Campaign: Fall of Silvium
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FYI, the recall list-multiplying bug occurs for me at the start of "To Arendia" as well, using 1.3.12+svn 22174. If savegames would be handy, let me know.turin wrote:Strange! So this first appeared at the beginning of the "To Arendia" scenario? I'll see if there's something in that or the previous scenario to cause it...
Author of Wercator
I think this recall-list screwing up has happened in multiple campaigns. Does anyone know how it was fixed in the other ones (I know The South Guard was at one point affected)? I don't want to have to debug it all over again why someone already knows the answer.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Campaign: Fall of Silvium: Error in Wesnoth 1.5.6
Hi,
I'm using the Debian packaged version of Wesnoth 1.5.6. The attached savegame produces the following
output on console once you press "End turn":
Kind regards
Andreas.
I'm using the Debian packaged version of Wesnoth 1.5.6. The attached savegame produces the following
output on console once you press "End turn":
Code: Select all
Invalid WML found: Usage of 'advanceto' is deprecated; support for this will be removed in 1.5.6. (use 'advances_to' instead) (98)
20081222 15:20:56 error engine: unit of type not found!
20081222 15:20:56 error general: Error while playing the game: game_error: Unknown unit type '' while generating traits
Andreas.
- Attachments
-
- FoS-Down_the_Silvia_River_Runde_1x.gz
- Just press end turn to reproduce the problem in Wesnoth 1.5.6.
- (19.8 KiB) Downloaded 234 times
Re: Campaign: Fall of Silvium
I'm encountering a bug playing version 0.4.2 (01-16-08) in Wesnoth 1.5.8. In the scenario 3_Down_the_Silvia_River I can't progress beyond my first turn, after ending my turn the screen centers on the enemy's keep and the following error pops up:
"Error while playing the game: game_error: Unknown unit type " while generating traits"
(with version 0.17.6 of the Imperial Era installed)
"Error while playing the game: game_error: Unknown unit type " while generating traits"
(with version 0.17.6 of the Imperial Era installed)
Re: Campaign: Fall of Silvium
This will be fixed... eventually. Unfortunately I'm not sure what the problem is yet (the WML looks reasonable enough) and I don't have a whole lot of time to search for the bug.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Campaign: Fall of Silvium
Looks suspicious to me:
recruit=Marauder Warior,Marauder Scout,Marauder Crusher,Marauder Axeman,Marauder Boatsman
recruit=Marauder Warior,Marauder Scout,Marauder Crusher,Marauder Axeman,Marauder Boatsman
Re: Campaign: Fall of Silvium
That's not what the WML looks like in my home copy; maybe I just never released a fixed version... though I thought I had done so... dangnabbit.
Well, whatever, I'm gonna have to play through FoS and make some major changes soon anyway, I'll release a version with this fix and more as soon as I get a chance.
Well, whatever, I'm gonna have to play through FoS and make some major changes soon anyway, I'll release a version with this fix and more as soon as I get a chance.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Campaign: Fall of Silvium
Hi turin, first of all I want to congratulate with you for your Imperial era and the Fall of Silvium campaign... The one I am playing right now.
My Brother does not like fantasy world at all, but it is an ancient roman history addicted...
So, YOU have the merit to have brought to Wesnoth's world my little bro.
Good job! in both means!
I have a question..
I've just downloaded the new 1.6 rc1 build of BfW, and your modules are not yet listed.
Could it be due to this change?:
* Disallow uploading of add-ons with no title, type, author, version or
description specified and warn about invalid versions
When do you plan to fix it?
cheers.
My Brother does not like fantasy world at all, but it is an ancient roman history addicted...
So, YOU have the merit to have brought to Wesnoth's world my little bro.
Good job! in both means!
I have a question..
I've just downloaded the new 1.6 rc1 build of BfW, and your modules are not yet listed.
Could it be due to this change?:
* Disallow uploading of add-ons with no title, type, author, version or
description specified and warn about invalid versions
When do you plan to fix it?
cheers.
Chuck Norris' watch displays only an hour. Yours.
Re: Campaign: Fall of Silvium
The add-on server was wiped to prepare for 1.6 and to make sure all add-ons to follow the new rules set in place. Many of the authors who had their content on 1.5x previously are still in the process of uploading it, and turin has just not had the chance to do so yet. Per this conversation on the Orbivm forums, you will note that it will all be out by Saturday.theruler wrote:I have a question..
I've just downloaded the new 1.6 rc1 build of BfW, and your modules are not yet listed.
Could it be due to this change?:
* Disallow uploading of add-ons with no title, type, author, version or
description specified and warn about invalid versions
*Turuk is n ur forum, watchin' ur boardz.*
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Campaign: Fall of Silvium
Yeah, everything'll be back up by Saturday; I'd have had it up already except freakin' school firewalls blocking the ports the add-on server uses...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Campaign: Fall of Silvium
Oi'
I added on the campaign last week and am playing 1.4 wesnoth.
In the Second scenario, the Boatmen's action graphic does about 18 little jigs at the start of there first action and at the end of the action.
stillcen
I added on the campaign last week and am playing 1.4 wesnoth.
In the Second scenario, the Boatmen's action graphic does about 18 little jigs at the start of there first action and at the end of the action.
stillcen
Re: Campaign: Fall of Silvium
Hm.. could you describe "about 18 little jigs" a bit more specifically? The unit does have rather complex animations, and I wouldn't be surprised if something went wrong... but the animations look fine on my installation.stillcen wrote:In the Second scenario, the Boatmen's action graphic does about 18 little jigs at the start of there first action and at the end of the action.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Campaign: Fall of Silvium
by little jig i mean- the character drops the boat off of his head, down his back and raises and ax over his head, then it goes back to the boat on the head and starts over.
What else could i tell you to figure out what is amiss.
i am using windows XP.
when i reloaded a saved game, the dancing continued.
i tried turing off "show battle" or is it "show fighting" and the jiggs stayed, just nada in the middle.
Let me know if there is any thing else i can do to help
stillcen
What else could i tell you to figure out what is amiss.
i am using windows XP.
when i reloaded a saved game, the dancing continued.
i tried turing off "show battle" or is it "show fighting" and the jiggs stayed, just nada in the middle.
Let me know if there is any thing else i can do to help
stillcen
Re: Campaign: Fall of Silvium
So, is this the right sequence of events?:
* He drops boat from shoulders, it lands on ground
* It goes back to him having boat on shoulders
* It shows him attacking enemy, not carrying boat; boat is lying on ground in hex
* Combat proceeds as normal
* After combat, it shows him with boat on shoulders for a split second
* It shows him picking up the boat
In other words, the only anomalous events are it showing him holding the boat in between him dropping it and him attacking?
If so, that is indeed "intended behavior", insofar as it's the best we can do with the tools we have...
* He drops boat from shoulders, it lands on ground
* It goes back to him having boat on shoulders
* It shows him attacking enemy, not carrying boat; boat is lying on ground in hex
* Combat proceeds as normal
* After combat, it shows him with boat on shoulders for a split second
* It shows him picking up the boat
In other words, the only anomalous events are it showing him holding the boat in between him dropping it and him attacking?
If so, that is indeed "intended behavior", insofar as it's the best we can do with the tools we have...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm