wesnoth map
Moderator: Forum Moderators
wesnoth map
ummmmmmm
i searched the forum...and i can find no multi-person PLAYABLE version of the whole
wesnoth map for the game????
is there one?
if there isn't would we like one?
i searched the forum...and i can find no multi-person PLAYABLE version of the whole
wesnoth map for the game????
is there one?
if there isn't would we like one?
- Crushmaster
- Posts: 383
- Joined: August 9th, 2008, 3:38 pm
- Location: United States
- Contact:
Re: wesnoth map
Umm...do you mean a playable version of ALL of Wesnoth?
God bless,
Crushmaster.
God bless,
Crushmaster.
Re: wesnoth map
Somehow, I don't think that a 5000x5000 map will be well-enjoyed by many players.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
- Rex Umbrarum
- Posts: 85
- Joined: August 9th, 2008, 3:41 pm
Re: wesnoth map
You could scale it down a lot. There's a map of Europe going around on MP, and a map of wesnoth would make more sense.
vivantlingvaemortvae
Re: wesnoth map
Somehow, I don't think that a single swordsman is fat enough to be the size of Weldyn.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: wesnoth map
*Would be willing to do that xD*
Re: wesnoth map
aw come on..it would be scaled for goodness sake...
hmmm...
i think i shall give it a try....woohoo...
hmmm...
i think i shall give it a try....woohoo...
Re: wesnoth map
okay this is what i have so far....
on the main map it uses the same symbols for the areas i circled in YELLOW
but i thought the area in then north was a swamp and the SE was a
desert...i just want it to be right...incase i missed a thread or post that
explains classic wesnoth differently...
are the roads too much and should be left off?
on the main map it uses the same symbols for the areas i circled in YELLOW
but i thought the area in then north was a swamp and the SE was a
desert...i just want it to be right...incase i missed a thread or post that
explains classic wesnoth differently...
are the roads too much and should be left off?
Re: wesnoth map
now for the tricky part to make it playable....
castles and villages...
i'm thinking this map might hold 4 players...@ 33 X 50...if i keep it to a 3 space
castle.
weldyn of course gets a keep...but who else elensefar? and where?
there are only 10 places shown on the real map for what would be the
placement of villages in the game...but that wouldn't make it playable.
any suggestions?
castles and villages...
i'm thinking this map might hold 4 players...@ 33 X 50...if i keep it to a 3 space
castle.
weldyn of course gets a keep...but who else elensefar? and where?
there are only 10 places shown on the real map for what would be the
placement of villages in the game...but that wouldn't make it playable.
any suggestions?
Re: wesnoth map
well in general this map will have the same problems as a "europe-map", way too much scaled. its simply bad and no fun to play. there are no details, no fun - its simply lame.
my 2 pence for that topic
the map would need to be waaaaay bigger and for at least 8 players.
(and therefore also unplayable in general.)
else its just [censored]
and needs to be of much better design, its just boring
i mean seriously:
would you play a 4 player match on a cool map like castle-hopping island (for example) or on that pain of a map ?
think about it, and do something about it. some more trees in the northern region would be cool for example, think about the gameplay
my 2 pence for that topic
the map would need to be waaaaay bigger and for at least 8 players.
(and therefore also unplayable in general.)
else its just [censored]
and needs to be of much better design, its just boring
i mean seriously:
would you play a 4 player match on a cool map like castle-hopping island (for example) or on that pain of a map ?
think about it, and do something about it. some more trees in the northern region would be cool for example, think about the gameplay
The best bet is your own, good Taste.
Re: wesnoth map
but thats just my opinon, keep up the work, maybe you really have fun playing on that map
The best bet is your own, good Taste.
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: wesnoth map
Null made one such map; Aethaeryn started too but dropped it. Neither is posted on forums, i think.
Null's wesnoth map couldve been fun too, but it had 8 players, and first ones quitting triggered a chain reaction; imo having more than 6 players on any map is just unrealistic (unless you play it with people you know well, and can assure none will be noobs or quitters).
you are so wrong. the 6p "europe-map" was a very fun (although unfair against italy ) FFA map, in fact one of the most fun maps/scenarios i have ever played on wesnoth (and that is a lot).Mabuse wrote:well in general this map will have the same problems as a "europe-map", way too much scaled. its simply bad and no fun to play. there are no details, no fun - its simply lame.
Null's wesnoth map couldve been fun too, but it had 8 players, and first ones quitting triggered a chain reaction; imo having more than 6 players on any map is just unrealistic (unless you play it with people you know well, and can assure none will be noobs or quitters).
Re: wesnoth map
for better of for worse here is my first rendtion of the 4 player
wesnoth map you'll find in /core/images/maps...
the villages are not historic for the most part, there were not enough of them
located on the main map nor were they placed to make the game playable...
any constructive tweaks suggested would be helpful...
ideally it would be a team game with players 1 and 3 then 2 and 4 as allies..
wesnoth map you'll find in /core/images/maps...
the villages are not historic for the most part, there were not enough of them
located on the main map nor were they placed to make the game playable...
any constructive tweaks suggested would be helpful...
ideally it would be a team game with players 1 and 3 then 2 and 4 as allies..
- Attachments
-
- wesnoth.zip
- Wesnoth main regional map 1.0
- (1.25 KiB) Downloaded 290 times
Re: wesnoth map
I somehow came across a couple of threads in which a main map that your map might be great for depicted army movements but in which actual battle took place by generating a detail map of the hex the attacker is moving into. That material might help mollify those who object to a single figure occupying an entire city single-handedly. In storyline they wouldn't be single figures, the figures would be the leaders of armies. The threads were about multiuser scenarios, and allowed that you could end up moving more than one of your leaders into the same detail-map. The threads were a bit stale but not years ago. I'd already had such ideas so it was nice to see how much implementation had already been done of them. I'd been figuring on using Freeciv for strategic scale and only use Wesnoth for the detail maps but whatever. Unfortunately I killed the browser-tabs containing those threads so cannot provide URLs for them.
Keep up the good work!
-MarkM-
Keep up the good work!
-MarkM-