Minotaur Artwork Revised

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Espreon
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Re: Minotaur Artwork Revised

Post by Espreon »

Quietus wrote:And the cutthroat (the new ranged unit for the minotaurs) Currently a WIP
Awesome.... Nice kusarigama...

The face is a little hard to see though...
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Quietus
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Re: Minotaur Artwork Revised

Post by Quietus »

thanks, did a little editing to the face and head wear, as well as making a pixel taller
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Espreon
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Re: Minotaur Artwork Revised

Post by Espreon »

Quietus wrote:thanks, did a little editing to the face and head wear, as well as making a pixel taller
Much, much better... Can't wait to see the kusarigama animation...
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Quietus
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Re: Minotaur Artwork Revised

Post by Quietus »

Ah its been a while. Ok so here is the cutthroat witha few modifications and its lvl 2 evolution, the SLAYER!!!. which i really like lol.

C and C is welcome :wink:
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woodmouse
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Re: Minotaur Artwork Revised

Post by woodmouse »

The Slayer is soooooo cool! :D But maybe edit the head a little so the level one and two don't have exactly same head?
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Espreon
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Re: Minotaur Artwork Revised

Post by Espreon »

Quietus wrote:Ah its been a while. Ok so here is the cutthroat witha few modifications and its lvl 2 evolution, the SLAYER!!!. which i really like lol.

C and C is welcome :wink:
The Slayer is very nice... So far I don't see anything wrong with it...
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Quietus
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Re: Minotaur Artwork Revised

Post by Quietus »

Thanks you two
woodmouse wrote:The Slayer is soooooo cool! :D But maybe edit the head a little so the level one and two don't have exactly same head?
Im not going to, only because it changes at lvl 3, i couldnt think of many other ways for it to change. lol And thus i bring forth the lvl 3...the EXECUTUTIONER...run everyone here comes porky :twisted: The claw is still considered a kusarigama for games purposes. I might add a little more to him though, to make him different from the lvl 2 even more
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Espreon
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Re: Minotaur Artwork Revised

Post by Espreon »

Quietus wrote:Thanks you two
woodmouse wrote:The Slayer is soooooo cool! :D But maybe edit the head a little so the level one and two don't have exactly same head?
Im not going to, only because it changes at lvl 3, i couldnt think of many other ways for it to change. lol And thus i bring forth the lvl 3...the EXECUTUTIONER...run everyone here comes porky :twisted: The claw is still considered a kusarigama for games purposes. I might add a little more to him though, to make him different from the lvl 2 even more
That thing is just awesome... I think once I am done playing UtBS I'll start revamping their .cfgs...
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woodmouse
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Re: Minotaur Artwork Revised

Post by woodmouse »

Wow, the new Executioner... :shock: SO cool! :D It is really much cooler than all of the others! :) But I think armour in the legs would make it cooler, but this is just my thought.
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Longbow
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Re: Minotaur Artwork Revised

Post by Longbow »

Awesome units Quietus! :D
The only thing I have noticed (and I am probably wrong) is that your higher level units don't seem to get much bigger than their lower level versions, it looks like they are roughly the same height whilst I thought there was a thing about units getting taller as they advance but...I'm probably wrong... :hmm:
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Quietus
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Re: Minotaur Artwork Revised

Post by Quietus »

They do, but only by about 1px a lvl. However I do plan on making the Ancient Behemoth considerably larger than the Behemoth. It only makes sence that the monster should be large and nasty :P
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dontano
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Re: Minotaur Artwork Revised

Post by dontano »

I can do the Ancient Behemoth for you, after all. I can pick the same palettes of one of your units, and just edit it.
PS: The Kusarigama is awesome. I'm using the same concepts for one of my Ninjas (Japan Era, works for myself).
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AI
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Re: Minotaur Artwork Revised

Post by AI »

Can you post a zip containing all the separate pngs? I can download every png you posted, but the elder's standing anim is only shown as a gif.
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Quietus
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Re: Minotaur Artwork Revised

Post by Quietus »

There you go :P
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AI
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Re: Minotaur Artwork Revised

Post by AI »

Committed in revision 1535.
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