Historic Era
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Re: Historic Era
Woah Pirates and Celts??? now that sounds like an era. Assuming that this is called "historical era" it would make sence if the factions were historically correct, therefore Celts and Zulus wouldnt be in the same era, as they are historically hundreds of years apart.The Great Rings wrote:Second, since you are including colonial-era American factions, I humbly suggest that you include a pirate faction of some sort, as that would be insanely awesome. Also, a horse-based faction like the Mongols would be interesting, though I don't know how it would affect balance.
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- Joined: January 26th, 2008, 10:39 pm
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Re: Historic Era
Obviously that is not a concern for the OP.Quietus wrote:The Great Rings wrote:Woah Pirates and Celts??? now that sounds like an era. Assuming that this is called "historical era" it would make sence if the factions were historically correct, therefore Celts and Zulus wouldnt be in the same era, as they are historically hundreds of years apart.
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- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Historic Era
Will this work?
Code: Select all
advance_from
advances_to=Zulu Warrior
alignment=chaotic
attacks=2
cost=25 gold
description=Zulu Fighter's dont have much technology so depend on numbers and skill.A Zulu fighter's weapon of choice is his' spear, but they also carry javelins around with them. They are very strong an and carry a large shield around for protection.
ellipse="misc/ellipse-nozoc".
experience=42
gender=male
hitpoints-23
id=Zulu Fighter
level=1
movement=6
movetype
name=Zulu Fighter
num_traits=3
race=human
unit_description=Zulu Fighter's dont have much technology so depend on numbers and skill.A Zulu fighter's weapon of choice is his' spear, but they also carry javelins around with them. They are very strong an and carry a large shield around for protection.
undead_variation Which image to use when a unit of this type is killed by a unit with the plague ability.
usage=fighter
zoc="yes"
Re: Historic Era
No.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Historic Era
Whats wrong with it?
Re: Historic Era
Quite a lot.Flameslash wrote:Whats wrong with it?
You should probably edit it from another unit and not code it from scratch...
Check out my sprites!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Historic Era
Problem is i'm at my dads and can't download wesnoth.
Stable can download and computer freezes when i use development!
Stable can download and computer freezes when i use development!
Re: Historic Era
Well, hmmm... Edit from the spearman for example.Flameslash wrote:Problem is i'm at my dads and can't download wesnoth.
Stable can download and computer freezes when i use development!
Code: Select all
#textdomain wesnoth-units
[unit]
id=Spearman
name= _ "Spearman"
race=human
image="units/human-loyalists/spearman.png"
ellipse="misc/ellipse"
profile="portraits/Jason_Lutes/human-spearman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=36
movement_type=smallfoot
movement=5
experience=42
level=1
alignment=lawful
advanceto=Swordsman,Pikeman,Javelineer
cost=14
usage=fighter
unit_description= _ "Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}
[death]
[frame]
begin=0
end=125
image="units/human-loyalists/spearman-death1.png"
[/frame]
[frame]
begin=125
end=250
image="units/human-loyalists/spearman-death2.png"
[/frame]
[frame]
begin=250
end=375
image="units/human-loyalists/spearman-death3.png"
[/frame]
[frame]
begin=375
end=500
image="units/human-loyalists/spearman-death4.png"
[/frame]
[/death]
[defend]
[frame]
begin=-100
end=-90
image="units/human-loyalists/spearman-defend-2.png"
[/frame]
[frame]
begin=-90
end=90
image="units/human-loyalists/spearman-defend.png"
[/frame]
[frame]
begin=90
end=100
image="units/human-loyalists/spearman-defend-2.png"
[/frame]
[/defend]
[attack]
name=spear
description=_"spear"
type=pierce
range=melee
damage=7
number=3
icon=attacks/spear.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
name=javelin
description=_"javelin"
icon=attacks/javelin-human.png
type=pierce
range=ranged
damage=6
number=1
[/attack]
[attack_anim]
[attack_filter]
name=javelin
[/attack_filter]
[missile_frame]
begin=-150
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/human-loyalists/spearman-death1.png"
sound={SOUND_LIST:THROW}
[/frame]
[frame]
begin=-150
end=-100
image="units/human-loyalists/spearman-attack-ranged.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=-50
image="units/human-loyalists/spearman-attack-ranged.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=-50
image="units/human-loyalists/spearman-attack-ranged.png"
[/frame]
[/else]
[frame]
begin=-50
end=50
image="units/human-loyalists/spearman-attack-ranged2.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=s
[frame]
begin=-200
end=-150
image="units/human-loyalists/spearman.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/human-loyalists/spearman-attack-s-1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-50
end=100
image="units/human-loyalists/spearman-attack-s-2.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-50
end=100
image="units/human-loyalists/spearman-attack-s-2.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman-attack-s-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=n
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-n.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-n.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=ne,nw
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-ne.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-ne.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=se,sw
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[/unit]
Check out my sprites!
