Minotaur Artwork Revised
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Re: Minotaur Artwork Revised
thankyou both for the nice comments
Espreon, the crystals will morph into an ethereal staff. I didnt have much time so i wasnt able to show you, but i did do it for the defence frame, where he uses the crystals to form a shield
EDIT: I added all the files i used. Im not sure if it is easier to code the defence frame with the shield in the actual image, or as a halo. (This is mainly because transparancy can affect Team Colouring.) So i posted two versions of the image.
Espreon, the crystals will morph into an ethereal staff. I didnt have much time so i wasnt able to show you, but i did do it for the defence frame, where he uses the crystals to form a shield
EDIT: I added all the files i used. Im not sure if it is easier to code the defence frame with the shield in the actual image, or as a halo. (This is mainly because transparancy can affect Team Colouring.) So i posted two versions of the image.
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- Warlock defence.zip
- (18.83 KiB) Downloaded 344 times
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- warlock-shield.gif (4.87 KiB) Viewed 4853 times
Re: Minotaur Artwork Revised
I think it's pretty cool. But the arms could maybe be a little bit slower? or so they could'nt move so much? But otherwise, that's really cool.
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Re: Minotaur Artwork Revised
Well, if you're going to put it into the image it would be easier to code, but you'd have to make sure the transparency isn't influencing the tc (by making the areas they overlap light tc). Halo's are a bit harder to code but wouldn't be as messy. However, they do have the major problem of not flipping along with the unit when it changes direction.Quietus wrote:EDIT: I added all the files i used. Im not sure if it is easier to code the defence frame with the shield in the actual image, or as a halo. (This is mainly because transparancy can affect Team Colouring.) So i posted two versions of the image.
Re: Minotaur Artwork Revised
That defense animation is awesomeness incarnate... I simply cannot wait to code these... However I need to get TSL Demo 0.5 on the addon server first...
Re: Minotaur Artwork Revised
ok update. I decided to go with the shield in the image, rather than a halo. It should affect theTC too much as the animation is rather short and the shield should cover any TC that is showing.
Ive also done the standing animation for the Warlock, thus completing him. I'll animate all of the minotaurs after ive finnished the base images.
Ive also done the standing animation for the Warlock, thus completing him. I'll animate all of the minotaurs after ive finnished the base images.
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- warlock-standing.gif (6.36 KiB) Viewed 4805 times
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- warlock-standing.zip
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Re: Minotaur Artwork Revised
Awesome standing animation... I can't wait to see the Elder...Quietus wrote:ok update. I decided to go with the shield in the image, rather than a halo. It should affect theTC too much as the animation is rather short and the shield should cover any TC that is showing.
Ive also done the standing animation for the Warlock, thus completing him. I'll animate all of the minotaurs after ive finnished the base images.
Re: Minotaur Artwork Revised
That's cool standing animation! I have nothing else to say...
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Re: Minotaur Artwork Revised
Standing animations are a nice touch, and you've avoided making it too distracting.
Maybe it doesn't look this way in-game, but he looks a little bit like a statue, holding his arms out like that with the flying objects dancing around. Might it help if his hands or robes moved just a little?
Maybe it doesn't look this way in-game, but he looks a little bit like a statue, holding his arms out like that with the flying objects dancing around. Might it help if his hands or robes moved just a little?
Re: Minotaur Artwork Revised
hmm, i fear then that would make the sprite too distracting. I'll se how it turns out in game
But for now...another sprite!!!!! the elder (lvl 3 of the shaman)
I have only done the base frame atm...im basing it on the same idea as the warlock and his crystals
EDIT: added the standing frame, pretty simple like the warlock. I believe he is now completed
But for now...another sprite!!!!! the elder (lvl 3 of the shaman)
I have only done the base frame atm...im basing it on the same idea as the warlock and his crystals
EDIT: added the standing frame, pretty simple like the warlock. I believe he is now completed
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- elder-standing.gif (7.17 KiB) Viewed 4690 times
Re: Minotaur Artwork Revised
That's really cool! But I have a question, why does it have a blind fold? Do all Warlocks get blind when they level up? Or is it just coolness? If it's just coolness, that's really cool.
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Re: Minotaur Artwork Revised
Ah, well in the history of the minotaurs, they elect Apostles who are able to communicate with their gods. However to be granted this ability they must first sacrifse their primary sense (I'll let you imagine how they do this lol). They use crystals to talk and recieve instructions from their deity. They can also use the power of the crystals to sense their surroundings, so in a way they can still see, just they dont use their eyes to do so. Only the most powerful mages are elected hence why the elder's are blindfolded (my idea being the deity burns their eyes out or something lol, and so they dont wish to show their scars). Hope that explains things
Re: Minotaur Artwork Revised
Oh, ok. Then that's GREAT! I mean, I mean, I think it's really cool idea.
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Re: Minotaur Artwork Revised
The Elder is simply awesome... So what is going to be worked on next? The Abomination/GE line?
Re: Minotaur Artwork Revised
currently some animations
here are the rouser's defence frames
here are the rouser's defence frames
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- rouser.png (4.08 KiB) Viewed 4513 times
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- rouser-defend-1.png (4.15 KiB) Viewed 4509 times
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- rouser-defend-2.png (4.31 KiB) Viewed 4513 times
Re: Minotaur Artwork Revised
And the cutthroat (the new ranged unit for the minotaurs) Currently a WIP
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- cutthroat.png (3.24 KiB) Viewed 4500 times