Helpness
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Helpness
Hello, I have some free time and I would like to help you with the game's art!
Please tell me what do you need help with because the lists are kind of confusing and they don't seem to be updated.
Visit my blog:
http://lilysketches.blogspot.com/
Please tell me what do you need help with because the lists are kind of confusing and they don't seem to be updated.
Visit my blog:
http://lilysketches.blogspot.com/
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Re: Helpness
Hard to judge. You mostly show rough sketches on your blog.
The art itself doesn't look bad but the portraits for Wesnoth need a certain amount of polishment to fit with the rest of the set. and a slightly different style.
Do you have some further examples.
The art itself doesn't look bad but the portraits for Wesnoth need a certain amount of polishment to fit with the rest of the set. and a slightly different style.
Do you have some further examples.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Re: Helpness
Ah, I have some more at my DA also : tipa.deviantart.com
I have some more finished pieces there.
I have some more finished pieces there.
Re: Helpness
1] It's assumed from what you've shown off, that you're not interested in doing pixel art - if you are, there are a number of things that could use help, there. Tell me if you are, and I'll cover those.
2] We could use two things for the main game - story screens for campaigns, and portraits. If you wanted to start on portraits, many of the orcs (such as the assassin line, the bowman line, etc) are wanting for decent portraiture.
3] However, these need to be in the same style as the rest of the game.
This is probably the big issue; we can't just accept any old art, even if it's good. Right now, we're transitioning away from looking like "a bunch of random crap thrown together" - which is an easy pitfall for OSS/Indie games to fall into, because avoiding it means you have to say no sometimes to contributions by skilled, well-meaning people.
2] We could use two things for the main game - story screens for campaigns, and portraits. If you wanted to start on portraits, many of the orcs (such as the assassin line, the bowman line, etc) are wanting for decent portraiture.
3] However, these need to be in the same style as the rest of the game.
This is probably the big issue; we can't just accept any old art, even if it's good. Right now, we're transitioning away from looking like "a bunch of random crap thrown together" - which is an easy pitfall for OSS/Indie games to fall into, because avoiding it means you have to say no sometimes to contributions by skilled, well-meaning people.
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Re: Helpness
Yea, I'm not interested in pixel art but I would like to make portraits.
What do you mean by "story screens"?
Do you have some of the pictures on the net? because the game isn't installed on my computer.
I think I'll try one portrait so you can see if it's fine.
What do you mean by "story screens"?
Do you have some of the pictures on the net? because the game isn't installed on my computer.
I think I'll try one portrait so you can see if it's fine.
Re: Helpness
Images that are displayed during the cutscenes while the story is being told. Here's some examples, note that most of it is pretty old.
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
http://svn.gna.org/svn/wesnoth/trunk/da ... ges/story/
Re: Helpness
Look at the ones in this thread before drawing portraits. They need to be in something that fits with this style:Lilyann wrote:Yea, I'm not interested in pixel art but I would like to make portraits.
Do you have some of the pictures on the net? because the game isn't installed on my computer.
I think I'll try one portrait so you can see if it's fine.
http://www.wesnoth.org/forum/viewtopic. ... 10&start=0
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Re: Helpness
Ok,
Is there a list of options so I can pick one?
Is there a list of options so I can pick one?
Re: Helpness
Sure http://www.wesnoth.org/forum/viewtopic.php?f=18&t=20897
But the mages are being worked on right now so something else from the list.
Edit: and i think the fencer line is being worked on by Sgt. Groovy.
But the mages are being worked on right now so something else from the list.
Edit: and i think the fencer line is being worked on by Sgt. Groovy.
Re: Helpness
If you wanted to start on portraits, many of the orcs (such as the assassin line, the bowman line, etc) are ones you could try.Lilyann wrote:Ok,
Is there a list of options so I can pick one?
If you want to work on story screens, we do *not* have a list of needed story screens; except for one particular image - a "ship caught in a stormy sea". If you're doing story screens, and you want to add them to the global collection, please look at this thread and try and inspire your style based on it:
http://www.wesnoth.org/forum/viewtopic. ... 64&start=0
Otherwise it'll only be suitable for some single campaign.
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Re: Helpness
Well, I sketched the elvish sylph and a bowman orc.
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Re: Helpness
Very good sketches, but your Orc looks a little too "high-class," in my opinion. He's got high cheek bones, a (very) long neck, and elegant eyebrows: all hallmarks of elves, but somewhat out of place on an orc. Wesnoth orcs are generally represented as nasty and brutish, with short, thick necks, dull piggy eyes, and pointy teeth.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: Helpness
I think the orc could be adapted with only a stronger features and back, seeing how he is jut a bowman.
I never though about adding some Indian-esque cues to the Orcs.
I never though about adding some Indian-esque cues to the Orcs.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Federalist marshal
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Re: Helpness
Orcish archers are half-orcs: neither the large, brutish true orcs of the Grunt/Warlord type, nor the small, weakling goblins. The orc portrait given by megane should be a good reference, except perhaps not so large IMO.
Re: Helpness
But they grow into big grunt sized orcs for their lvl 2....Federalist marshal wrote:Orcish archers are half-orcs: neither the large, brutish true orcs of the Grunt/Warlord type, nor the small, weakling goblins. The orc portrait given by megane should be a good reference, except perhaps not so large IMO.