A New Land: Extended
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A New Land: Extended
I have uploaded a "new" era to the campaign server it's a extension to a new land and some minimal alteration to the building options of the already existed units.
Thera are 2 new factions, elves and dwarves.
The alteration is that the outlaws,orc and undead no langer can create shallow water but instead create swamp.
The loyalist and dwarves can convert this swamp to water and dirt.
Here is a overview of the different factions :
Loyalists
Worker: Peasant (8g)
Scholar: Mage (20g)
- Cannot destroy buildings or bridges.
Diplomacy: Merfolk & Elves
Farms: 3g
Mines: 4g
Outlaws
Worker: Ruffian (6g)
Scholar: Rogue Mage (17g)
+ Can build villages on swamps.
+ Can build castles and keeps for 4g, 2g cheaper than other factions.
- Negotiations take 1 turn longer.
- Cannot donate funds.
Diplomacy: Nagas & Dwarves
Farms: 2g
Mines: 2g
Orcs
Worker: Goblin Spearman (8g)
Scholar: Orcish Shaman (18g)
+ Can dig caves and build cave villages.
+ Wafare research target is 1 point lower.
- Cannot donate funds.
Diplomacy: Saurians & Nagas
Farms: 2g
Mines: 4g
Undead
Worker: Walking Corpse (7g)
Scholar: Dark Adept (16g)
+ Can dig caves and build cave villages.
- Cannot share knowledge.
Diplomacy: Saurians & Monsters
Farms: 3g
Mines: 3g
Elves
Worker: Civilian (9g)
Scholar: shaman(16g)
+ Can set up trees
+ Harvest gold from trees
- can not mine
- can not clear water / swamp
- Cannot destroy buildings or bridges
Diplomacy: Merfolk & loyalists
Farms: 3g
Mines: 0g
Dwarves
Worker: miner (7g)
Scholar: Dwarvish Runner (16g)
+ has mining advance
+ can set up hills
- can not farm
- Negotiations take 1 turn longer.
Diplomacy: Drakes & loyalists
Farms: 0g
Mines: 5g
Be free to post any comments and bugs.
Thera are 2 new factions, elves and dwarves.
The alteration is that the outlaws,orc and undead no langer can create shallow water but instead create swamp.
The loyalist and dwarves can convert this swamp to water and dirt.
Here is a overview of the different factions :
Loyalists
Worker: Peasant (8g)
Scholar: Mage (20g)
- Cannot destroy buildings or bridges.
Diplomacy: Merfolk & Elves
Farms: 3g
Mines: 4g
Outlaws
Worker: Ruffian (6g)
Scholar: Rogue Mage (17g)
+ Can build villages on swamps.
+ Can build castles and keeps for 4g, 2g cheaper than other factions.
- Negotiations take 1 turn longer.
- Cannot donate funds.
Diplomacy: Nagas & Dwarves
Farms: 2g
Mines: 2g
Orcs
Worker: Goblin Spearman (8g)
Scholar: Orcish Shaman (18g)
+ Can dig caves and build cave villages.
+ Wafare research target is 1 point lower.
- Cannot donate funds.
Diplomacy: Saurians & Nagas
Farms: 2g
Mines: 4g
Undead
Worker: Walking Corpse (7g)
Scholar: Dark Adept (16g)
+ Can dig caves and build cave villages.
- Cannot share knowledge.
Diplomacy: Saurians & Monsters
Farms: 3g
Mines: 3g
Elves
Worker: Civilian (9g)
Scholar: shaman(16g)
+ Can set up trees
+ Harvest gold from trees
- can not mine
- can not clear water / swamp
- Cannot destroy buildings or bridges
Diplomacy: Merfolk & loyalists
Farms: 3g
Mines: 0g
Dwarves
Worker: miner (7g)
Scholar: Dwarvish Runner (16g)
+ has mining advance
+ can set up hills
- can not farm
- Negotiations take 1 turn longer.
Diplomacy: Drakes & loyalists
Farms: 0g
Mines: 5g
Be free to post any comments and bugs.
- Akkarin345
- Posts: 429
- Joined: January 19th, 2008, 6:16 pm
- Location: England
Re: A New Land: Extended
Is the dwarves not being able to mine a balance thing or you feel they couldn't farm?
Re: A New Land: Extended
It's for balance.Akkarin345 wrote:Is the dwarves not being able to farm a balance thing or you feel they couldn't farm?
