What is the limit of having many paths in a campaign?
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What is the limit of having many paths in a campaign?
I've seen campaigns with multiple paths, kill the character vs save the character etc. But I was wondering what the limit of this is, how many branching paths can one campaign hold?
To take the question to the limit; could there be a campaign where the player starts on one level and by reaching a sign post in a different side of the level would result in a different subsequent level, only that level would also have 4 signposts on 4 level sides. Essentialy turning every level of a campaign into a segment on a map.
To take the question to the limit; could there be a campaign where the player starts on one level and by reaching a sign post in a different side of the level would result in a different subsequent level, only that level would also have 4 signposts on 4 level sides. Essentialy turning every level of a campaign into a segment on a map.
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Re: What is the limit of having many paths in a campaign?
The limit is the amount of time/thought that a creator is willing to put into the campain. Any number of maps/senarios can be made, if the creator is willing to make them all.
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Re: What is the limit of having many paths in a campaign?
i guess you could even make a scenario that reflects a world map, showing the locations you can go and where you've been already. might take some scripting, but it would be nice idea...
Re: What is the limit of having many paths in a campaign?
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=3072
Saving Elensefar uses a world map style interface to move the characters from scenario to scenario. It's actually pretty innovative.
Saving Elensefar uses a world map style interface to move the characters from scenario to scenario. It's actually pretty innovative.
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