Deciduous trees
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Deciduous trees
I had trouble sleeping, so I fixed the trees. The fall has a few trees in different colors, and looks much better now. I did the same to the summer, and it looks better as well. I also did the winter variations. If you are playing along at home, just unzip the seven files below into the "Trees/images/terrain" folder. The code to use these images was already in place.
- Attachments
-
- new trees.zip
- (83.66 KiB) Downloaded 247 times
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Deciduous trees
Committed. I'll give a more in-depth explanation tomorrow.
Re: Deciduous trees
Did you commit the older or the newer version of the trees?zookeeper wrote:Committed. I'll give a more in-depth explanation tomorrow.
I see a problem with the mini map. The pure deciduous forest is far too similar to grassland.
The mixed forest is my favourite, please keep it in.
Re: Deciduous trees
This is how it is now:fabi wrote:Did you commit the older or the newer version of the trees?zookeeper wrote:Committed. I'll give a more in-depth explanation tomorrow.
I see a problem with the mini map. The pure deciduous forest is far too similar to grassland.
The mixed forest is my favourite, please keep it in.
Code: Select all
[terrain]
symbol_image=forest/deciduous-summer-tile
id=deciduous_forest_summer
name=_ "Forest"
string=^Fds
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/deciduous-fall-tile
id=deciduous_forest_fall
name=_ "Forest"
string=^Fdf
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/deciduous-winter-tile
id=deciduous_forest_winter
name=_ "Snow Forest"
string=^Fdw
default_base=Aa
aliasof=_bas,^Fp
mvt_alias=-,_bas,^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/mixed-summer-tile
id=mixed_forest_summer
name=_ "Forest"
string=^Fms
default_base=Gs
aliasof=^Fp
editor_group=forest
hidden=yes
[/terrain]
[terrain]
symbol_image=forest/mixed-fall-tile
id=mixed_forest_fall
name=_ "Forest"
string=^Fmf
default_base=Gs
aliasof=^Fp
editor_group=forest
hidden=yes
[/terrain]
[terrain]
symbol_image=forest/mixed-winter-tile
id=mixed_forest_winter
name=_ "Forest"
string=^Fmw
default_base=Aa
aliasof=_bas,^Fp
mvt_alias=-,_bas,^Fp
editor_group=forest
hidden=yes
[/terrain]
So this is how it'll be in 1.5.9. I'll update the tiles with the latest versions and try to make it look more distinct from grassland in the minimap.
Re: Deciduous trees
looks good, although one more - less dense - variant (tile) as in the existing forest would be nice...
(click to see large version)
(click to see large version)
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Deciduous trees
I plan to make one soon.Max2008 wrote:looks good, although one more - less dense - variant (tile) as in the existing forest would be nice...
I'll do at least one more mixed forest as well. I think they are actually the more useful tile. You can build a forest out of just "mixed" tiles, and it looks fine (but a little monotonous with only two variations). Also, you can't mix the two forest types very will without them, because the transition is too abrupt. Please tell me they will be available at some point.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: Deciduous trees
These were my first runs at sparse deciduous-only forest. They come in all 3 seasons bases were provided for and, aside from needing more variations, they seem to work fine.
- Attachments
-
- sparse1.zip
- (72.38 KiB) Downloaded 231 times
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Deciduous trees
I forgot to post my trees with color variations. Please use this to replace a tree or two in each with a different colored one. It's most important in the fall tiles.Darker_Dreams wrote:These were my first runs at sparse deciduous-only forest. They come in all 3 seasons bases were provided for and, aside from needing more variations, they seem to work fine.
As far as I can tell, the sparse pines are only used in the game for the forested hills. I don't think we need deciduous forested hills, because those trees don't usually grow at high altitudes. My point is that we probably only need one sparse deciduous variation just to give the main forest a little more variety. We don't need a whole set. (More tiles wouldn't hurt as long as they were selected with a low enough probability.)
- Attachments
-
- all trees 2.png (56.27 KiB) Viewed 3480 times
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- solsword
- Code Contributor
- Posts: 291
- Joined: January 12th, 2009, 10:21 pm
- Location: Santa Cruz, CA
- Contact:
Re: Deciduous trees
If I remember correctly, the sparser forest tiles are also used next to keep (and maybe mountain) tiles to prevent the forest from glitching through the keep walls. Have you tested your forest tiles next to keeps/mountains?
Also, I'd be a huge fan of deciduous forested hills, just because it can make a transition from forest to hills much better-looking, and because it can be used to make an area of hills look much more interesting (you could do that with the pines of course, but only if the climate allowed).
Just my 2 cents; I really like how the deciduous forests are looking.
Also, I'd be a huge fan of deciduous forested hills, just because it can make a transition from forest to hills much better-looking, and because it can be used to make an area of hills look much more interesting (you could do that with the pines of course, but only if the climate allowed).
Just my 2 cents; I really like how the deciduous forests are looking.
The Knights of the Silver Spire campaign.
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?
Re: Deciduous trees
I'd actually suggest even more color variation in the autumn tiles. Maybe a few browns and dark greens here and there? Fall usually has quite a variety of colors, it's not limited to yellow/orange. I do like these woods, they're a much needed addition to our current terrain.
Edit: I thought hills were just.. hills? All the hills around here have these kind of trees on them. I've always pictured the hills as something in between the grassland and the mountains, not extremely high, but not flatland. maybe our definitions of hills is different.
Edit: I thought hills were just.. hills? All the hills around here have these kind of trees on them. I've always pictured the hills as something in between the grassland and the mountains, not extremely high, but not flatland. maybe our definitions of hills is different.
Re: Deciduous trees
but i guess zookeeper is aware of this...solsword wrote:If I remember correctly, the sparser forest tiles are also used next to keep (and maybe mountain) tiles to prevent the forest from glitching through the keep walls.
Re: Deciduous trees
Hey that looks pretty goodMax2008 wrote:but i guess zookeeper is aware of this...solsword wrote:If I remember correctly, the sparser forest tiles are also used next to keep (and maybe mountain) tiles to prevent the forest from glitching through the keep walls.
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: Deciduous trees
Generally hills do have deciduous forests until you get into chillier climates. Mountains even have deciduous forests for quite a ways, but those trees generally give over to pines before you reach the tree-line.
were the deciduous transition tiles unneeded, or did zookeeper just make them- because there are pine transition tiles.
were the deciduous transition tiles unneeded, or did zookeeper just make them- because there are pine transition tiles.
Re: Deciduous trees
The hill terrain doesn't necessarily mean that it is high above the sea level.
It's a general symbol for "rough terrain" or hilly terrain.
It's a general symbol for "rough terrain" or hilly terrain.
Re: Deciduous trees
I didn't make them yet. Be my guest.Darker_Dreams wrote:were the deciduous transition tiles unneeded, or did zookeeper just make them- because there are pine transition tiles.