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Historic Era
Code: Select all
#textdomain wesnoth-units
[unit]
id=Zulu Fighter
name= _ "Zulu Fighter"
race=human
image="units/human-loyalists/spearman.png"
ellipse="misc/ellipse"
profile="portraits/Jason_Lutes/human-spearman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=39
movement_type=smallfoot
movement=6
experience=52
level=1
alignment=netrual
advanceto=null
cost=21
usage=fighter
unit_description= _ "Shaka discarded sandals to enable his warriors to run faster. Initially the move was unpopular, but those who objected were simply killed, a practice that quickly concentrated the minds of available personnel. Shaka drilled his troops frequently, implementing forced marches covering more than fifty miles a day. He also drilled the troops to carry out encirclement tactics. Such mobility gave the Zulu a significant impact in their local region and beyond. Upkeep of the regimental system and training seems to have continued after Shaka's death, although Zulu defeats by the Boers, and growing encroachment by British colonialists sharply curtailed raiding operations prior to the War of 1879. Morris records one such mission under Mpande to give green warriors of the UThulwana regiment experience, a raid into Swaziland, dubbed "Fund' uThulwana" by the Zulu, or "Teach the uThulwana". It may have done some good, for some years later, the uThulwana made their mark as one of the leading regiments that helped liquidate the British camp at Isandlwana. . "+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}
[death]
[frame]
begin=0
end=125
image="units/human-loyalists/spearman-death1.png"
[/frame]
[frame]
begin=125
end=250
image="units/human-loyalists/spearman-death2.png"
[/frame]
[frame]
begin=250
end=375
image="units/human-loyalists/spearman-death3.png"
[/frame]
[frame]
begin=375
end=500
image="units/human-loyalists/spearman-death4.png"
[/frame]
[/death]
[defend]
[frame]
begin=-100
end=-90
image="units/human-loyalists/spearman-defend-2.png"
[/frame]
[frame]
begin=-90
end=90
image="units/human-loyalists/spearman-defend.png"
[/frame]
[frame]
begin=90
end=100
image="units/human-loyalists/spearman-defend-2.png"
[/frame]
[/defend]
[attack]
name=spear
description=_"Zulu spear"
type=pierce
range=melee
damage=8
number=3
icon=attacks/spear.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
name=javelin
description=_"Zulu javelin"
icon=attacks/javelin-human.png
type=pierce
range=ranged
damage=6
number=2
[/attack]
[attack_anim]
[attack_filter]
name=javelin
[/attack_filter]
[missile_frame]
begin=-150
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/human-loyalists/spearman-death1.png"
sound={SOUND_LIST:THROW}
[/frame]
[frame]
begin=-150
end=-100
image="units/human-loyalists/spearman-attack-ranged.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=-50
image="units/human-loyalists/spearman-attack-ranged.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=-50
image="units/human-loyalists/spearman-attack-ranged.png"
[/frame]
[/else]
[frame]
begin=-50
end=50
image="units/human-loyalists/spearman-attack-ranged2.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=s
[frame]
begin=-200
end=-150
image="units/human-loyalists/spearman.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/human-loyalists/spearman-attack-s-1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-50
end=100
image="units/human-loyalists/spearman-attack-s-2.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-50
end=100
image="units/human-loyalists/spearman-attack-s-2.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman-attack-s-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=n
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-n.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-n.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=ne,nw
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-ne.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack-ne.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=spear
[/attack_filter]
direction=se,sw
[frame]
begin=-200
end=-100
image="units/human-loyalists/spearman.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=150
image="units/human-loyalists/spearman.png"
[/frame]
[/attack_anim]
[/unit]
Last edited by Flameslash on February 8th, 2009, 1:07 pm, edited 1 time in total.
Re: Historic Era
Good to see some effort being put into creating historic factions. I'd love playing as Zulus
On a side note, have you had a look at the Orbivm project? We have a number of factions based on historical peoples such as the Romans, Vikings, Greeks, Celts, mediaeval Spanish, and others - perhaps that will help provide inspiration.
All the best with your new factions!
On a side note, have you had a look at the Orbivm project? We have a number of factions based on historical peoples such as the Romans, Vikings, Greeks, Celts, mediaeval Spanish, and others - perhaps that will help provide inspiration.
All the best with your new factions!
Zerovirus wrote:Sprites for the Sprite God!
Aethaeryn wrote:What about dwarf dwarfs: dwarfs who have dwarfism?