After the Storm (0.2.1) for Wesnoth 1.7.8+ ONLY
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After the Storm (0.2.1) for Wesnoth 1.7.8+ ONLY
NOTE:
This topic is for an outdated and unmaintained version series. A lot of progress has been made since then. The current and more complete version is currently available on the 1.10.x add-ons server and has a separate topic on this forum. Please follow that link and skip this topic, kept only for historical purposes.
Progress:
The latest release is 0.2.1 and it is intended to work with Wesnoth 1.7.8 and later only. It should also work with Wesnoth 1.7.7. It may work with earlier 1.7.x releases but I'm not giving support for them.
It can be obtained directly from the add-ons server for Wesnoth 1.7.8 and later, or from the URLs below:
The release notes for the first version of this series follows. For the latest version's release notes, go to the thread's last post and skim from there upwards.
This topic is for an outdated and unmaintained version series. A lot of progress has been made since then. The current and more complete version is currently available on the 1.10.x add-ons server and has a separate topic on this forum. Please follow that link and skip this topic, kept only for historical purposes.
Progress:
- Episode I: 5 scenarios out of 11 planned.
- Episode II: not started.
- Invasion from the Unknown: http://forums.wesnoth.org/viewtopic.php?f=8&t=27372
- Portraits shared with IftU (Kitty): viewtopic.php?f=23&t=22640
- Sprites shared with IftU, and original sprites: viewtopic.php?f=23&t=17306
The latest release is 0.2.1 and it is intended to work with Wesnoth 1.7.8 and later only. It should also work with Wesnoth 1.7.7. It may work with earlier 1.7.x releases but I'm not giving support for them.
It can be obtained directly from the add-ons server for Wesnoth 1.7.8 and later, or from the URLs below:
- SourceForge.net (highly recommended)
The release notes for the first version of this series follows. For the latest version's release notes, go to the thread's last post and skim from there upwards.
First version's release notes:
Last edited by Iris on September 29th, 2012, 8:26 am, edited 7 times in total.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
AtS 0.1.0, medium difficulty
I played the first four scenarios and I liked it.
I have a few comments:
Scenario 1:
The scenario notes state the carryover bonus being 40%. But you will only get 20%. Personally I don't like the idea of changing bonus rules.
Scenario 2:
Dark Adepts and Ghosts are now recruitable without any hint.
Dark Adepts may be impressed citizens of scenario 1.
Scenario 3:
Bats are now recruitable without any explanation.
At first I thought Green would be overrun but after clearing my area and slowly moving NE everything was under control.
Scenario 4:
The first painful scenario. It seems to be designed not only to deplete your gold but also to kill several veterans. Maybe I should have developed some level 3 instead of more level 2 units.
I played the first four scenarios and I liked it.
I have a few comments:
Scenario 1:
The scenario notes state the carryover bonus being 40%. But you will only get 20%. Personally I don't like the idea of changing bonus rules.
Scenario 2:
Dark Adepts and Ghosts are now recruitable without any hint.
Dark Adepts may be impressed citizens of scenario 1.
Scenario 3:
Bats are now recruitable without any explanation.
At first I thought Green would be overrun but after clearing my area and slowly moving NE everything was under control.
Scenario 4:
The first painful scenario. It seems to be designed not only to deplete your gold but also to kill several veterans. Maybe I should have developed some level 3 instead of more level 2 units.
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
I didn't:Theron wrote:AtS 0.1.0, medium difficulty
I played the first four scenarios and I liked it.
I have a few comments:
Scenario 1:
The scenario notes state the carryover bonus being 40%. But you will only get 20%. Personally I don't like the idea of changing bonus rules.
I have no idea why you are getting only 20%... mind to post a saved game?
Yeah, the only problem is that you downloaded version 0.1.0, which was reuploaded as 0.1.1 15 minutes later; 0.1.1 includes a big disclaimer regarding that scenario. It's not completed. There are not even enough villages or dialog.The first painful scenario. It seems to be designed not only to deplete your gold but also to kill several veterans. Maybe I should have developed some level 3 instead of more level 2 units.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
There is an (version 0.1.0) autosave attached which will give one 20% bonus.
(Note that this is a quick second play of scenario 1 just to verify the 20%. I didn't care for my units and experimented with WCs.)
Edit:
Attached screenshot scenario 1, victory screen (carry over percentage=20%)
AtS 0.1.1, Wesnoth 1.5.9, Mac OS X 10.5.6
This seems to happen only with scenario 1.
