Don't Forget Walking Corpse Variations

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UngeheuerLich
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Don't Forget Walking Corpse Variations

Post by UngeheuerLich »

undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
Shadow
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Re: Don´t forget alking corpse variations

Post by Shadow »

UngeheuerLich wrote:undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
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megane
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Post by megane »

Quite possibly the most terrifying thing ever to be seen by anyone, ever.
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Rhuvaen
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Post by Rhuvaen »

megane, perhaps instead of a dead bat, update the Dread Bat (for UtBS)? :wink:
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Espreon
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Post by Espreon »

Rhuvaen wrote:megane, perhaps instead of a dead bat, update the Dread Bat (for UtBS)? :wink:
Agreed. The Dread Bat really needs to be updated...
Karo
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Post by Karo »

I did an edit of the dead bat to make it a dread bat.
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UngeheuerLich
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Post by UngeheuerLich »

ingenious ;)

especially the dread bat^^
UngeheuerLich
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Re: Don´t forget alking corpse variations

Post by UngeheuerLich »

Shadow wrote:
UngeheuerLich wrote:undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
Your gun
Some ammo
There is the enemy go for it.
thx for the links :)

i tried that once for a dwarven variation... it tok me hours of work and believe me, it did suck^^

look what megane did in just 2 days... ^^

I just thought I write it here as a reminder, since those units are not seen very often and could esily be forgotten^^
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Espreon
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Post by Espreon »

Karo wrote:I did an edit of the dead bat to make it a dread bat.
Good, good, now do the idle frames and attack and defense frames... (Eventhough I believe your "edit" is merely a joke).
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Eternal
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Post by Eternal »

This thread is awesome. :D Thank you very much if you start working with these. I can focus on death-skellies and Fire dragon.

IMO the griffon rider should turn into a griffon zombie. That variation could be used for the griffon monster as well.
The same should be done in the case of wolf riders.

Why? Well, why would you want to use zombifying on the riders when the ridden creature is far more deadly in comparison.
And this looks good and doesn't need that much art to be done.

A goblin variation I'd like to see. :wink:
I wish I had more time in my hands.
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Post by thespaceinvader »

Possibly evil to code and horribly unbalanced, but the Gryphon Rider and Wolf Rider seem to me like they should turn into a Creature Zombie AND a Rider Zombie - it wouldn't make much sense to the necromancer to keep the rider attached to its mount, but equally, what sensible necromancer would let a perfectly good rider's corpse go to waste?

However, the current Mounted Corpse sprite disagrees with both of us...
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Re: Don´t forget alking corpse variations

Post by wayfarer »

UngeheuerLich wrote:
Shadow wrote: Your gun
Some ammo
There is the enemy go for it.
thx for the links :)

i tried that once for a dwarven variation... it tok me hours of work and believe me, it did suck^^

look what megane did in just 2 days... ^^

I just thought I write it here as a reminder, since those units are not seen very often and could esily be forgotten^^
Everyone has the right to suck but also the chance to get better.
I don't know what is in the water today but when I started I couldn't produce results like megane.

On the other side that's why I created a topic like this.

To give everyone the chance to get better.
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megane
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Post by megane »

This turned out seriously creepy. Yeughh.

They're a lot less cuddly-looking dead.

Edit: fixed the rib jumping around.
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Last edited by megane on February 29th, 2008, 12:18 am, edited 1 time in total.
that little girl's parents were attacked by ninjas - generic npc
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Darker_Dreams
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Post by Darker_Dreams »

that's fabulous.
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irrevenant
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Post by irrevenant »

Have you considered having bits of the bat flake off as it flies?

As a particularly crappy example:
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