Artwork for Children of Dragons
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Re: Artwork for Children of Dragons
I'm back (after finishing calculus and a long vacation through Colorado and Yellowstone)with a new portrait to show. For shadowing over the entire skin I used a dark cyan, for the scales I used a dark red and lighting is bright orange to normal orange. I know that it is a bit sloppy and I'm not to sure about some of the colors used, so advice is welcome.
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- Drake-KahnSm.png (46.29 KiB) Viewed 4397 times
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- Drake-KahnLg.png (159.11 KiB) Viewed 4402 times
Bawling Little Man...
Re: Artwork for Children of Dragons
Really nice portraits you got there! I especially like the halberd/axe one in yellow armor. They don't really match wesnoth style (though admittedly that is hard for fictional dragon-like beings) but for the campaign I'm sure they will be great,
Re: Artwork for Children of Dragons
First time trying to sprite, and I think that it will probably be useless yet worth showing anyways. Yeah, it's pretty bad.
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- brokenSprite.png (2.17 KiB) Viewed 4229 times
Bawling Little Man...
Re: Artwork for Children of Dragons
No it isn't, thats really good, especially for a first attempt, and more in line with the current shiny sprites than some of the older drake stuffBLM wrote:Yeah, it's pretty bad.
Re: Artwork for Children of Dragons
Ok, I'm planning on making animations for this one. Any suggestion before I begin (I would have tested it in game, but I don't have BFW on my computer atm). I'm trying to keep the style similar to the new style as longbow noticed.
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- drakeNoble.png (4.16 KiB) Viewed 4112 times
Bawling Little Man...
Re: Artwork for Children of Dragons
Hmm... That sprite's head is too big, I think. And wings are a bit weird, and so are arms's position and they seem too long. But the armor is cool.
Check out my sprites!
Re: Artwork for Children of Dragons
Sprite editing really feels like pushing around bytes. Anyways, I shortened the snout, gave it an outline to get more definition, shaded the wing, and moved it about a pixle to the right.
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- drakeNoble2.png (4.06 KiB) Viewed 4048 times
Bawling Little Man...
Re: Artwork for Children of Dragons
Time for a defencive animation. Ok I know that his left wing is looking strange, I will fix it in the final version.
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- drakeNoble2.gif (3.43 KiB) Viewed 3980 times
Bawling Little Man...
Re: Artwork for Children of Dragons
Nice job. Maybe you could move its right foot back, possibly flip it, so that the drake looks like its bracing itself for a hit?
Re: Artwork for Children of Dragons
Sorry about going back through time but I didn't see this thread and wish to comment on Girgistian's portrait; I think that it can be used without changing anything if it is assumed that he is either taking out his(or her) sword or putting it back into it's sheath. Thats just my thoughts though.
Re: Artwork for Children of Dragons
Made an animation to show the ranged and close attacks. With gif there is not much I can do about the motion blur, so please don't point that out. Thanks for pointing that out doofus, I'll remember to fix it for the final version.
Edit: As normal I forgot something...the attack icon.
Edit: As normal I forgot something...the attack icon.
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- ClawsAttackIcon.png (5.06 KiB) Viewed 3854 times
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- drakeNoble2-closeRangedAtta.gif (13.76 KiB) Viewed 3854 times
Bawling Little Man...
Re: Artwork for Children of Dragons
This part of the animations is the most dreaded for me. It is strange to make the drakes look like they are flying in the pose that they are in. May be drawing them in a different possition while they are flying would solve the problem.
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- Noble2-flightExample.gif (11.11 KiB) Viewed 3837 times
Bawling Little Man...
Re: Artwork for Children of Dragons
His armor is going up and down at a different rate then his body, but other then that it looks good.
Re: Artwork for Children of Dragons
Thought I'd try something different by makeing a standing animation for the drake. Maybe it looks too exhausted.
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- standing-Animation.gif (3.47 KiB) Viewed 3753 times
Bawling Little Man...