Thief Animation
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- thespaceinvader
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Re: Standing and idle animations?
KISS. Keep it simple. Basically, all you're doing is trying to match the bowman's animation, but with the knife in the other hand. Don't try to add any big flashy stuff - it's much more difficult to animate, and it won't fit the unit anyway.bonehead11 wrote:I dont know if he should just simply jump back or he should do flip jump, so it would look nicer.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Standing and idle animations?
Okay here it is tadaa.Hope you like it.
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- thiefattackanimationslow.gif (6.43 KiB) Viewed 3358 times
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
Re: Standing and idle animations?
I see no reason why he should be making a squat like that.
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Re: Standing and idle animations?
Ok I made him do a longer jump, I think ill add some more frames,now it has 10 frames.
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- thiefattackanimationslow.gif (6.45 KiB) Viewed 3334 times
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
- thespaceinvader
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Re: Standing and idle animations?
You don't need to animate lateral movement. The game engine does that. And if you did this on a transparent background and included the shadow, it would be far clearer what is going on.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Standing and idle animations?
Ok I hope there wont be no more tweaking, I did shadows, white background and I put them in one place as it was mentioned wesnoth engine will do the work for me...so here it is.
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- thiefanimationshadow.gif (6.94 KiB) Viewed 3266 times
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
Re: Standing and idle animations?
Ok, so...where are the .png's?
Re: Standing and idle animations?
The jump doesn't look good. No better way to say it unfortunately.
Re: Standing and idle animations?
I know you are hoping to be done, but as he draws his blade back over his shoulder, his left leg is clearly disconnected from his body. It lasts through frames 3 and 4.
The problem that JW is pointing out stems from the fact that he goes from leg out, blade extended right into being in the air in the next frame. There should probably be a frame of him preparing to jump or leaving the ground to convey some sense of him actually having jumped up.
The problem that JW is pointing out stems from the fact that he goes from leg out, blade extended right into being in the air in the next frame. There should probably be a frame of him preparing to jump or leaving the ground to convey some sense of him actually having jumped up.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Standing and idle animations?
Okay I repaired the disconected leg.but as he draws his blade back over his shoulder, his left leg is clearly disconnected from his body. It lasts through frames 3 and 4.
I wanted that, when he ends the attack he quickly jumps back so no time for a preparing for a jump a quick leap. If you dont want it that way then change it, im uploading .png , so do what you think is best, I hope mine work is done and I can start with orc xbowman death and attack animation, wich I didnt finished earlier.Cheers.The problem that JW is pointing out stems from the fact that he goes from leg out, blade extended right into being in the air in the next frame. There should probably be a frame of him preparing to jump or leaving the ground to convey some sense of him actually having jumped up.
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- Thiefzip.zip
- (22.66 KiB) Downloaded 208 times
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
Re: Standing and idle animations?
You've burned those to a white background. Better luck next time.
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Re: Standing and idle animations?
What? If its bad I have reserve frames.
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
Re: Standing and idle animations?
What Zookeeper means is that you need to have it on a transparant background rather than a white, currently the image will have a big white box round it in game.
I would also suggest having a look at TSI's aniamtions, you might be able to use some of it as reference.
I would also suggest having a look at TSI's aniamtions, you might be able to use some of it as reference.
Re: Standing and idle animations?
I do not know that this is the best attitude when working on animations, that feeling that you did as much as you think is good enough, so if anyone has any other points about it they can finish it. We are only trying to help you improve/complete the work.bonehead11 wrote:I wanted that, when he ends the attack he quickly jumps back so no time for a preparing for a jump a quick leap. If you dont want it that way then change it, im uploading .png , so do what you think is best, I hope mine work is done and I can start with orc xbowman death and attack animation, wich I didnt finished earlier.Cheers.
As to the white backgrounds, if you do not have it saved transparent, you can always just spend time with an eraser.
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- ThiefClean.gif (58.4 KiB) Viewed 3470 times
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Standing and idle animations?
Ok I made transparent backround, I hope its done.
EDIT: Ok now what... if its finished, than I can start working on xbowman death animation.
Preview coming soon.
I think you misunderstood, I am just a little tired of remaking the same sprite 10 times over... I am very happy that people are helping me and making suggestions without them the animation would "suck", when I object, I try to implant mine own suggestion, I only want the best and thanks for the help. I hope I hope didnt offended you.I do not know that this is the best attitude when working on animations, that feeling that you did as much as you think is good enough, so if anyone has any other points about it they can finish it. We are only trying to help you improve/complete the work.
I think I wroted it too harsh. I meant that, if you want to implant the frame before jump, the landing can be used as preparing, when you will put it in game, if you will...I wanted that, when he ends the attack he quickly jumps back so no time for a preparing for a jump a quick leap. If you dont want it that way then change it, im uploading .png , so do what you think is best, I hope mine work is done and I can start with orc xbowman death and attack animation, wich I didnt finished earlier.Cheers.
EDIT: Ok now what... if its finished, than I can start working on xbowman death animation.
Preview coming soon.
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991