Thief Animation
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Re: Thief Animation
You did address it in the third frame, but now he seems to be skiing in the next two frames. In the fourth frame his feet go next to each other on the right with his knees to the left, then flip to repeat the same action on the opposite side for the fifth frame. The speed is so great that it is partially hidden, but the eye catches his knees dancing around.
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Re: Thief Animation
It looks better than those last animations, from mine point of view, hope its ok.
Feel free to comment it.
Feel free to comment it.
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- thiefattackrepair.gif (7.44 KiB) Viewed 3196 times
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Re: Thief Animation
I see you have no other comments so *sigh* again im posting .pngs, if you dont have anything against it.
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- thiefattack.zip
- (29.47 KiB) Downloaded 259 times
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- thespaceinvader
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Re: Thief Animation
Better than it was when you started, but this is still not mainline quality, I'm afraid. There are numerous issues which persist from previous versions (such as gaps in his right leg). And on the frames you've hand drawn (good job on taking that on, by the way, it's not easy) there's little definition to the parts you've put in (his arm has no joints in a few frames - it looks like a straight plastic tube), and most of them have shrunk significantly (most noticeable in the frames where he's jumping, and his head is significantly lower down than it is when he's on the ground...).
Overall, i think you're going a little over the top on complication. Remember a few pages back I suggested that you simply coy the bowman's attack animation? That's the level of complexity you should be aiming for. You don't need all the fiddly little steps you're trying to put in here.
As this is, it's not mainline quality. Sorry to disappoint you. You are improving, but you're not there yet.
Overall, i think you're going a little over the top on complication. Remember a few pages back I suggested that you simply coy the bowman's attack animation? That's the level of complexity you should be aiming for. You don't need all the fiddly little steps you're trying to put in here.
As this is, it's not mainline quality. Sorry to disappoint you. You are improving, but you're not there yet.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Thief Animation
Mine plan was first make the animation look good, then polish those frames...Better than it was when you started, but this is still not mainline quality, I'm afraid.
Okay I polished them, made some small changes and even completely redraw some frames...so it was hard work but I hope its okay...I didnt added attack blur and shadows, because I will add them when those frames will be perfect.
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- thiefattack.zip
- (30.53 KiB) Downloaded 204 times
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Re: Thief Animation
It starts out well - the windup looks good. But as he moves through the strike his legs change length significantly in each frame. Various limbs still have little or no definition to their joints.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Thief Animation
Okay I redone those hands and legs, tried to make them longer, but some are shorter because he is crouching in some frames.Hope its good and its harder than animating.
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- thiefattack.zip
- (30.75 KiB) Downloaded 225 times
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- thespaceinvader
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Re: Thief Animation
I see almost no difference between this and the previous version.
A hint. The foot further from camera will be further up in the frame, assuming that both feet are on the floor.
A hint. The foot further from camera will be further up in the frame, assuming that both feet are on the floor.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Thief Animation
*Sigh*This is going nowhere...best it would be that I would post frame and some critique until its perfect.I just realised it looks different on transparent background...
As you said Wind up is okay and by the hint you are assuming that frame num. 6 so here it is.
As you said Wind up is okay and by the hint you are assuming that frame num. 6 so here it is.
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- thief6.png (3.75 KiB) Viewed 2879 times
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- thespaceinvader
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Re: Thief Animation
Everything from frame 3 onwards needs work.
Honestly, I doubt the current animation you're working on will get to mainline quality. You might be better off focussing your attention on your UMC project.
Honestly, I doubt the current animation you're working on will get to mainline quality. You might be better off focussing your attention on your UMC project.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Thief Animation
Hmm youre replying fast...anyways... I am too far to give up, I have gave too much time for this, when I start something I always end it I hate unfinished work, many people have encouragement me to do it,that I am almost there and now...I dont want to fail.
And the project is just something to get the stereotype out of this work.
So Im going to try to repair frame after frame until its perfect * Sigh* I have done it in bad angle...complete redraw.
And the project is just something to get the stereotype out of this work.
So Im going to try to repair frame after frame until its perfect * Sigh* I have done it in bad angle...complete redraw.
- Attachments
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- thief4.png (1.95 KiB) Viewed 2853 times
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
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Re: Thief Animation
Here is the next frame...
*Sigh* Ok now I wont have time for now and near future...so I am ending this project...If anyone wants to finish it feel free to do it... thanks everyone for support encouragement, critique etc. but I just wont have time anymore... and someone else can do it quicker...
*Sigh* Ok now I wont have time for now and near future...so I am ending this project...If anyone wants to finish it feel free to do it... thanks everyone for support encouragement, critique etc. but I just wont have time anymore... and someone else can do it quicker...
- Attachments
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- thief5.png (1.98 KiB) Viewed 2828 times
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- Sleepwalker
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Re: Thief Animation
I didn't realize that it was his right leg in front of him at frame 5-7 until I downloaded your zip and went through the animation frame by frame. I think one of the reasons for this is that you don't animate his legs in the proper perspective. If you take a look at frame 5-7, you see that his right leg seems too be higher up or at the same height in the picture compared to his left. This gives the illusion that it is instead his left leg that is in front of him. Why? Because we see this guy from a slight birds perspective. His left foot while on the ground should be positioned a few pixel rows further up.
I'm sorry but his backwards hop doesn't convince me. I drew a quick picture of how I believe you could make it better. It will mean 4 new frames you will have to draw but I think it would improve your animation. The animation is yours though, so it's up to you if you want to do it.
The dagger swing looks good to me though.
EDIT: You posted when I started to write this. Ah that's too bad . Hope it gets finished.
I'm sorry but his backwards hop doesn't convince me. I drew a quick picture of how I believe you could make it better. It will mean 4 new frames you will have to draw but I think it would improve your animation. The animation is yours though, so it's up to you if you want to do it.
The dagger swing looks good to me though.
EDIT: You posted when I started to write this. Ah that's too bad . Hope it gets finished.
- Attachments
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- thief_hop.png (8.36 KiB) Viewed 2813 times
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Re: Thief Animation
Maybe I will go back to the project, maybe I wont...its just matter of time... there is lot of work... as Spaceinvader said that the attack looks bad so it needs lot of work...but now I just wont have time... I would repair it without problem but the time...oh well at least I tried it and gained more experience in spriting... or didnt and I just lost precious time...EDIT: You posted when I started to write this. Ah that's too bad . Hope it gets finished.
What does UMC mean?You might be better off focussing your attention on your UMC project.
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
- thespaceinvader
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Re: Thief Animation
User-made content. You are working on art for something called Descendants of the Dragon, right?
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.