REQUEST - death animation for bone shooter
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REQUEST - death animation for bone shooter
I'd like it to be like the skeleton, so that it can be used for both death *and* recruiting. Should be fairly straightforward, feel free to liberally borrow/trace from the actual skeleton animation.
Not a lot else to say, I suppose.
(We'll eventually want one for the banebow and draug as well. Feel free to do those as well/instead, if you'd like.)
Not a lot else to say, I suppose.
(We'll eventually want one for the banebow and draug as well. Feel free to do those as well/instead, if you'd like.)
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Re: REQUEST - death animation for bone shooter
*bump*
Play Frogatto & Friends - a finished, open-source adventure game!
Re: REQUEST - death animation for bone shooter
I was trying to do it, but I ruined the boots, I do not quite understand how to use the colors in them, there are a lot of different ones, not like the bones that use only a light color, a dark one and one between.
:S
Can someone explain me?
Thanks.
:S
Can someone explain me?
Thanks.
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In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
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Re: REQUEST - death animation for bone shooter
The colors are still random, but zoomed out I think it looks better...
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In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- thespaceinvader
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Re: REQUEST - death animation for bone shooter
Looks like a good start to me. Keep it up =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: REQUEST - death animation for bone shooter
Likewise. Continue, please.thespaceinvader wrote:Looks like a good start to me. Keep it up =)
The colors are represent the (presumably armor-plated) boots, or whatever the material is, beginning to decay and get a mottled pattern. It looks a lot better than having a flat, solid color, which is visually boring.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: REQUEST - death animation for bone shooter
Thanks for your encouragement!, but I will start again :/
I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on!
Always turn off that thing!!!
I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on!
Always turn off that thing!!!
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
Re: REQUEST - death animation for bone shooter
Well, don't feel too bad - that slipped past my eyes, too. It does break team-color (and any other potential recolorizations), though, so it is important. Good thing we caught it fairly early, eh?jdsampayo wrote:Thanks for your encouragement!, but I will start again :/
I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on!
Always turn off that thing!!!
Good luck.
Play Frogatto & Friends - a finished, open-source adventure game!
- ShikadiQueen
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Re: REQUEST - death animation for bone shooter
There an option in Preferences to save the current tool settings or save them on every exit. Perhaps that may help...
I got better!
- thespaceinvader
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Re: REQUEST - death animation for bone shooter
Indeed. It can be a bit buggy, though. And it gets mildly irksome when, like me, you regularl switch between spriting and portraiting, which require completely different setups of things like anti-aliasing and opacity, and hard-edged tools...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.