Don't Forget Walking Corpse Variations
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Re: Don´t forget alking corpse variations
The goblin spearman does, the zombie one doesn't, so the zomebie one is going to have wide arms if you recoloured it perfectlyNeoskel wrote:The spearman has no armor on his arms.rod wrote:His arms are very thick, if you frankensteined the goblin spearman he would end up like this though because the goblin spearman wears gloves and plate armour.
Just suggesting that you make his arm a bit thinner.
Re: Don´t forget alking corpse variations
I checked. Don't act like i didn't check. But i guess i will thin the arms out anyways.
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- No U =P.png (3.87 KiB) Viewed 4455 times
Re: Don´t forget alking corpse variations
Rod is on about the bits in red.
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- spearman.png (1.71 KiB) Viewed 4454 times
Re: Don´t forget alking corpse variations
Thats why i put the zombie next to the spearman. If you do notice, the zombie arms are thinner in that spot. Also, those are the shoulders not the arms.
Edit: I changed a couple things that were bothering me.
Edit: I changed a couple things that were bothering me.
Sadly, no.Boucman wrote:very good indeed....
do you have the other frames in the making ?
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- Bleargh? Ughhhh.
- gobbie zombie.png (1.83 KiB) Viewed 4413 times
Last edited by Neoskel on March 27th, 2008, 8:11 am, edited 1 time in total.
Re: Don´t forget alking corpse variations
Double post for possible attack frame.
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- Cause of his height he's grabbing for his unlucky victim's...uh leg. right.
- gobbie zombie-attack.png (1.72 KiB) Viewed 4359 times
Re: Don´t forget alking corpse variations
that goblin kinda look like a baby troll
Re: Don´t forget alking corpse variations
No, trolls look like giant goblins.Squig wrote:that goblin kinda look like a baby troll
New Goblin Zombie frame.
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- This is for the Goblin WC's special Boogie Attack.
(And yes i know the loincloth changed...) - gobbie zombie-boogie.png (1.74 KiB) Viewed 4219 times
- This is for the Goblin WC's special Boogie Attack.
Re: Don´t forget alking corpse variations
Hilarious!Neoskel wrote: New Goblin Zombie frame.
Re: Don´t forget alking corpse variations
That *has* to become an idle animation.
Re: Don´t forget alking corpse variations
Defence frame. I don't think i can reliably pull off the death frames, but i'll try.
Edit: New frames for base and defense since i had to move them to match up with the purple cloud. Oh yeah, death frames too.
Edit: New frames for base and defense since i had to move them to match up with the purple cloud. Oh yeah, death frames too.
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- zombie-goblin.png (1.91 KiB) Viewed 4124 times
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- zombie-goblin-defend.png (1.8 KiB) Viewed 4127 times
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- zombie-goblin-die-1.png (1.84 KiB) Viewed 4135 times
Last edited by Neoskel on October 1st, 2009, 9:19 pm, edited 1 time in total.
Re: Don´t forget alking corpse variations
The rest of the death frames
I want to test these guys in Wesnoth, what do i need to change in the WML to make a goblin variation of the WC?
I want to test these guys in Wesnoth, what do i need to change in the WML to make a goblin variation of the WC?
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- zombie-goblin-die-2.png (1.61 KiB) Viewed 4135 times
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- zombie-goblin-die-3.png (647 Bytes) Viewed 4130 times
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- zombie-goblin-die-4.png (972 Bytes) Viewed 4132 times
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Re: Don´t forget alking corpse variations
Code: Select all
[variation]
variation_name=goblin
{UNIT_BODY_WALKING_CORPSE zombie-goblin orcishfoot 3 16}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
Code: Select all
undead_variation=goblin
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: Don´t forget alking corpse variations
I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
Re: Don´t forget alking corpse variations
I got them working. I packed the working files into a zip file.Neoskel wrote:I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
Just extract it in the root of your Wesnoth install.
I am gonna implement these little guys in my campaign as the undead are a major part of the antagonist's army.
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- goblins_zombies.zip
- (19.11 KiB) Downloaded 355 times
Re: Don´t forget alking corpse variations
Um, i haven't tested them yet, but you got the wrong base frame i think. Cuz now when it defends it looks like his feet move instead of his upper body (He's still trying to boogie!)Espreon wrote:I got them working. I packed the working files into a zip file.Neoskel wrote:I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
Just extract it in the root of your Wesnoth install.
I am gonna implement these little guys in my campaign as the undead are a major part of the antagonist's army.
Also, you have the movement as 3 and the movement for deep water as 4 so it can't go into deep water without extra movement points. I suggest base movement be 4. (Edit: i take that back, base should be 3, but don't forget to change deep water movement to 3 as well)
Hey, they do work.
Interestingly, i don't see much, if any, difference between my edit and your edit. Maybe its because i have to use notepad to do so..... Also maybe because i copypasted the WC cfg from the svn (changed the unit-type tag back to unit of course) so that it would be easier to navigate.
Last edited by Neoskel on March 28th, 2008, 10:40 pm, edited 3 times in total.