Widescreen Support

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Post Reply
User avatar
scienceguy8
Posts: 226
Joined: June 27th, 2007, 2:54 pm
Location: Middle of Nowhere, U.S.A.
Contact:

Widescreen Support

Post by scienceguy8 »

I was wondering if widescreen support is planned for future releases.

(Short, sweet, and to the point.)
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
Runner

Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
ronegar
Posts: 8
Joined: March 21st, 2008, 10:42 pm

Re: Widescreen Support

Post by ronegar »

I'm running Wesnoth 1.4 on a MacbookPro with 1920x1200 resolution without any problems.

But what about multi monitor support?
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Widescreen Support

Post by thespaceinvader »

It looks fine on my 1280x800 too...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Re: Widescreen Support

Post by Dave »

ronegar wrote: But what about multi monitor support?
Multiple monitors work fine with my Ubuntu setup....
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
ronegar
Posts: 8
Joined: March 21st, 2008, 10:42 pm

Re: Widescreen Support

Post by ronegar »

Dave wrote:Multiple monitors work fine with my Ubuntu setup....
On my MacBookPro with an external monitor when I switch to fullscreen the internal display goes blank.
User avatar
Espreon
Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Re: Widescreen Support

Post by Espreon »

Works like a dream with my 1920x1200 laptop screen...
User avatar
scienceguy8
Posts: 226
Joined: June 27th, 2007, 2:54 pm
Location: Middle of Nowhere, U.S.A.
Contact:

Re: Widescreen Support

Post by scienceguy8 »

Don't get me wrong, Wesnoth performs beautifully on my machine (iMac, 1440x900). However, when I run it in full screen, there is an inch of unused screen real estate on either side. I think it would be nice if somehow either the app could detect your screen size or the user can indicate the screen size so that none of the screen goes to waste and the user can see more of the battlefield at a time.
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
Runner

Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
wsultzbach
Posts: 245
Joined: November 28th, 2006, 12:42 am

Re: Widescreen Support

Post by wsultzbach »

scienceguy8 wrote:Don't get me wrong, Wesnoth performs beautifully on my machine (iMac, 1440x900). However, when I run it in full screen, there is an inch of unused screen real estate on either side. I think it would be nice if somehow either the app could detect your screen size or the user can indicate the screen size so that none of the screen goes to waste and the user can see more of the battlefield at a time.
It can, you just have to change the the game's resolution to 1280x800 (The highest one).

Preferences -> Display -> Change Resolution
What's this annoying thing that appears at the bottom of every one of my posts?
Kess
Posts: 52
Joined: February 10th, 2006, 6:27 pm
Location: Some hemisphere

Re: Widescreen Support

Post by Kess »

I’m taking the liberty of reusing this old thread since it the same topic.
Look at the right margin especially.
Look at the right margin especially.
wide-margins.png (93.59 KiB) Viewed 2725 times
While the actual game screen looks alright, the opening screen has some too wide side margins imho, especially to the right of the main menu. (Using a 1366x768 resolution.)
User avatar
jb
Multiplayer Contributor
Posts: 499
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Re: Widescreen Support

Post by jb »

My only comment would be that in widescreen mode the units look stretched. I've cycled through all the resolutions.

It's not something that really bothers me. Just a comment.
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
User avatar
beetlenaut
Developer
Posts: 2492
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Widescreen Support

Post by beetlenaut »

Kess wrote:the opening screen has some too wide side margins imho, especially to the right of the main menu.
I bet the asymmetry is intended. The button bar on the right is more important and useful (for most users) than the tips, so it gets nudged towards the center of the screen.
jb wrote:My only comment would be that in widescreen mode the units look stretched.
Seriously? They certainly don't for me. Are you sure you have an available resolution with the right width to height ratio?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Post Reply