New grassland and forest to water transitions
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- Retired Terrain Art Director
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Ran into some transition difficulties with my new flat transition, so I had another idea: combining dessert/beach and grassland transition. Need some minor tweaking yet, but I think it look decent enough.
Note that there is a bug with grassland next to water with a village on it getting the wrong transition on these screenshots. It's being looked into.
Note that there is a bug with grassland next to water with a village on it getting the wrong transition on these screenshots. It's being looked into.
Yeah, I would really support a revision of the first thing you posted in this thread. Do note that such a transition would work for shallow water. (Yes, I do mean that. I have a river and a stream that run through my hometown, and the banks of both look like that.
I think it would be nice to work out a flat transition for sand, and possibly for a marsh-grass terrain. The trick is, mainly, that small, sharp edges like this usually take effect around running water, and smooth edges are around lakes and open bodies of water with waves lapping against and smoothing out the shore.
So, normal grass and forest should have the "cliff" transition, and marsh grass/sand should have the flat transition. The map making engine should try and put the right terrains near the right kinds of water.
I think it would be nice to work out a flat transition for sand, and possibly for a marsh-grass terrain. The trick is, mainly, that small, sharp edges like this usually take effect around running water, and smooth edges are around lakes and open bodies of water with waves lapping against and smoothing out the shore.
So, normal grass and forest should have the "cliff" transition, and marsh grass/sand should have the flat transition. The map making engine should try and put the right terrains near the right kinds of water.
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- Retired Terrain Art Director
- Posts: 1113
- Joined: November 29th, 2003, 11:40 pm
- Location: Norway
Yeah, I'm still gonna make the cliff trans. also. After it's done we can try out different variations and see what fits the best.Jetryl wrote:Yeah, I would really support a revision of the first thing you posted in this thread. Do note that such a transition would work for shallow water. (Yes, I do mean that. I have a river and a stream that run through my hometown, and the banks of both look like that.
I think it would be nice to work out a flat transition for sand, and possibly for a marsh-grass terrain. The trick is, mainly, that small, sharp edges like this usually take effect around running water, and smooth edges are around lakes and open bodies of water with waves lapping against and smoothing out the shore.
So, normal grass and forest should have the "cliff" transition, and marsh grass/sand should have the flat transition. The map making engine should try and put the right terrains near the right kinds of water.
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I think you miss understood me. I don't want the original canyon images brought back in and faded into the water. What I was suggesting was raising the waterline on this new image a few pixels, and then just shading those few pixels to transpant.cobretti wrote:It is a transition with shallow water. Shallow.Woodwizzle wrote:I agree with chris, bring the waterline up a little bit. But if you could, make the canyon thats showing now and that will be covered up by the water fade to transparent if you get me.
That kind of effect would be extremely good with a transition to deep water, but is pointless with an extension of water that is no deeper than 1 meter.
Ooops . Sorry, I understood it the other way. Still, I think we have to see how it works before deciding if it is a good idea.Woodwizzle wrote:I think you miss understood me. I don't want the original canyon images brought back in and faded into the water. What I was suggesting was raising the waterline on this new image a few pixels, and then just shading those few pixels to transpant.cobretti wrote: It is a transition with shallow water. Shallow.
That kind of effect would be extremely good with a transition to deep water, but is pointless with an extension of water that is no deeper than 1 meter.
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I Like
I like. I think the re-introduction of a hard edged terrain border is a good thing, and this looks good. So much of the new art makes it look like we've just discovered the joy of Alpha, or something (Not that I dislike alpha, just it's seeing a lot of use these days) A little more balance between hard and soft edges will be nice, and easier on my eyes.
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