Simple Attack Traits: Aggression / Defiance
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Simple Attack Traits: Aggression / Defiance
I searched for this, and didn't see it. Again, I humbly ask the forum masters to get rid of it and spare me the embarrassment in case it has been proposed before. I'm guilty of throwing many ideas out, a few which have been proposed before (and for which I apologize).
Aggression +X damage when attacking ONLY.
Defiance +X damage when defending ONLY.
Example:
Aggression 1 = +1 damage when attacking
Defiance 2 = +2 damage when defending
Possible examples:
Orc Grunt
9-2 melee (blade) (aggression 1)
(when attacking it would be 10-2, but on defense it would just be 9-2)
Human Spearman
7-3 melee (pierce) (defiance 1)
(when attacking it would be 7-3, but on defense it would be 8-3)
*name could also be offensive - defensive
Why do this?
I think this could add another dimension to the game, by giving units a bias to Offensive or Defense. This would affect how you would actually play the units in the game, and widen the potential roles of units in the game (some units are deterrents, and others are more vanguard). It also can give entire factions a bias.
For example, maybe the Orcs / Northerners are more offensive.
"new" Orc Grunt
8-2 melee (blade) (aggression 2)
The average might still be the same (9-2), but this means the Orcs have a heavy bias to push forward.
Maybe spear units are more defensive (stopping charges).
Again, I think this would add another dimension to units and even factions. I don't think it would be too difficult to program (might have to adjust order of combat operators + first or * first). Anyway, just wanted to shoot the idea out there and see what the community thought.
Aggression +X damage when attacking ONLY.
Defiance +X damage when defending ONLY.
Example:
Aggression 1 = +1 damage when attacking
Defiance 2 = +2 damage when defending
Possible examples:
Orc Grunt
9-2 melee (blade) (aggression 1)
(when attacking it would be 10-2, but on defense it would just be 9-2)
Human Spearman
7-3 melee (pierce) (defiance 1)
(when attacking it would be 7-3, but on defense it would be 8-3)
*name could also be offensive - defensive
Why do this?
I think this could add another dimension to the game, by giving units a bias to Offensive or Defense. This would affect how you would actually play the units in the game, and widen the potential roles of units in the game (some units are deterrents, and others are more vanguard). It also can give entire factions a bias.
For example, maybe the Orcs / Northerners are more offensive.
"new" Orc Grunt
8-2 melee (blade) (aggression 2)
The average might still be the same (9-2), but this means the Orcs have a heavy bias to push forward.
Maybe spear units are more defensive (stopping charges).
Again, I think this would add another dimension to units and even factions. I don't think it would be too difficult to program (might have to adjust order of combat operators + first or * first). Anyway, just wanted to shoot the idea out there and see what the community thought.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Simple Attack Traits: Aggression / Defiance
CABD - Can already be done with WML. You can implement it in User-Made Content if you want, but it's highly unlikely to be instituted in the mainline game.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Simple Attack Traits: Aggression / Defiance
Sound cool. I'd be happy to playtest it, but you'll have to make it.
Re: Simple Attack Traits: Aggression / Defiance
"Aggression" is even already implemented, in a way.
The "Charge" special doubles both damage done and damage taken, but only on offense.
The "Charge" special doubles both damage done and damage taken, but only on offense.
"Reading files and creating cache"
Creating cache? Isn't counterfeiting illegal...
Creating cache? Isn't counterfeiting illegal...
Re: Simple Attack Traits: Aggression / Defiance
Can be done with WML.
Buuuuuuut...
If any of the devs have seen this maby it would be a good idea to keep in mind for balance-changes.
e.g if you got a unit that is crap on the attack but good on the defense but raising its damage would make it TOO good on defense, then give it agression 1.
wonder if the devs had this in mind last time they made a balance change.
Its a good idea. (and can be implimented for only one unit if desired).
Buuuuuuut...
If any of the devs have seen this maby it would be a good idea to keep in mind for balance-changes.
e.g if you got a unit that is crap on the attack but good on the defense but raising its damage would make it TOO good on defense, then give it agression 1.
wonder if the devs had this in mind last time they made a balance change.
Its a good idea. (and can be implimented for only one unit if desired).