Don't Forget Walking Corpse Variations
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Re: Don´t forget alking corpse variations
Hey look, an undead goblin in an undead thread.
I made a north attack frame.
I'm sure it could use work.
I guess i'll take a stab at the soulless sometime soon.
I made a north attack frame.
I'm sure it could use work.
I guess i'll take a stab at the soulless sometime soon.
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- zombie-goblin-attack-n.png (1.59 KiB) Viewed 5427 times
- thespaceinvader
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Re: Don´t forget alking corpse variations
If that's the base frame, the facing's wrong. It should be facing se.
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Re: Don´t forget alking corpse variations
Zombies don't get north facing base frames. That's the north attack frame to go with the other frames i made a while back and put in this thread. Check page 2 and on.thespaceinvader wrote:If that's the base frame, the facing's wrong. It should be facing se.
Also, i just decided it sucks and i'll rework it sometime.
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Re: Don´t forget alking corpse variations
OIC. My bad, didn't realise that was an attack frame.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Don´t forget alking corpse variations
I fiddled around with the head and arms of the north attack frame.
Also a zip of all frames so far. That's all the frames for the lvl 0.
Also a zip of all frames so far. That's all the frames for the lvl 0.
- Attachments
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- goblin zombie.zip
- (14.87 KiB) Downloaded 345 times
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- zombie-goblin-attack-n.png (1.56 KiB) Viewed 5120 times
Re: Don´t forget alking corpse variations
My computer lives once more!
And with that bit of necromancy, i decided to celebrate with a little thread necromancy to do bat necromancy.
A soulless bat to be precise.
(Just one frame for now, imma wait for C+C first)
And with that bit of necromancy, i decided to celebrate with a little thread necromancy to do bat necromancy.
A soulless bat to be precise.
(Just one frame for now, imma wait for C+C first)
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- Grr. Arg. Squeek.
- soulless-bat-se-3.png (1.5 KiB) Viewed 4512 times
Last edited by Neoskel on July 15th, 2009, 10:43 am, edited 1 time in total.
Re: Don´t forget alking corpse variations
Looks perfect.Neoskel wrote:My computer lives once more!
And with that bit of necromancy, i decided to celebrate with a little thread necromancy to do bat necromancy.
A soulless bat to be precise.
(Just one frame for now, imma wait for C+C first)
Finish Him.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Don´t forget alking corpse variations
South facing frames done.
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- The undead bat flitted across the night sky, as elegantly as a plastic bag filled with soup falling down a flight of stairs
- soulless-bat-se-flappy.gif (3.88 KiB) Viewed 4391 times
- thespaceinvader
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Re: Don´t forget alking corpse variations
Looks good - while you're at it, why not sort the shadow out to current standards? Creating_Shadows_Under_Units
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Don´t forget alking corpse variations
North frames finished. Now to work on the death frames.
Edit: Finished the death animation. I was a little stingy and borrowed a couple frames from the lvl 0 for it. I attached all the frames in a zip.
Edit: Finished the death animation. I was a little stingy and borrowed a couple frames from the lvl 0 for it. I attached all the frames in a zip.
- Attachments
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- soulless bat.zip
- (67.92 KiB) Downloaded 343 times
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- Puff the magic zombie bat dissolved into the sea...
- soulless-bat-poofy.gif (4.93 KiB) Viewed 3908 times
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- Woo! Flap them rotten wings! (Note the purple shadow)
- soulless-bat-ne-flappy.gif (3.98 KiB) Viewed 3990 times
- thespaceinvader
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Re: Don't Forget Walking Corpse Variations
Looks excellent. If I can figure out how, I'll get it committed, otherwise, I'm sure jet will do it.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Don't Forget Walking Corpse Variations
I've beaten you to it. Committed.thespaceinvader wrote:Looks excellent. If I can figure out how, I'll get it committed, otherwise, I'm sure jet will do it.
FYI, the way zombies are done is via an otherwise almost completely unused feature called "variants". They're all inside the same unit files (walking corpse and soulless, respectively), but each one has a separate listing of the modifications they make relative to the core unit. Most of them for the zombies, since they all use the same set of animations, use a macro to redefine their images, but the bat, because it breaks with the usual scheme for animations, uses a hand-defined one. In fact it was actually already there, it was just naming the zombie frames instead. I just changed the instances of 'zombie' to 'soulless'.
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Re: Don't Forget Walking Corpse Variations
Goblin zombie's back! With shorts!
Did it to match the goblin spearman better. Don't really see why he'd pick up a pair of pants upon death.
I'm wondering whether to have him lose the shirt so it doesn't look like a singlet anymore.
Thoughts?
Edit: Bare midriff goblin zombies to stop the clothes looking like overalls.
Did it to match the goblin spearman better. Don't really see why he'd pick up a pair of pants upon death.
I'm wondering whether to have him lose the shirt so it doesn't look like a singlet anymore.
Thoughts?
Edit: Bare midriff goblin zombies to stop the clothes looking like overalls.
- Attachments
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- Do you feel a draft?
- zombie-goblin.png (1.44 KiB) Viewed 3026 times
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- zombie-goblin.zip
- all the frames beshorted and bare midriffed
- (12.65 KiB) Downloaded 289 times
Re: Don't Forget Walking Corpse Variations
Double post for good reason. Gobbie zobbie mark 2!
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- I can taste key lime pie.
- soulless-goblin.png (1.66 KiB) Viewed 2964 times
Last edited by Neoskel on October 1st, 2009, 8:45 pm, edited 3 times in total.
- thespaceinvader
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Re: Don't Forget Walking Corpse Variations
kewl.
Must remember to commit these sometime.
Must remember to commit these sometime.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.