- Akkarin345
- Posts: 429
- Joined: January 19th, 2008, 6:16 pm
- Location: England
Re: A New Land: Extended
Okay its just i believe they could but if its for balance i understand why.
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: A New Land: Extended
Woot! I haven't played ANL in a while mainly because I got bored with the factions, this is sure to get me playing it again.
Re: A New Land: Extended
Um.. I already have the elves and dwarves done...
Bob was just going to upload them when I get the balance a little better...
Then I was going to do Drakes...
Bob was just going to upload them when I get the balance a little better...
Then I was going to do Drakes...
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
- Rex Umbrarum
- Posts: 85
- Joined: August 9th, 2008, 3:41 pm
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: A New Land: Extended
Well, this will do until then, but I must say a few things. First, dwarvish runner for the dwarvish scholar? couldn't you at least have it be animated? Second Elves farming forests means it's hard to get a good defense for more then one turn. And third, why can't the dwarvish miner upgrade to a fighter?Mica wrote:Um.. I already have the elves and dwarves done...
Bob was just going to upload them when I get the balance a little better...
And I though you where an honorary drake hater!Mica wrote:Then I was going to do Drakes...
Re: A New Land: Extended
I am... but I'm all for variety... Also... I used a custom unit for both races as a worker... plus an edited mainline unit for Dwarves scholar... I'm just working out all the kinks.
Once I do get these done, I would appreciate this discontinued, it just kind of would make me feel like my work was for nothing, but you can keep it up there for now.
Once I do get these done, I would appreciate this discontinued, it just kind of would make me feel like my work was for nothing, but you can keep it up there for now.
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: A New Land: Extended
It's used for defense.Rex Umbrarum wrote:What does the elves' "great tree" do?
Well, this will do until then, but I must say a few things. First, dwarvish runner for the dwarvish scholar? couldn't you at least have it be animated? Second Elves farming forests means it's hard to get a good defense for more then one turn. And third, why can't the dwarvish miner upgrade to a fighter?Peter the Great wrote:Mica wrote:Um.. I already have the elves and dwarves done...
Bob was just going to upload them when I get the balance a little better...
1 What you mean with animated ?
2 The great tree is for that elves farm only "normal" forest
3 I don't know will look into that.
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: A New Land: Extended
I mean animated as in the EE dwarvish runner has attack animations but in this there aren't any animations except for a defensive animation. Sorry if I wasn't clear, I commonly have to write posts as I'm turning off the computer so I usually don't have time to proofread.
Re: A New Land: Extended
I have searched the forum for "new land" before making the era and nothing showed up so maybe next timeMica wrote:Um.. I already have the elves and dwarves done...
Bob was just going to upload them when I get the balance a little better...
Then I was going to do Drakes...
Post somewhere that you are working on something.
Instead of asking me to discontinue why not appreciate the work i have done and maybe i have even got some of your kinks fixed.Mica wrote:I am... but I'm all for variety... Also... I used a custom unit for both races as a worker... plus an edited mainline unit for Dwarves scholar... I'm just working out all the kinks.
Once I do get these done, I would appreciate this discontinued, it just kind of would make me feel like my work was for nothing, but you can keep it up there for now.
I am willing to rename this era but not abbendon because i was planning on keeping 6 races and do more with the terrain and buidling options.
Re: A New Land: Extended
thanx for your response so far, in a few days a new version with fixes will come out.Peter the Great wrote:I mean animated as in the EE dwarvish runner has attack animations but in this there aren't any animations except for a defensive animation. Sorry if I wasn't clear, I commonly have to write posts as I'm turning off the computer so I usually don't have time to proofread.
Re: A New Land: Extended
deinotes, if you want to change your work to adding more than just the races, then be my guest. I only asked for your discontinuation because it makes me feel like my work was for nothing HOWEVER if you're going to change more than just the races, then be my guest at continuing.
I did not mean to offend you.
I did not mean to offend you.
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: A New Land: Extended
I wasn't offended i was disappointed but i understood your reaction.Mica wrote:deinotes, if you want to change your work to adding more than just the races, then be my guest. I only asked for your discontinuation because it makes me feel like my work was for nothing HOWEVER if you're going to change more than just the races, then be my guest at continuing.
I did not mean to offend you.
It's never nice to have no reward for your work.
Btw what kind of custom units did you made, and what for thoughts had you on the diplomacy, mining and farming for the new factions ?