.L. gfx out of a palette change of the Lich (LVL 3). Unfortunately, I'm not an artist, so I can't do these sprites myself. I also understand that coming out of the blue and saying "you're wrong! Illegal sprite!" is rather sad and annoying, I would have liked to come with an "here's the new ancient lich sprite entirely done by me instead of the ripped one" but my art skills are near to zero.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Ripped material in Wesnoth

Post by thespaceinvader »

As we mentioned, the Ancient Lich sprite is on line for replacement and will be completed as soon as possible.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Ripped material in Wesnoth

Post by Iris »

Marco wrote:But let's cut this off now, I don't want to fuel a flame
Sure.

Issue answered and solved.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Locked