Melinath's Scenery: signposts.
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Melinath's Scenery: signposts.
This was previously in the items thread, but since it's not an item, I figured it would make sense to start a thread with a name that's relevant for the content.
I've attached the two monoliths I've made. If people think this is a worthy project, it would be great to get feedback on what I could do to make these better. Thanks!
I've attached the two monoliths I've made. If people think this is a worthy project, it would be great to get feedback on what I could do to make these better. Thanks!
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- monolith2_grass.png (10.13 KiB) Viewed 5389 times
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- monolith_grass.png (10.17 KiB) Viewed 5388 times
Last edited by melinath on July 7th, 2009, 10:12 pm, edited 2 times in total.
- thespaceinvader
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Re: Monolith/menhir redos.
The tall narrow one looks pretty good, but could maybe do with a slightly softer transition into the shadow. The other one could use a great deal more contrast on the lower half. I think you've tried to make it look mossy, but the result of that is that it blends into the grass. i know the mossy look is more realistic, but you have to sacrifice realism for clarity in this case, i fear.
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Re: Monolith/menhir redos.
I did two runestones for fun an critics. They should be made of marble stone. They are probably too bright, i will tone it down, if they are useful in any way.
contstructed them in a 400px window and scaled them down to 100x100px.
contstructed them in a 400px window and scaled them down to 100x100px.
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- runestone23.png (2.27 KiB) Viewed 5023 times
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- runestone12.png (3.9 KiB) Viewed 5026 times
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Re: Monolith/menhir redos.
Certainly they could be useful if they were shaded properly, but currently they feel very flat, and are rather too white. If anyone wants to take on the task of shading them, then I'd have thoguht they could go in.
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Re: Monolith/menhir redos.
I was just thinking of making runestones today... but I have a slightly different concept with less legibility at sprite scale.
On the monolith note: Thanks for your feedback, TSI. I needed to let it sink in a while before acting on it. Here're the new versions taking your suggestions into account.
Also, I've tried my hand at a new signpost, because I'm tired of 4-way signposts that say "NE - <whatever>". If it only says one thing, it should only have one pointer. Or whatever the technical term is.
On the monolith note: Thanks for your feedback, TSI. I needed to let it sink in a while before acting on it. Here're the new versions taking your suggestions into account.
Also, I've tried my hand at a new signpost, because I'm tired of 4-way signposts that say "NE - <whatever>". If it only says one thing, it should only have one pointer. Or whatever the technical term is.
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Re: Melinath's Scenery: Monolith/menhir redos, signs.
Blueblaze told me to post this here; you may yell on him on #wesnoth-music for telling me that. He also highly praised the use of semicolon in the last sentence.
Re: Melinath's Scenery: Monolith/menhir redos, signs.
I'm fine with it. It's a good image, much better than mine. (I take it that's what you meant about geometric shapes?) It doesn't even really infringe on my monoliths, since it's a much more finished work from a more civilized age. Unless the monoliths were more supposed to be that kind of thing and less prehistoric monuments. The size is really good.
Question, though: what are the symbols? i.e. are they just generic symbols or are they runic inscriptions? Decoration, or message?
EDIT:: Also, don't know how much of a problem this is, but: The unit on the tile is standing on the obelisk very strangely. Perhaps move the bottom up a bit?
Question, though: what are the symbols? i.e. are they just generic symbols or are they runic inscriptions? Decoration, or message?
EDIT:: Also, don't know how much of a problem this is, but: The unit on the tile is standing on the obelisk very strangely. Perhaps move the bottom up a bit?
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Re: Melinath's Scenery: Monolith/menhir redos, signs.
I'd say put it higher in the frame, and it'll be fine
These are all looking quite promising. keep up the good work =)
These are all looking quite promising. keep up the good work =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Melinath's Scenery: Monolith/menhir redos, signs.
Syntax_Error, your obelisk thingy... it's really great! How are you really so good...? You use so many colors in the shading, it looks so natural!
And Melinath, did you make it more blue? Because the ingame one looks even cooler than the one with forum background!
(sorry for the overusage of the emoticon, if it bothers someone, I'm just shocked about Syntax_Error's cool obelisk...)
And Melinath, did you make it more blue? Because the ingame one looks even cooler than the one with forum background!
(sorry for the overusage of the emoticon, if it bothers someone, I'm just shocked about Syntax_Error's cool obelisk...)
Check out my sprites!
Re: Melinath's Scenery: Monolith/menhir redos, signs.
Syntax_Error, that is awesome. If you feel inclined to make more of those, I'd like to replace our "standing stones with something exactly like that. Melinath, if you can imitate the style of his, please do.
I'm not terribly concerned about the distinction between runestones and natural standing stones - I'm more concerned about getting some ugly old graphics out of the game.
I'm not terribly concerned about the distinction between runestones and natural standing stones - I'm more concerned about getting some ugly old graphics out of the game.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Melinath's Scenery: Monolith/menhir redos, signs.
It certainly helps to have a good example. I've given it a shot with the red monolith:Jetryl wrote:Melinath, if you can imitate the style of his, please do.
How's it look? (EDIT:: I know it's not quite as subtle as SyntaxError's and would be willing to do more to it if that's necessary.)
And here's an updated signpost with writing and with less weird-looking dirt and more weird-looking shadow. In other words, please don't tell me the shadow is off - I know I need to fix that. It would be helpful to know if this looks like a signpost you would expect to find in the middle of nowhere.
Last edited by melinath on July 6th, 2009, 10:11 pm, edited 1 time in total.
Re: Melinath's Scenery: Monolith/menhir redos, signs.
you could lower the sign on the pole by a couple of pixels...
probably less realistic, but closer to the stylistic signpost and thus easier to recognise...
probably less realistic, but closer to the stylistic signpost and thus easier to recognise...
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Re: Melinath's Scenery: Monolith/menhir redos, signs.
That monolith looks good, but the color stands out too sharply on grass terrain. I wonder how it would look on desert?
Re: Melinath's Scenery: Monolith/menhir redos, signs.
Something like this: (and a cave just for kicks.)
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- redobelisk_desert.png (9.9 KiB) Viewed 4583 times
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- redobelisk_cave.png (9.67 KiB) Viewed 4581 times
Re: Melinath's Scenery: Monolith/menhir redos, signs.
You know, my initial reaction was "..meh", but I think it's grown on me, I really like it.
..The only thing I would add is watch your bottom transition. The reason is doesn't blend into the terrain very well is because you have no transition at all. Adding some dirt and stones piled up around it would make it blend better because it would feel like it's actually sitting on the ground and not floating over it. (the shadow keeps people from thinking this, though.) Some long grass would work too. Basically, add something to break up that long straight stretch on the bottom!
..The only thing I would add is watch your bottom transition. The reason is doesn't blend into the terrain very well is because you have no transition at all. Adding some dirt and stones piled up around it would make it blend better because it would feel like it's actually sitting on the ground and not floating over it. (the shadow keeps people from thinking this, though.) Some long grass would work too. Basically, add something to break up that long straight stretch on the bottom!