Expansion on Multiplayer Etiquette

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gnurob
Posts: 66
Joined: June 24th, 2007, 9:49 am

Expansion on Multiplayer Etiquette

Post by gnurob »

http://www.wesnoth.org/wiki/MP_CodeOfConduct seems to be missing a few commonly accepted norms.

1. ask players if they are ready before starting game
2. not change settings after players confirm ready
3. refrain from talking dirt
4. continue playing even when loosing (surrenders excluded)
5. confirm required add-on's are up-to-date

I'm sure there's more...

As well--and especially considering the deteriorating game conditions--this should be listed boldly on server MOTD.
nataS
Posts: 166
Joined: January 28th, 2008, 3:21 pm

Re: Expansion on Multiplayer Etiquette

Post by nataS »

1. ask players if they are ready before starting game
I think it would be a good thing if there were ready buttons implemented. Most other games have them, basically all joining players have a toggle and the game can only be started once all players clicked it. Until there is a system like that I believe it's best to leave it to players if they want to do this or not. More on that later.
2. not change settings after players confirm ready
See above, when the host makes changes the ready toggle becomes unchecked again.

3. refrain from talking dirt
The current code of conduct already states: "Abide by common chat rules", "Be polite, especially with people you don't know" and "Don't use profanity in nicks, map titles, labels, chat, etc.".
4. continue playing even when loosing (surrenders excluded)
The current code of conduct already states: "Only join the games you intend to finish."
5. confirm required add-on's are up-to-date
It's in the interest of all players to do this, but it's best to have an ingame feature doing this.

Bottomline I believe is that you can have a huge list of rules, regulations, codes of conduct, and recommendations, but the huger you make it, the fewer people will actually take the time and read it. Especially since for the majority of the players the code of conduct is typing one very long url in a browser away. Things like asking if players are ready will be giving through via other players and "don't talk dirty" is common sense. For other things a technical solution is by far the best way to go.
TobiasParker
Posts: 38
Joined: December 31st, 2007, 2:40 pm

Re: Expansion on Multiplayer Etiquette

Post by TobiasParker »

gnurob wrote:3. refrain from talking dirt
*Unless your opponents Wose hits 11 attacks in a row without a single retalitory strike :-p
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sam_waz_here
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Joined: November 13th, 2007, 7:15 am
Location: under a rock

Re: Expansion on Multiplayer Etiquette

Post by sam_waz_here »

Don't take an allies village or put your units on their keep unless they say you can.
Where is the love?
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Sapient
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Re: Expansion on Multiplayer Etiquette

Post by Sapient »

sam_waz_here wrote:Don't take an allies village or put your units on their keep unless they say you can.
Or unless you're playing my map "4p - Traitor's Island". ;)
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Baufo
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Re: Expansion on Multiplayer Etiquette

Post by Baufo »

All you points seem reasonable. Btw, http://www.wesnoth.org/wiki/MP_CodeOfConduct is a wiki page, you know... ;)
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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