You've been playing Wesnoth too long when...

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Thrawn
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Re: You've been playing Wesnoth too long when...

Post by Thrawn »

1079: When people ask, are you a n00b? you have to respond that you've probably been playing longer than them, but still aren't that good. (2 points for honesty)

1080: You routinely forget that the clasher has first strike, that the bowman isn't the same anymore, and sometimes that there are 2 paths for the shaman.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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Araja
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Re: You've been playing Wesnoth too long when...

Post by Araja »

Thrawn wrote:1079: When people ask, are you a n00b? you have to respond that you've probably been playing longer than them, but still aren't that good. (2 points for honesty)
So I'm not the only one! :)
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Turuk
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Re: You've been playing Wesnoth too long when...

Post by Turuk »

Gambit wrote:That wasn't me.... I was um... posting for a friend.
Uh huh.....

1081. You discover the secret behind some of the more prolific UMC writers or just UMC authors in general, as they are making content that stops them from having to learn how to play the game. ;)
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Re: You've been playing Wesnoth too long when...

Post by DEATH_is_undead »

Turuk wrote: 1081. You discover the secret behind some of the more prolific UMC writers or just UMC authors in general, as they are making content that stops them from having to learn how to play the game. ;)
AHHH! Turuk found our secret, Gambit, he must die!


1082. You, after discovering this secret, join in.
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The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
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Araja
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Re: You've been playing Wesnoth too long when...

Post by Araja »

Did anyone here have Orcish Assassin as a quiz unit or avatar?
I propose the poisoned throwing knife in the back under cover of darkness, Turuk will never make it back to a curer or village in time because of his low movement points, both Heavy Infantry and Dragonguard will never escape.

Hmmm, you people are content developers, maybe you could make a special kind of poison that takes off 99 hitpoints a turn, so Turuk will be easy prey after a single turn.
Make sure to get out of his LOS quickly, because he wields an Admin Mace.
Oh wait, as forum emperor he could use :debug :shroud :fog :unit moves=99, and the forum sith have Lightning Bolt and Gun With Sights On as Avatars.
I may have to plan this a bit more.... :hmm:
Last edited by Araja on June 25th, 2009, 11:54 am, edited 1 time in total.
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Turuk
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Re: You've been playing Wesnoth too long when...

Post by Turuk »

Planning is futile. I am beyond your abilities to kill.
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Re: You've been playing Wesnoth too long when...

Post by Araja »

Ah rats :mrgreen:
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Turuk
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Re: You've been playing Wesnoth too long when...

Post by Turuk »

I am immune to poison.

I have 90% resistance to all damage types.

I have skirmish, ambush, nightstalk and regenerates, as well as feeding off those forum users I kill to increase my life.

I am proficient with all weapons, but will strike you down from long range with my dragonstaff before finishing the kill with the banhammer.

You think to kill me as if this was a world in which you had a choice, but you live only at my whim.
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Cloud
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Re: You've been playing Wesnoth too long when...

Post by Cloud »

Code: Select all

[event]
name=attack
first_time_only=no
    [kill]
        type=forum_emperor
    [/kill]
[/event]
Easy peasy, everytime something attack Turuk dies :twisted:
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Exasperation
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Re: You've been playing Wesnoth too long when...

Post by Exasperation »

Turuk wrote:I am immune to poison.
Now you've done it. That's just asking for someone to propose some sort of "Super Poison that even effects the Immune", then someone else will want "Immunity to even Super-Poison", and we'll be trapped in a never-ending FPI downwards spiral.
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Re: You've been playing Wesnoth too long when...

Post by HomerJ »

1083: You would never have expected someone to post this.


Greetz
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Turuk
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Re: You've been playing Wesnoth too long when...

Post by Turuk »

Exasperation wrote:
Turuk wrote:I am immune to poison.
Now you've done it. That's just asking for someone to propose some sort of "Super Poison that even effects the Immune", then someone else will want "Immunity to even Super-Poison", and we'll be trapped in a never-ending FPI downwards spiral.
Never, as all FPI postings are dealt with promptly and viciously.



1084. You realize that people you have never met are plotting to kill you, and they will use code to do so.
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Cloud
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Re: You've been playing Wesnoth too long when...

Post by Cloud »

Code: Select all

#define RESET_SUSPICIONS
[set_variable]
    name=suspicion_of_fellow_users
    value=0
[/set_variable]
#enddef

[if]
    [variable]
        name=suspicion_of_fellow_users
        greater_than=10
        {RESET_SUSPICIONS}
        {DEBUG_MSG "Suspicions Reset *shifty eyes*"} 
    [/variable]
[/if]
So shall it be written - The geek will inherit the $location
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Re: You've been playing Wesnoth too long when...

Post by Darkmage »

Try to locate 13 komodo dragons all around him avoiding him to use skirimisk, and send an unfinishable wave made up of forum flamers, spammers, save-loaders, all controlled by the great Danny-California...
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Re: You've been playing Wesnoth too long when...

Post by Gambit »

1085. After reading 1082... You wonder what a Turuk made addon would look like... Come to think of it he helps people with code quite often... he's been here forever... he must know WML...


He called me prolific 8)

All your $location are belong to us :lol2:

You know I think I've coded at least a good 60% of that FPI list :hmm:

2
5
6
7 (sort of)
8
11
17
19
20
22
23
26
27
30 (working on this right now)
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