The new Wesnoth logo and the Loyalist sigil
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
-
- Art Contributor
- Posts: 117
- Joined: July 18th, 2006, 12:23 am
Re: The new Wesnoth logo and the Loyalist sigil
To me the shape of the gem looks to much diamond-like. For a typical ruby shape i would prefer something like this:
ruby shape
Somehow i messed up with the url tags
ruby shape
Somehow i messed up with the url tags
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Re: The new Wesnoth logo and the Loyalist sigil
Boink. Ooh, actually I think this is my new favorite. Nice work, Sergeant!turin wrote:I like Groovy's most recent jewel, but I think I prefer the fire to the sunburst. Could we see those two together - the fire plus the most recent ruby (the one with the checker-board pattern)?
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Re: The new Wesnoth logo and the Loyalist sigil
While it's true that the octagonal shape might be more common with rubies, I'm afraid it wouldn't have the same instant "gemstone" recognition value as the diamond cut. It is meant as a symbolic representation after all, and probably only a handful of people even know what the actual Ruby of Fire even looks like.
And hey, I can provide a SVG file with different versions for the ruby and the flame on different layers, so people can choose the combination they personally prefer for their own artwork.
And hey, I can provide a SVG file with different versions for the ruby and the flame on different layers, so people can choose the combination they personally prefer for their own artwork.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: The new Wesnoth logo and the Loyalist sigil
Perhaps its just me, but it seems the white details on the ruby are at a different angle than the outline. They curve in more, but the outline seems to still be the same one from LordBob's, just truncated. I'm probably wrong though.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Re: The new Wesnoth logo and the Loyalist sigil
You're right and wrong--The forum's fuzzy version messes them up a little, but the actual image is fine
(Remember to always hit "View image," folks!)
(Remember to always hit "View image," folks!)
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: The new Wesnoth logo and the Loyalist sigil
Bingo. That one or the one skizz posted. I think this reads much better as a gem than the diamond shape.Sgt. Groovy wrote:...actually, I like this best:
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: The new Wesnoth logo and the Loyalist sigil
I go with what Skizzaltix posted, seeing the actual flames around the gem and scepter is a nice touch.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: The new Wesnoth logo and the Loyalist sigil
nice! really nice!
i think the current gemstone/ruby works very well and is readable on first sight.
from a graphic design standpoint i'd just like to see some more flame variations. the circular one evokes too many (star/squid/whatever) unwanted associations. and the more flame-ish one is a bit unpolished, especially the last three pikes to the right are crude.
and i see a problem with the four little gaps between the parts of the sceptre. they are simply too small - always keep in mind how small this thing will be used. it will be tiny and often distorted, you need to make a "robust" logo that can survive being tiny and embossed on a shield with scratches on top of that. if you really want to keep those gaps, make them bigger. be decisive. or decide to use no gaps at all.
and it would be nice if you managed to make it work well flipped, too. i assume it will be used on quite a numer of portraits which are used flipped automatically by the game. the current version looks somewhat unbalanced when mirrored. some work on the bottom part can fix that.
keep it up!
i think the current gemstone/ruby works very well and is readable on first sight.
from a graphic design standpoint i'd just like to see some more flame variations. the circular one evokes too many (star/squid/whatever) unwanted associations. and the more flame-ish one is a bit unpolished, especially the last three pikes to the right are crude.
and i see a problem with the four little gaps between the parts of the sceptre. they are simply too small - always keep in mind how small this thing will be used. it will be tiny and often distorted, you need to make a "robust" logo that can survive being tiny and embossed on a shield with scratches on top of that. if you really want to keep those gaps, make them bigger. be decisive. or decide to use no gaps at all.
and it would be nice if you managed to make it work well flipped, too. i assume it will be used on quite a numer of portraits which are used flipped automatically by the game. the current version looks somewhat unbalanced when mirrored. some work on the bottom part can fix that.
keep it up!
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Re: The new Wesnoth logo and the Loyalist sigil
It's a good point about flippability, one thing that's important that it shouldn't be too obvious when it's flipped, even though not everything is going to be symmetric about it.
But things never get out of balance by flipping, if it doesn't look balanced after being flipped, then it wasn't balanced to begin with. It's probably the hook. It was fashioned out of the same square as the ruby (the original, solid one) and now that the ruby has been changed, the hook needs to be reworked anyway.
No problem about widening the gaps, and I will still be trying out some more variations to the flame part.
But things never get out of balance by flipping, if it doesn't look balanced after being flipped, then it wasn't balanced to begin with. It's probably the hook. It was fashioned out of the same square as the ruby (the original, solid one) and now that the ruby has been changed, the hook needs to be reworked anyway.
No problem about widening the gaps, and I will still be trying out some more variations to the flame part.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: The new Wesnoth logo and the Loyalist sigil
Yeah, the hook definitely wants shrinking - even before it was about the same size as the gem, and detracted somewhat from it. A good deal smaller would be excellent.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Re: The new Wesnoth logo and the Loyalist sigil
And now something completely different -- what do these textures look like to you:
- Attachments
-
- texture.png (56.54 KiB) Viewed 4729 times
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- krotop
- 2009 Map Contest Winner
- Posts: 433
- Joined: June 8th, 2006, 3:05 pm
- Location: Bordeaux, France
Re: The new Wesnoth logo and the Loyalist sigil
Turtle and crocodile skins to me, with odd night-ish colors.
Don't trust me, I'm just average player.
***
Game feedback for the Nightmares of Meloen
Art feedback by mystic x the unknown
***
Game feedback for the Nightmares of Meloen
Art feedback by mystic x the unknown
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: The new Wesnoth logo and the Loyalist sigil
Leather grain and... dunno.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: The new Wesnoth logo and the Loyalist sigil
Some sort of leather or animal skin, of a slightly odd and dark color. Where are you going with this?
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: The new Wesnoth logo and the Loyalist sigil
Both look like skin, might be human skin but its a extreme closeup.
The second one looks like skin that bends a lot, back and forth (elbows knees wrists etc).
The second one looks like skin that bends a lot, back and forth (elbows knees wrists etc).