(Note that this is a quick second play of scenario 1 just to verify the 20%. I didn't care for my units and experimented with WCs.)
Edit:
Attached screenshot scenario 1, victory screen (carry over percentage=20%)
AtS 0.1.1, Wesnoth 1.5.9, Mac OS X 10.5.6
This seems to happen only with scenario 1.
- Attachments
-
- AtS-1-The_Skirmish-Auto-Save11.gz
- (48.66 KiB) Downloaded 712 times
Last edited by Theron on February 7th, 2009, 3:07 pm, edited 1 time in total.
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
I just realized what the problem is: if you kill the leader by normal means, the event that takes care of the gold carryover mechanism isn't triggered.
EDIT: because the enemy leader's death event is overriding the enemies_defeated event handler. Duuh.
EDIT: because the enemy leader's death event is overriding the enemies_defeated event handler. Duuh.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- docrock
- Posts: 259
- Joined: October 27th, 2007, 1:32 pm
- Location: the wild southern forests of germany
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
played 0.1.1 on default difficulty, agree with theron very nice so far. i just do not think the 4th scenario is too hard. was pretty well playable with lvl2s and lvl1s which were very close to levelling on scenario start, levelled them with the first wave, took out the leader straight north and everything was set.
ahemm, are there other means? did i miss on something?if you kill the leader by normal means
Postings may contain traces of sense.
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
Re: After the Storm (0.1.1) for Wesnoth 1.5.9+
:debug -> context menu on the enemy leader -> create unit -> anything.
The leader will disappear and next time you move a unit or end your turn, you'll win the 40% bonus. I'll upload a possible workaround this Sunday or Monday.
The leader will disappear and next time you move a unit or end your turn, you'll win the 40% bonus. I'll upload a possible workaround this Sunday or Monday.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
After the Storm 0.1.2
Uploaded version 0.1.2 to the usual locations.
It fixes the gold carryover bug in scenario 1 (silly mistake ) and includes a completed but probably unbalanced scenario 4.
It fixes the gold carryover bug in scenario 1 (silly mistake ) and includes a completed but probably unbalanced scenario 4.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm (0.1.2) for Wesnoth 1.5.9+
would be possible having alternate amlas for the heroes?
Re: After the Storm (0.1.2) for Wesnoth 1.5.9+
Hi! I had a question about Invasion from the Unknown and After the Storm; specifically, a plot question.
I’m currently writing the plot for a Wesnoth campaign set after the Fall, and in my eyes, I see IftU as canon, and I’d like my campaign to fit, plot wise. So, my question is this; what is the state of all of the different factions by the end of After the Storm? What is the state of the Iron Triad, the remaining Shaxthal, the chaos forces, the Aragwaithi, the Steppe Orcs, the Quenoth Elves, the elves from IftU, and any other characters, bad guys, and forces I may be missing? I’d like to know which of those are still a danger, which may have turned to good/evil, and which of them are dead and gone. What about, for that matter, Galas’ crew?
If you could answer these questions for me, it would help me immensely!
-- Thorlis --
I’m currently writing the plot for a Wesnoth campaign set after the Fall, and in my eyes, I see IftU as canon, and I’d like my campaign to fit, plot wise. So, my question is this; what is the state of all of the different factions by the end of After the Storm? What is the state of the Iron Triad, the remaining Shaxthal, the chaos forces, the Aragwaithi, the Steppe Orcs, the Quenoth Elves, the elves from IftU, and any other characters, bad guys, and forces I may be missing? I’d like to know which of those are still a danger, which may have turned to good/evil, and which of them are dead and gone. What about, for that matter, Galas’ crew?
If you could answer these questions for me, it would help me immensely!
-- Thorlis --
Re: After the Storm (0.1.2) for Wesnoth 1.5.9+
Hey Shadow Master,
Played your demo release. I just loved. The first scenario environment is so beautiful. Btw., Is there anyother way that you'll include Paladins?
Keep up the good work.
Cheers,
Sridhar
Played your demo release. I just loved. The first scenario environment is so beautiful. Btw., Is there anyother way that you'll include Paladins?
Keep up the good work.
Cheers,
Sridhar
Re: After the Storm (0.1.2) for Wesnoth 1.5.9+
Edit 2: No, right post... Looking for trying it...
