New Level 0 Unit: Light Cavalrymen

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Longbow
Posts: 303
Joined: May 18th, 2008, 3:59 pm

Re: New Level 0 Unit: Light Cavalrymen

Post by Longbow »

Thank you :)
I just call it Longbow's era but I don't know how to distribute it yet :(
My campaign, Elvish Legacy
My inventively named Era
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Chris NS
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Joined: May 6th, 2006, 3:22 pm
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Re: New Level 0 Unit: Light Cavalrymen

Post by Chris NS »

I like the idea of a level 0 mounted unit, but I'm not sure about making it a charging unit. It's enough of a gamble using level 1 horsemen, and it seems like it would be very difficult to use level 0 charging units without them all ending up dead. And cannon-fodder doesn't really fit into a loyalist faction (unlike orcs and undead).

I'd look at making a level 0 variation of the Cavalryman instead. That would have a nice niche as a cheap village grabber. Bear in mind, however, that including a level 0 mounted unit would have major implications for balancing wherever it was used.
PingPangQui
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Joined: July 18th, 2006, 11:52 am

Re: New Level 0 Unit: Light Cavalrymen

Post by PingPangQui »

Why not give this unit a spear (which may either be thrown or used in close combat) instead of a lance or an expensive sword?
The attacks could be:

5-2 melee pierce
5-1 ranged pierce
The Clan Antagonist.

"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
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eisfrei
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Re: New Level 0 Unit: Light Cavalrymen

Post by eisfrei »

Chris NS wrote:I like the idea of a level 0 mounted unit, but I'm not sure about making it a charging unit. It's enough of a gamble using level 1 horsemen, and it seems like it would be very difficult to use level 0 charging units without them all ending up dead. And cannon-fodder doesn't really fit into a loyalist faction (unlike orcs and undead).

I'd look at making a level 0 variation of the Cavalryman instead. That would have a nice niche as a cheap village grabber. Bear in mind, however, that including a level 0 mounted unit would have major implications for balancing wherever it was used.
That the Squire is dieing quickly is a big Problem I already faced, playing around with it.... I also wanted to make a cavalryman L0 too, but didn't found the time yet - He would be a good and cheap village grabber. That's right
The Balancing isn't such a big Problem, 'cause I don't think it will be added to the mainline somehow... Just in a UMC Era or Campaign ... and there it could fit in well, when you think of a civil rebellation or whatever - it doesn't have to be that strong, like the peasants....
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Longbow
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Re: New Level 0 Unit: Light Cavalrymen

Post by Longbow »

5 or 6-2 would probably be good, more power-per-strike than the peasant but less attacks.
Trouble with ranged attack is you violate RIPLIB i think as the Horseman has no ranged.
My campaign, Elvish Legacy
My inventively named Era
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chaoticwanderer
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Joined: August 25th, 2008, 9:41 pm

Re: New Level 0 Unit: Light Cavalrymen

Post by chaoticwanderer »

It's an interesting idea but keep in mind, as someone mentioned, adding a new unit would have lots a of balancing issues. As of now, one of the flaws of the loyalists is having no cheap scouting units; the light cavalry fixes that problem, and makes the Loyalists imbalanced; all the other factions would need some new edge, or the Loyalists would have to be toned down in another area.
The RNG helps those who help themselves.
cretin
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Re: New Level 0 Unit: Light Cavalrymen

Post by cretin »

thats not really a problem chaoticwanderer, since this will not be put in mainline but rather user made campaigns and such.
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chaoticwanderer
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Joined: August 25th, 2008, 9:41 pm

Re: New Level 0 Unit: Light Cavalrymen

Post by chaoticwanderer »

Okay then, that's not a problem. I like the idea.
The RNG helps those who help themselves.
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