-WAR- Wesnoth Allied Rebels
Re: After the Storm (0.1.2) for Wesnoth 1.5.9+
I honestly have no idea what Paladins have to do with this campaign, or the world of Irdya after the Fall, for that matter. Could you elaborate a bit?sridhar wrote:Hey Shadow Master,
Played your demo release. I just loved. The first scenario environment is so beautiful. Btw., Is there anyother way that you'll include Paladins?
Also, an announcement:
Due to time constraints, I may not be able to publish a newer release of this campaign for a long while. I planned to rewrite some dialogues in the first few scenarios and do a minimalistic change to the plot (the overall plot remaining pretty stable, for those of you who have read the storyboard which I won't link to from here). There are also a lot of art issues that affect both this and IftU, which need to be solved before I publish another release of either.
If you intended to volunteer to help with coding/writing, I'm sorry to say it'd be a waste of both your time and mine since I cannot transfer my creativeness to third parties as I do with regular files.
Since I expected this situation, I did not reupload the 0.1.2 release when the 1.5.x server was cleared a few months ago. It can still be obtained through SourceForge.net, but it may not work properly with Wesnoth 1.6.x, and won't work at all with 1.7.0. And its current scenarios are boring like hell.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm (0.1.99.0a) for Wesnoth 1.7.8+ ONLY
Version 0.1.99.0a is out!
This is the first AtS release for a long time, yet I don't have much to offer. Unfortunately, things have not improved as I hoped and I've had little time, concentration and inspiration for working on AtS and IftU, especially due to the ongoing work to keep the latter up to date. This situtation should now start to improve as AtS' development now has greater priority than IftU's maintenance (blog post). You can help too by applying for helping maintain IftU!
This version has a completely rewritten scenario 3 that, although possibly difficult, should be less frustrating as it is just a survival and later scenarios do not heavily depend upon its outcome (in terms of gold pieces). Scenarios 1 to 3 are fully playable and scenario 4 should work too, although it may be unbalanced as it hasn't been checked after the changes in the 3rd scenario.
Consider this release akin to a demo or teaser, and not a production version of this campaign. If everything goes well, the next release may have more scenarios and more interesting changes for those who try the demo!
At this time v0.1.99.0a is only available from SF.net. It will be available on the 1.7.8-1.8.x add-ons server once the mainline game version 1.7.8 is released (soon). If you are using the latest mainline game version from the SVN trunk, then you can already get AtS from the add-ons server. Despite this, it should work on 1.7.7 without any major problems.
Special thanks to Espreon and Aethaeryn.
This is the first AtS release for a long time, yet I don't have much to offer. Unfortunately, things have not improved as I hoped and I've had little time, concentration and inspiration for working on AtS and IftU, especially due to the ongoing work to keep the latter up to date. This situtation should now start to improve as AtS' development now has greater priority than IftU's maintenance (blog post). You can help too by applying for helping maintain IftU!
This version has a completely rewritten scenario 3 that, although possibly difficult, should be less frustrating as it is just a survival and later scenarios do not heavily depend upon its outcome (in terms of gold pieces). Scenarios 1 to 3 are fully playable and scenario 4 should work too, although it may be unbalanced as it hasn't been checked after the changes in the 3rd scenario.
Consider this release akin to a demo or teaser, and not a production version of this campaign. If everything goes well, the next release may have more scenarios and more interesting changes for those who try the demo!
At this time v0.1.99.0a is only available from SF.net. It will be available on the 1.7.8-1.8.x add-ons server once the mainline game version 1.7.8 is released (soon). If you are using the latest mainline game version from the SVN trunk, then you can already get AtS from the add-ons server. Despite this, it should work on 1.7.7 without any major problems.
Special thanks to Espreon and Aethaeryn.
Last edited by Iris on November 10th, 2009, 1:37 am, edited 2 times in total.
Reason: Mention 1.7.7 compatibility.
Reason: Mention 1.7.7 compatibility.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm (0.1.99.0a) for Wesnoth 1.7.8+ ONLY
Okay, downloaded it on 1.7.8 from the add-on server. First two scenarios worked just fine, but it can't load the third because of a missing unit error. One 'invisible dummy.' Now, my WML is garbage, but there IS no invisible dummy unit mentioned in the code for the third scenerio, nor in the units folder. Sounds like it's a placeholder unit, and I'll admit that I didn't look too closely for it anywhere else, but...Help?